Game Guides Archive

Thread: who thinks the skillpoints should be increased?

captenjonny
Mon Dec 20, 2004 8:41 am
#27

no. no more skill points.

And I think it's a terrible idea to have to spend skill points for languages. Instead of more skill points the number of experience points to MASTER a profession should be cut in half, making it easier to expereince more professions. I'd love to try armorsmith or pikeman for a while but hate- hate-hate the grind.

Yeah I know the arguement, flawed though it may be, that you have to expereince the grind to truly understand the profession.

But that's my two credits



Captain Jonny
Rincewind-101
Mon Dec 20, 2004 9:47 am
#28

I think NO.


I think they should reduce skills points so you can only master 1 maybe 2 profession, say if you are a master doc thats all you can be. This would lead to the people needed others and it would lead to (wait for it) the need to talk to other people, for group hunting and stuff. It would mean that people would become profession because they want to be good at just that profession rather than getting one just because it works well with another profession.


I also like the idea of everyone being able to have a vendor but merchants should be able to spend skill points for all the extras that the merchant profession has to offer.




Deliver all Auctions to T-R power vendor in Eden city mall on Naboo, near Kaadara. Waypoint 4529, 5810.

IGN; Rincewind
PixellJ
Mon Dec 20, 2004 10:42 am
#29

Skill points should be set at zero. Everyone should be master everything when the toon is created. All items in game should be free. All mobs should be one hit kills. And we should all be ultra-super-duper-gazillionaires.



--------------------------------------

"Doc" Porl Fik'ya
The only thing SOE could make that doesn't suck is a vacuum cleaner. Fix the effing game, and I'll fix my account.

mikedealer
Mon Dec 20, 2004 10:51 am
#30

Reason Merchants are Not Made into a 0 Skillpoint Profession is then cause everyone will have a 4000 item storage locker From Free Skill Points.



Abaddon - Tristain - Kaylani - Sumurka - Within - Russell - Schematamat - Rie

(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)

Vendor Location - Outside Theed -5236 3379


Beware of the Nuna - Meatlump King Proof


theoden-flurry
Mon Dec 20, 2004 11:06 am
#31

the mixed profs need changing as some1 said doc you can be doc and a master that only takes one line of a basic skill were as you could be a master in 3 combat if you took pure combat it think altering the skill point usage dependant on what is needed to get novice there would be more be's bounty hunters creature handlers and the likes that dont just need one line of a basic profesion.



flurry Theoden' Retired
flurry Theoden- master Bountyhunter and Rifleman

DeQuosaek
Mon Dec 20, 2004 11:09 am
#32

Not I. In a MMO game you should need to depend on others for certain things. Plus you should have to make choices on what to spend your skill points on. This game is already pretty unique because you can always drop what you have and try something new. Giving more skillpoints would be bad, mmmmkay?




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Starson
Tue Dec 21, 2004 1:32 am
#33

Yes, I am a master Ranger, I can master one combat and I only have 18 skill points left over. I would like to be a be able to master one craft, don't wanna do everything.....just one of each.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
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