Game Guides Archive
Thread: Hearing 90 to 1 Sq. L. Conversion, Can any1 confirm the Weap XP conversion?
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Xflagger
Fri Sep 03, 2004 3:40 pm
#27
When you guys say "Trees" and "branches" what exactly are you referring to? A branch, in my mind, is one column of a profession. The tree then would be the whole profession, no? So, do you have to master 6 whole professionsor 6 branches (my definition) in order to unlock padawan? If you don't have to master these, then conceivably, given no holo credit, you could become padawan at a minimum of the second phase. Please disabuse me of any erroneous notions. Thanks.
DeamosInfinity
Fri Sep 03, 2004 3:53 pm
#28
The Six branches I wanted because they fit my charcter were : Melee Accuracy, Melee Defense, Ranged Defense, Luck, Persuasion and Survival or Vehicular Control. Likely I would go with Survival since my Charcter is a Ranger.
In order to get those six branches I would have to go thru the village phases two times, so it is rather important to me to know where I stand in that regard. Can Initiates or higher deselect branches and select others in their stead. Or am I stuck with what the Devs thought was funny.
NativeBlood
Fri Sep 03, 2004 4:40 pm
#29
DeamosInfinity wrote:The Six branches I wanted because they fit my charcter were : Melee Accuracy, Melee Defense, Ranged Defense, Luck, Persuasion and Survival or Vehicular Control. Likely I would go with Survival since my Charcter is a Ranger.In order to get those six branches I would have to go thru the village phases two times, so it is rather important to me to know where I stand in that regard. Can Initiates or higher deselect branches and select others in their stead. Or am I stuck with what the Devs thought was funny.
Forgive me if I misread you here. I was under the impression that once you became jedi these FS skills will no longer matter. They are only useful if you choose NOT to become jedi but still have the force abilities to guide you. There fore yes it will take 6 phases ( 1 phase per branch ) to complete this that is the way they set it up. But if you go for the 6 you want, why do you need to deselect? You don't have to do all 4 branches in a tree, only a quest per branch to unlock it.
DeamosInfinity
Fri Sep 03, 2004 4:56 pm
#30
They still give modifiers, and modifiers stacks everywhere else
They do not matter in the sense that you will get other skills as well when becomming an Initiate and higher.
I cannot get the six I want in a timely matter due to two things.
1: An error made on my part. I'll be the first to admit with 20/20 hinsight that it was down right stupid of me to do anything in game before having read a spoiler. I did the captain quest and used my free holo credit branch on Melee defense. That may not seem bad, but if you look at the tables you would see that Melee Defense is the only decent branch for a Melee based template like mine that is given as a reward in phase 4, and that to get the six I wanted I would have to do seven fases rather than six. Since Survival and Persuasion are both from Phase 1 and Ranged Defense and Melee accuracy are both from Phase 3.
Had I known what I know now I would have mastered Medic to do the Senses tree so I could unlock Persuasion with my Phase 1 Quest this round, and used my Holo credit branch on Ranged Defense so I could do Melee Accuracy grouped on the 3rdphase for the extra crystal.
Persuasion - Ranged Defense - Luck - Melee Accuracy - Melee Defense - Survival would have been my path then 
Alas, all I can do now is try and make sure no one does the same as I have and to try and lobby for a change.
DeamosInfinity
Fri Sep 03, 2004 4:59 pm
#31
In case you were curious where to find out which branches are avaliable when you can read the following thread.
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=96723
Rikilii
Fri Sep 03, 2004 6:45 pm
#32
DeamosInfinity wrote:
In case you were curious where to find out which branches are avaliable when you can read the following thread.
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=96723
just out of curiosity, why would you want luck and persuasion.....do they really DO anything?
Rikilii
Sat Sep 04, 2004 12:07 am
#33
DeamosInfinity wrote:
IMO a casual player should realize the extreme amount of playing hours required to do the six branches. I accually feel sorry for the Crafters because damnGoing to cost them an arm and a leg while the Melee can keep on doing what we always do, make tons of money farming mobs.
they really need to bring back factory and use xp for crafters.....it would reward successful crafters, rather than pure grinders.
FalinMor
Sat Sep 04, 2004 12:16 am
#34
I can get 150k weapon xp in just 2 regular quenker missions on Dant. Easily 600k+ per hour killing stuff that's no threat.
