Game Guides Archive

Thread: Sleek's Super Did you know? Helpful Game Tips!

Supurai
Sun Aug 10, 2003 12:46 am
#248

very often it's hard to select targets by clicking them, so you often end up clicking repeatedly until you actually get it. To make this much easier, open options and go under controls, uncheck the "clicking nothing untargets" option. now you can use the "shotgun" clicking approach to target objects, and if you target it but then miss on the next click you still will have it targeted.

ZigFett
Mon Aug 11, 2003 11:56 am
#249

Two tips that I can think of that help me a lot:



First, you can add different chat channels to be visible in your spatial channel by clicking on the Spatial tab and choosing modify, then moving your private channels from the left column to the right one in the dialogue window that pops up.


Then, to talk in a chat channel without leaving your spatial tab, type /<name of channel> then your text. For example, if I was a member of the SB channel, I could type /sb hello and everone in the SB channel would see it.



Second tip: Forage! When you are not doing anything else, just do it. Foraging is like a box of chocolates- you never know what you are gonna get.

javapadawan
Mon Aug 11, 2003 2:04 pm
#250

Did you know...


...That you can email yourself? I find this handy for when I need to make a note of something, but don't have paper and pencil around. Just type your own character name in the 'To' field, and continue as normal.


...That if you purchase a droid with a crafting module you can experiment as though you are near a private crafting station whenever you have your droid out? Useful for if you want to craft in the field while sitting in a camp.

Pawlin
Tue Aug 12, 2003 2:51 pm
#251

Did you know?


If you are crafting and you try to build something while your inventory is full, then you'll get an error and the prototype item will not be created and will get "stuck" in the crafting tool. If you try to run the tool again, it will not work and will say it has an item in the hooper (or something). If you go to the tool and select the "start crafting" option and hold it for a second or two, then it will pop up with another option to retrieve the completed item from the hopper. Of course you need to clear some inventory space first.



Pawlin





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Crellian
Tue Aug 12, 2003 10:23 pm
#252

Excellent thread......*bump*.....
kayxfour
Sun Aug 24, 2003 6:52 pm
#253

READ THE MANUAL!


There is a lot of great information in the manual that gets bypassed simply because most of us never bother to give it a glance before tossing the box in the closet. Some of the most helpful info i've gotten has come from the tips that are shown during load times, and almost all of this info is in the manual. Even seasoned players might find something useful, you never know




=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

jetman123
Wed Aug 27, 2003 11:07 am
#254

Bumpity bumpity BUMP
Akamo
Tue Sep 02, 2003 4:24 pm
#255

bump
Alila
Thu Sep 04, 2003 7:26 am
#256






Linmor wrote:
With the 5 button microsoft mouse (intellimouse Explorer) , the button #3 ( i.e. the large button under your thumb) is defaulted to auto-run.




I find it a lot more useful to have the thumb button as double-click, there's so much doubleclicking in this game i've probably saved myself 10's of thousands of clicks already



Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
Alila
Thu Sep 04, 2003 7:50 am
#257

TokaiiLukos wrote:
__________________________________________________________________

Is anyone aware of a way to shut down a long macro early? That would be really useful to know.
__________________________________________________________________


there's no way to terminate a macro per se short of logging out, but you can build the macro differently.


Say you have a macro:


/stand;/sample;/pause 600;/sit;/pause 200;/stand;/sample;/pause 600;/sit;/pause 200;/stand;/sample;/pause 600;/sit;/pause 200;


You can't end this any other way than logging out before it ends, but, you can do this:


/aliassamp /sample;/pause 600;
/alias rest /sit;/pause 200;/stand;


Now we have the two basic repeats in aliases, ok, here comes the mindbender, we makefour aliases to maketwo aliases with two options, see if you can follow


/alias sampleon /aliassamp /sample;/pause 600;
/alias sampleoff /aliassamp "";
/alias reston /alias rest /sit;/pause 200;/stand;
/alias restoff /alias rest "";


See where I'm going? We're making "toggles"


Now we make the final two macros, one to turn on sampling, one to turn it off


/sampleon;/reston;/samp;/rest;/samp;/rest;/samp;/rest;/samp;/rest;/samp;/rest;/samp;/rest;/samp;/rest;
/sampleoff;/restoff


Put those two in buttons on the shortcut bar and you can start sampling with one (repeating /samp;/rest; far enough in the first macro will let you basically sample all night while reading a book, watching movies, chatting, etc) and then if you suddenly decide not to sample anymore, just hit the second macro which makes both aliases to do nothing and the macro will run itself out in seconds and not printout anything.


If you understand this tip, you can start building a lot more intensive macros




Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
ciberido
Fri Sep 05, 2003 12:07 am
#258


SeiferDragon wrote:
And also, I really dont know MMORPG lingo so can someone please explain: nerf, agro, mob

Ok, in reverse order:

The word "mob" stands for Mobile OBject. As the full name suggests, it's any entity controlled by artificial intelligence (i.e., it's not a Player Character) that can move. In Star Wars terms, you could classify mobs as droids, sentients, and animals. In game terms, mobs probably fall into categories such as 'mission NPCs', 'attackable', 'non-attackable' (this category would include most Rebel and Imperial NPCs if you're neutral, and most 'mission NPCs'), and 'pets'.

The word "agro" is related to the words "aggressive" and "aggression." It has two related meanings. An 'agro mob' is a mob which will attack some (or all) player characters if they enter the mob's "agro range." The "agro range" of most mobs in Star Wars Galaxies seems to be 39 meters, by the way, and the maximum range for most blasters is 65 meters. Generally, if a mob appears red on your radar, then it is an 'agro mob.'

The second meaning of "agro" relates to a mob's actions. If it is trying to attack you, then you 'have agro' or it 'has agro on you.' When a mob tries to attack a PC (or another mob), then you say it 'agros'.

The word "nerf" refers to a product released by the toy company Tonka (which is now a part of the Hasbro conglomerate) in the 1960's. The first Nerf toys were balls made of a soft, rubbery foam. The idea was that you could play with them in the house with no danger of breaking anything. Later, Tonka released the Nerf gun, which shot "bullets" made of the same Nerf-foam. Again, the idea was that young children could play with these toys without injuring themselves or breaking things.

According to Raph Koster, the creative director behind Star Wars Galaxies and one of the designers behind Ultima Online (UO), the word "nerf" was first applied to a change made to weapons in UO:
At some point, we reduced the power of swords in melee combat, and players started complaining that they were hitting each other with nerf swords. The rest is history...
So a "nerf" has come to mean any reduction in power to any part of the game.
DeQuosaek
Mon Sep 08, 2003 2:08 am
#259

I should have posted this as soon as I found it, but most of you probably read through Tuesdays Tips and saw that /dump will end any macro that has a pause in it. Pretty convenient now that we've all made so many long ways around it.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

AsgorimFin
Mon Sep 08, 2003 5:56 am
#260

by now everyone should allready know this but let's make sure


- /quit = exit game (char will stay ingame for awhile)


-/logout= sit + logout with 30s safe logout back to char selection screen





Asgor Fin, Master Tailor@eclipse
Returning customer after 1 year of AFK
.. what have you done to my craft stations ?
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