Game Guides Archive

Thread: It is possible to experience the greatest saga ever told REALLY!

Baelin_Radiant
Tue Aug 31, 2004 12:41 am
#27

To address some of the other responses:






HashiEno wrote:

i agree wholeheartedly.


i play on bloodfin... home of the unrepentant powergamer. i have seenhow those who refuse to role play, viewing it as "carebear" or "stupid" have gradually lost interest in the game, citing it to be too boring or lacking in content. these are the same characters who view anything that stands in the way of their relentless pursuit of xp/levels as a nuisance to be worked around. they end up stripping the game of any meaning themselves by constantly finding shortcuts and ways around meaningful interaction. then, somewhere along the way they find themselves wondering why they are even playing the game. hmmm.... doesnt seem too mysterious to me.





I'm not sure power gamers sit opposite of role players on a scale. While it is true the a "non-role playing power gamer" will quickly get bored of the game, it is possible for a "role playing power gamer" to exist. Thought rare, they do exist. An example would be a player that constantly plays in character and never breaks routine. Let's say this was Everquest, a role playing power gamer would only speak using lots of periodic terminology such as "hark", "thine", and "hither to". In SWG, this may be a player that "insists" on wearing stormtrooper armor even though opponents wear much better composite. I applaud this player for the added bravado. However, I agree that non-role playing power gamers tend to eat through games such as this and end up quickly bored. Truth be told, I have strong elements of the power gamer inside myself. I joust with those demons every day. But that's my curse.






TwiZzoT wrote:

The whole problem as I can see it with people complaining about being bored in SWG is that they have the mindset that this is a "console" game where you go from the beginning to the end and the ultimate goal is to beat the game. The sooner people understand and realize that MMORPGs cannot be beaten, and by their very nature should not be, these people will enjoy the game again. Just my feelings on the subject.





I agree that many play with the "search for the end game" mentality. While I specifically talked about FPS thinking, the "console" frame of thinking falls along similar lines. That being the belief that there is a need to rush ahead within taking the time to smell the roses.





Alysie wrote:

[...]

Second, I would like to point out that I am a new player. I have only been playing for a little over a month now and have become quite addicted to the game. I am normally a FPS player......this is my first time playing a MMORPG and I have been having a wonderful time with it. The one thing I have noticed though, after reading these forums, is the amount of complaining that goes on around here and the bashing that is done to the devs. Personally I think that is pathetic. I give the devs enormous credit for creating such an incredible game. Granted, there are bugs still, as I'm sure they are aware, but does bashing them really solve anything?? Do you people who are complaining really know what kind of time and effort is involved in creating a game of this magnitude?? A lot of people in here sound like selfish, spoiled brats. It is quite sad really.

[...]



New players tend to be very forgiving. As you become a "veteran" player, you will tend to lose a bit of your wide eyed excitement over the Brave New World. Don't get me wrong. I envy your zeal and enthusiasm. I remember my first steps into this world. As I've mentioned in the past, one of my greatest collection of memories was hunting north of Theed as a new player. I can tell you how jazzed I was the first time I set up a camp and my jaw dropped at the level of detail that something as minor as a camp provided. I remember sitting in that camp and seeing a Plains Hunter approach. I shook in my boots preparing to make a run for it. I then saw the Plains Hunter approach a nearby herd of Ikopi and attack one of them. I was nothing short of completely agog. I had never played a game where elements of the games own AI preyed on one another. The Plains Hunter killed the Ikopi and then relaxed in a prone position near the corpse.While I know this wasn't the case.. ..I imagined thatit was eating it. My god.. ..what a thrill.


As days go by, these little miracles fade. We see camps over and over and they lose their charm. We see AI attacks against other AI and dismiss it easily. In the early phases of playing this game, we get bombarded with many wonders. We soak these up and it adds to our love of the game. Maybe that is part of the problem. We become overwhelmed by the game during the early months and are left with nothing "new" to dazzle us. I still run across little gems in the game every now and then; such as running across skulls on Talus that emit steam (ceremonial fumaroles?). I try to take the time to stop and take in everything. If the developers are ever wondering if players are taking the time to notice all of these little touches, then they can take pride in realizing that some of us appreciate these little efforts.




Truisms are true, hold on to that! The solid world exists, its laws do not change. Stones are hard, water is wet, objects unsupported fall towards the earth's centre. With the feeling that he was speaking to O'Brien, and also that he was setting forth an important axiom, he wrote: Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.

PurpleWarrior
Tue Aug 31, 2004 4:31 am
#28

Nice post Baelin



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
AngryHoopJumper
Wed Sep 01, 2004 12:00 pm
#29



Marcalus wrote:
2. If you have sucked out all the content but have hope for the future stuff (JTL, the combat revamps, other expansions) why not step back for a few months and play something else? Paying one month out of every six ensures your character will still be around. And breaks are good in all things....I took several months off and came back in June. Lots of stuff was fresh to me again.




For what it's worth, that's what I did. Hated this game with a passion after only a month or two of hologrinding. Pulled the plug, swore I'd never come back, and let 4 factories of resources and components crumble to dust. (Uh, anyone on Bria got any Tritriide gemstone?)


I came back to avoid the character purge so that I'd have some credits "in the unlikely event that JTL doesn't suck". To my great surprise, I've had more fun in the past week than I did since release month. Approximate schedule for a solo player:


Day 1: Get that blasted Aqualish War Party Explorer Badge (you finally fixed! it!)
Day 2: Go shopping. (done. Hey, vendor/bazaar lag is measured in seconds, not minutes.)
Day 3: Imperial Theme Park. (done. Whoa, loot doesn't totally suck!)
Day 4: Jabba Theme Park. (done. Whoa again. And the quests work.)
Day 5: Hero of Tatooine: Intellect, Honor, Courage. (done. Whoa, it works!)
Day 6-10: "Comb the desert!" (still looking for that blasted moisture farmer.)
Day 11: Patch 10: Watch the servers melt down in flames and hear occasional howls of (OMFG, they fixed the vehicle warping bug?!?!)
Day 12-13: Grind up to a better combat template.
Day 14-20: Spend a few nights on the Corvette. Build myself an AV-21.
Day 21-30: Visit the Old Man. Grab my two free trees, and call it a month.


Raph was right (something I thought I'd never say.) Speaking of MMORPGs in general, not merely SWG, he said that players can eat content far faster than that at which the Devs create it. And to tell the truth, I wouldn't pay $90 for what's been added in the past six months... but I got my $15 worth, which is something else I thought I'd never say.


Wonder what we'll be carping on in mid-2005?

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