1. Get in a solo group
2. Take 2 quenker missions in near the same direction.
3. Go to one lair. Hit the lair ONE TIME ONLY, then kill all the quenkers that were guarding it and all the ones that spawn.
4. Leave without touching the lair again and go to the second lair.
5. Repeat step 3 above.
6. Repeat step 4 and go back to the first lair. When you get back you'll notice that it's full health and surrounded by quenks again.
7. Kill the quenks and the lair.
8. Go back to lair 2. Kill quenks and lair.
That usually gets 150k xp (depending on how many babies spawn) and only takes 10-15 minutes. You can easily do it unbuffed if you have good armor.
Two things to watch out for:
1. When fighting one lair, the other lair most be completely off your radar (preferable 200m away) or the lair won't reset.
2. If someone has the lair on their radar, it won't reset.
Other than that, it's easy. you can max weapon xp and get a good chunk of combat xp in an hour and a half.
Besides, why do people keep seeing it as a grind? You don't HAVE to grind it. There's not time limit. You'll make progress by just playing the game (and you'll make GOOD progress if you play agressively and fight a lot).
This process is world better than the old one.
Falin
Rikilii
Sat Sep 04, 2004 12:25 am
#35
FalinMor wrote:
Besides, why do people keep seeing it as a grind? You don't HAVE to grind it. There's not time limit. You'll make progress by just playing the game (and you'll make GOOD progress if you play agressively and fight a lot).
I think they say that because they don't really like the game. So I keep wondering why the are playing. All this game really has to offer in terms of PVE is pretty much just what you described. What the heck are these people gonna do when they get their Jedi?
The only legitimate basis I see for this type of gripe is that you can't really make any gains by PVPing, and the PVE in this game, quite frankly, is about as fun as watching paint dry.
My great hope, is that you will gain some sort of xp that can be converted into FS xp by fighting in space. That'll probably be a lot more fun, even the PVE part, than watching your tune execute specials against giant rats for hours on end.
This process is world better than the old one.
I agree with you there
Falin
Message Edited by Rikilii on 09-03-2004 03:33 PM
FalinMor
Sat Sep 04, 2004 12:41 am
#36
Rikilii wrote:
FalinMor wrote:
Besides, why do people keep seeing it as a grind? You don't HAVE to grind it. There's not time limit. You'll make progress by just playing the game (and you'll make GOOD progress if you play agressively and fight a lot).
I think they say that because they don't really like the game. So I keep wondering why the are playing. All this game really has to offer in terms of PVE is pretty much just what you described. What the heck are these people gonna do when they get their Jedi?
The only legitimate basis I see for this type of gripe is that you can't really make any gains by PVPing, and the PVE in this game, quite frankly, is about as fun as watching paint dry.
My great hope, is that you will gain some sort of xp that can be converted into FS xp by fighting in space. That'll probably be a lot more fun, even the PVE part, than watching your tune execute specials against giant rats for hours on end.
This process is world better than the old one.
I agree with you there
Falin
Message Edited by Rikilii on 09-03-2004 03:33 PM
Yeah, good points. You do have to PvE in order to make real progress, which is unfortunate.... although making it just as easy to advance using PvP could be opening some exploits. Still, it's nice that they're actually rewarding you for playing your chose profession. Finally.
Falin
Thornstar
Sat Sep 04, 2004 12:46 am
#37
I dont mind the grind cuz its actually grinding in a professions I like, what i hated about holo grinding was doing professions I hated. This is much better and I enjoy it alot. I cap my xp out in just over an hour, i wish the limit for two-handed xp was alot more than 900k.
Message Edited by Thornstar on 09-03-2004 08:46 PM
DeamosInfinity
Sat Sep 04, 2004 12:53 am
#38
The Back side of the medalion is this :
If you do NOT read spoiler sites you will have no idea which branches are unlocked when doing the quests. That is a design flaw, and I am currently awaiting CSR's response to my simple question :
Will I be able to surrender Force Sensitive skills and pick up others in it's stead so I still have 24 skill points spent on FS skills once I become an Initiate or higher? Or will your extreme bottenecking and predetermined Branch reward system haunt me forever.
DeamosInfinity
Sat Sep 04, 2004 3:24 am
#39
I don't know, Thats just how I envision my charcter. A happy go lucky type of guy with the charisma to sway the public oppinion.
Thats why I want them.
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