Game Guides Archive
Thread: trapping
Here's what I've found works best for me, if you're talking using traps for combat. Headshot-Headshot-Bone Spur-Axe to da head! Game over.
For straight XP, go in unarmed and just throw traps at the **edit** as you beat on him. Some people say go after a big creature. But one gorg on tatooine can net me 500 trapping xp unarmed as I have time to just spam him with every trap in my inventory, wait until the effect wears off, and throw them again, and still beat the **edit** out of it in the end. ![]()
Mike
Hello,
Here's what I found with trapping, it's the easiest of the skills, but you need to know what to throw them at.
Going after Kimogilla's and using Wire MEsh with Trapping 1 skill.... Useless, you will keep failing.
The xp you gain per successful trap is not based on the trap (any trap will give you same xp). This is the basic rule i followed and have suggested to friends, who've found it to work as well.
Trapping-1 skill Use 1 of each traps you have on critters under 1500 HP for high success
Trapping-2 skill
sorry,
Trapping-2 Use on critters under 3000 HP
Trapping-3 Use on critters under 5000 HP
Trapping-4 use on critters under 9000 HP
At Master Scoutand Ranger skills, your trapping will be almost constant with success on anything 9k or less. Also, don't waste traps. If a trap fails don't throw another, it'll usually not take either..
Another trick to getting it up fast is hunt in a group. As the XP for any given trap is the same. (XP=Trapping skill vs Critter) while in a group builda load of yourcheapest in components4 traps.
While bringing up my trapping in a group, i hotkey 4 traps F1-F4 on another free tab.. when we engage it's Traps 1-4 then my combat styles.. I only use the higher traps on difficult critters or when soloing.
Daksidhe
(Flurry) Rebel-Ranger-Rifleman
Forget all that. When you get to trapping II and can make the Stink Bomb, use nothing else. It stacks, meaning you don't have to wait for it to wear off to throw another one. It also requires next to nothing for resources. 10 Bone, 5 Meat.
Walk around carfully on Endor with mask scent on. Eventually you will see two creatures fighting. Toss stink bomb after stink bomb at the tougher creature.
I made 100k trapping experince in one night this way. The higher level creatures gave 907xp per trap. Belive you me, when a merik and a Jax fight, they go at it for 5-10 minutes.
Make sure you unequip any weapons so you are not a threat. Shooting might cause them to quit fighting each other and slaughter you.
Okay so far my Ranger tree looks like this 3/2.5/4/0. I'm a Rifleman and so all my attacks are from a distance making trapping not a possiblity. I think I'm gonna go for master ranger, so my question is two-fold:
1. What is the best way to climb the trapping tree?
2. What benefit is there for getting Master?
Thanks for any info you can provide....
As far as trapping goes. The absolute fastest way to do this is to craft a bunch of traps in some friends factory, and start tossing them at big stuff. If you go too big, the traps wont stick so you will be wasting them. You will have to experiment. I found that Rogue Faambas on Naboo and Mountain Squills on Tat served me well. Lots of my traps stuck, and I got PLENTY of Trap XP when they did.
I tried leveling in a group on Dath, but my traps were not affecting the bigger critters, at least not until I got some "+trapping" under my belt.
OK, not bragging at all here, just relating my trapping experience this last weekend. I was at my monthly lanparty with my other dozen geeky friends [I mean, seriously, who in their right mind drags their computer over to a buddy's house on a perfectly good saturday and stays inside playing computer games all day ;-)]. But I digress...
Anyway, we decided to go to Tat to hunt Krayt dragons. One of the best things about lanparties is that you can just yell at the guy next to you that you need help, instead of typing it in. That makes the stressful situation of hunting krayts a little easier. Onto the traps - I'm a fairly new master ranger, so I have pretty good trapping skills. The spawn kept on giving us one canyon krayt and one juvenile krayt each time, which was pretty good.
I was able to hit the juvenile with traps each time for 2,000 trapping XP for each hit. I used sonic pulse and wire glows, just on the off chance that they'd help us kill the darn thing a little faster. I only missed once or twice on a half-dozen or so juveniles. But, the big canyon krayt was a different story. Not one trap made it on this bad boy. I must have tossed at least a full stack of each type of trap each time one spawned, just to see if it would do any good. It didn't, so I got my trusty FWG5 out and blasted away for the pistol XP.
So, it seems to me that a canyon krayt is such a big critter that even a master ranger can't hope to hit one with a trap, but the juvenile was low enough (even though he's still a pretty bad boy) that my trapping skills allowed me to hit it.
So, you could try to find a group heading to Tat that's going krayt hunting and lob all of your different traps at the juveniles to see if you can get the big score. The funny thing is, the 2k trapping XP is the best I've ever gotten from one hit, but since I'm now a master, I don't need it any more! Wish I'd have known about this much XP while I was climbing up the trapping tree.
That baby Krayt trapping sounds awesome, wish I'd figured that out when I needed to level up. Now, if you don't happen to be lucky enough to team up with hunting parties for Krayt, here's another tactic you can use solo:
What you'll need
Wire mesh traps
Various other traps
Areatrack animals
Maskscent
Covert status if you are Imperial ;-)
Procedure
Go to Tat and tak a shuttle to Anchorhead. Once there head NE from the town, and at about 800 meters or so, you'll come to a short hill. If you can area track for animals, then look for Mountain Squill. Maskscent and approach a Mountain Squill to within trapping distance (I used to close to about 38 meters). Pitch your wire mesh trap. This will root the Squill. Now, let fly with every other trap you have in the aresnal. You can generally get 6 or 7 of them off before the Squill breaks the root, and each trap will give you 446 in trapping XP. Just before the Squill is about to break the wire mesh root back off (if you time it right you don't have to burst run --he'll never catch you). If youget intotrouble you can always try pitching a P-dart or another wire mesh at him.
Repeat this cycle until leveled, find a Hunt Master to trainyou.
Sorry, a couple of typos:
Wire mesh should read Adhesive Mesh.
Hunt Master should read Trap Master
Happy Hunting
I usually hunt with a TKA and when she sees the pulse go off, she knocks them down. Most of the time, the critter is dead meat then.
When down, the animal takes more damage and the specials work really well.
hope this helps
I can't believe that all this time, I haven't used my traps to their potential.
It just dawned on me that I could have been dizzying. I knockdown animals about 3 times a fight.
For the longest time i thought that traps were useless and a pain to grind through. Now, with proper preparation, you can solo almost anything.
one thing to be careful about sonic pulse is area of effect, so you may aggro critters that you may not want to aggro
I found out how useful traps were when being chased by an ancient bull rancor (I swiped some eggs from his lair and made a camp out of his uncle so he had a right to be annoyed) I tried to hit the burst run key, missed and threw an adhesive mesh, darn thing stopped in its tracks and i got away with his eggs. After that i use traps whenever I hunt something bigger than me. Plus glow wire traps are a melee's and ranged fighters best friends...use them well and you can do great things