Game Guides Archive

Thread: NEWBIE TIPS: Can I have x amount of money for y? Or, don't be lazy people, how to start out!

Govo
Wed Aug 04, 2004 1:24 pm
#14

Ya remember in the early days, you would get to your delivery mission waypoint and there were 50 other NPCs from other peoples missions. It would take me forever to fish through all the NPCs to find mine! And yes, I didn't realize you could get the NPCs name from the mission details lol.



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Ledaw
Daaktur
Wed Aug 04, 2004 6:41 pm
#15

Oh, and even though I'm new, it still astounds me that people automatically equate Helper with free money. How did this habit get started? I always assume it's a 14 year old player who's used to whining for stuff in real life.
Whatajoke
Wed Aug 04, 2004 7:16 pm
#16

its harder to make money because no one tips. I use to get tipped for teaching proffesions. Medics rarely get tips, dancers rarely do too now. They also appearantly increased the ham cost of moves. This makes doing destroy missions harder. When i first started out on day 2 of release, I just did delivery missions for a few days. That would bore the crap out of me now. But then, there was nothing in the bazaar, and no vehicles. Guess it was hard then too to do combat, hmm. Scratch what I said bout destroy missions heh.
RonsterA
Thu Aug 05, 2004 12:13 am
#17

my pointer for the day -


OnTempest during the server's first day, I ran around Anchorhead doing delivery missions. You know the ones for only 60 - 80 credits each. It was a riot!..there was another 50 people there ..most doing the same thing. I got at least 2500 faction point and if I remember about 10,000 credits.


Not sure about it now as the terminals are in the basement..but those first few hours were real fun!



Zedig - 9 Squadrons Master Pilot/Jedi * 191 Badges & counting!
Porta - ex-Master Doctor

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Ocaigann
Thu Aug 05, 2004 1:34 am
#18

I think I will never tip a new player again. They should learn to do things the way we all did when we started.
RazorBlade79
Thu Aug 05, 2004 2:14 am
#19

But please tip those entertainers and medics who are doing their job (non afk).



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
Whil Grey #2 #3 #5 #4 #6 - My character's screenshots of the day on SWG.com
WillGrey.cyndera.com
- My homepage

Nhut
Thu Aug 05, 2004 4:31 am
#20

I remember walking outside of Dearic on Talus and seeing my first ever friend on the game. Lum was just sitting fishing all day as I'd run past doing a few missions and occasionaly stopping for a chat with her. We sat there for hours talking about the weather and other stuff.

That just dosn't happen anymore...

Now she's a mayor of a city and I still just run by doing missions...
Marcalus
Thu Aug 05, 2004 4:58 am
#21

If you REALLY want to see new players in action, head to Mos Eisley. That's where the game is now making everyone start.


It's actually pretty cool. I paid a visit there the other night. I bought a droid battery from an eager artisan who noticed my probot was running low. I made a dewback for someone who wanted a mount and she couldn't have been happier with him. I was going to sell a non-CH pet to a marksman, but just ended up giving it to him as I needed the datapad space and he wasn't sure if he wanted it or not. When he offered money, I told him not to sweat it. Amazingly enough, the cantina had real life at the keyboard entertainers in it! I was greated warmly by the band leader (who ended up with a thousand credit tip)and had another wookiee politely ask me to train him in hunting.


Financially, I did pretty well. There were no pet deeds on the bazaar, so I made half a dozen mount only dewbacks and tossed them on for 6k each. 4 of them sold within the hour.



Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
RazorBlade79
Thu Aug 05, 2004 12:50 pm
#22


Daaktur wrote:
-don't go overt if you are not prepared. PvP is endgame, you will get killed probably, so only go overt if you don't care.

Can someone expound on this statement? Are you talking about being prepared to be vulnerable to both NPCs and players now? I always assumed being killed was a risk regardless of whether or not you declared a faction, the risk is just greater now. What makes it endgame? I'm not asking out of smart-assedness, there's just a lot to learn transitioning from the last mmorpg I played. Is there something I'm missing in my noobness?





Usually everyone in PvP has a finished combat template. This wasn't always the case, naturally only few were masters back the day and everyone was a newb in some way. So you could find some people and have fun in PvP. Now if you want to stand a chance to win, you have to have a decent template, awesome armor, doc buffs, food, drinks, spices, personal shield generators, ... So you could consider PvP part of the 'endgame', since you have to complete your template first and get a lot of good equipment if you like to win sometimes. GCW was always planned as endgame, with base raids and stuff like that.

A basic concept of SWG is that you never have to participate in PvP without consent. There some ways to do this, including:

- Join a faction: yes, you give consent if you join not when declare. You could be attacked by players when being scanned by storm troopers and turned overt, or running through a faction scanner for example. Don't flame anyone because he killed you, it was your choice to take part in GCW.

- Become a Jedi: the DEVs talk about PvE and PvP mode with Jedi, that's not true. Like with joining a faction, you automatically get the chance to get attacked by players (namely Bounty Hunters) once you are a Jedi. Again this has to be triggered by you with stuff like using your lightsaber around other players. But you can be attacked, even as a neutral. So, as a Jedi you should never complain about others killing you, simply don't be a Jedi then.

- /duel: simple way to kill time at starports or test your specials in PvP.

So, if you never wanted to take part in PvP, simply don't give your consent. I think that shows, too, how PvP is more an endgame than anything else.


Yes, you can take part in PvP even as a marksman 0000, but from my perspective, PvP is among the things you can still do when you have done everything else, so I see it as endgame. And I won't talk about balance or an incentive to PvP here. Other places for that around.



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
Whil Grey #2 #3 #5 #4 #6 - My character's screenshots of the day on SWG.com
WillGrey.cyndera.com
- My homepage

RazorBlade79
Thu Aug 05, 2004 3:50 pm
#23

Shameless good night bump from myself Hopefully at least one newbie will read it lol



___________________________________________________________________________________________________________
Quick fixes to make the game fun now: NPCs using weapons and special attacks, reduced resistances on all except faction armor and percentbased encumbrance, faction armor craftable with improved resistances with limited use schematics from recruiters, no permadeath for faction pets, doc buffs percentbased, fixed BH mission payouts, more imperial crackdown activities, replace SBDs on the corvette with high ranking NPCs, reintroduce a Jedi TEF, reward overt players with improved payouts and faction gains
How to be a successful newbie
Whil Grey #2 #3 #5 #4 #6 - My character's screenshots of the day on SWG.com
WillGrey.cyndera.com
- My homepage

Wombatula
Thu Aug 05, 2004 4:28 pm
#24






RazorBlade79 wrote:
Shameless good night bump from myself Hopefully at least one newbie will read it lol






How can you ever think it'd be shameful to bump this post? It should be stickied!!



A.K.A. /bump





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Branes
Thu Aug 05, 2004 9:15 pm
#25

Branes
Thu Aug 05, 2004 9:42 pm
#26

One starter money making method doesn't seem to have been mentioned: surveying

Before doing anything other than buying a better weapon if possible, get novice artisan do all the helper droid missions . After you're finished, you'll get a rental speederbike and a free ticket for the starport or shuttleport. You'll be given a couple of surveying tools. Immediately start surveying for every mineral or chemical in town. If you find a resource, especially steel, radioactive, fiberplast or ore that's over 60%, make a waypoint. Then go to the artisan mission terminal and take as many missions looking for that resource as possible. Go back to the waypoint you set, survey again and voila, all missions pay out at once!You can make upwards of 2K each time you do this. If there is no suitable resource in town, go out of town a little ways..no more than 2 or 300 meters though..survey there. More than likely, something will be over 60% or


Here's an excellent way to make decent money doing surveying..


Once you get a little combat experience under your belt and a few boxes in surveying, go out farther out of town and survey for everything. For minerals, Anything 60% or over that you find, waypoint it; if you find ore at 60% or over, waypoint it. . Once you have two or three waypoints for different resources (remember the names of the resources, write them down and the stats) then go to Coronet in Corellia or Threed in Naboo with your free ticket. Use search to find Artisans, Weaponsmiths, Architects, Droid Engineers. If you find one send them a tell and politely ask if they are interested in a good resource location. Most Master crafters greatly dislike having to survey constantly to find good resource locations and will pay upwards of 10K for a good reliable waypoint. Two things to keep in mind. The area should be relatively flat and away from any creature lairs and not have many harvesters on it already.

You can actually start a pretty good side business just supplying waypoints to crafters.


Another small business you can start is to buy from artisans wholesale. In most cases, the small items sold on the bazaar by novices and low end crafters are of inferior quality to the ones crafted by masters. They usually have them in crates. If you make friends with a master crafter, ask him if he will let you sell a few of his better small items on the bazaar on consignment. Start with two, something like 99.9% weapon repair kits for example. These are low cost items for a master and he'll probably be willing to trust you with a couple. Post them on the bazaar and when they sell, tip him his cost immediately. Chances are he'll over to give you a few more. Once you've established your integrity, he will be willing to give you more stuff to post. You can net a couple of K per item just doing this. The one perk in doing this is ofter he/she will give you a lot of resources which he/she isn't using. We crafters tend to accumulate them in large number and with the limited storage space in houses, we would just like to get them some of them out of there, but most of us can't destroy resources outright..it goes against the grain.


I'm a Master DE and Master Artisan and I've hired novices to do the things I've described above, so I know they work.

Most of us won't get to the million credit per day level in this game, but it's relatively easy to make started money if you're willing to expend a little time and energy. I made enough to buy enough resources to master artisan in 3 days, with a little help from a few generous veterans.


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