Game Guides Archive
Thread: how is anyone going to do DWB after CU?
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Sp4nky
Mon Apr 25, 2005 6:08 am
#14
DATA-LUX wrote:
I can't understand why a lvl system should be so damn bad ass you say.
Then all the other MMORG are all wrong, they use only that system, oh and see all other so kind games too. Hell what do they think they do...
No it's much better everyone has only his few stats and that en full-buffed newbie can take down a Master of a Combat Class, that's so damn realistic...
Man come down and overthink you post before posting them
not that the level system is horrible in theroy...its horrible because its not the way this game is, Other games with "level systems" dont have profession tress like this...every time they move up a level they gain access to new stats and skills.
You spend your entire time "leveling" a character in other games where as in thsi game you spend 4 days making a template THEN the game starts for you.
SWG is not meant to be like this nor should it. It was fine the way it was all that needed to be done were some balancing between attacks...yet i dont even see that happening AFTER the CU
patchman70
Tue Apr 26, 2005 6:45 am
#15
If anyone knows what a non-combat crafter can wear armorwise... that will be the determining factor. I will have to drop MSW to get some combat. I think that might be the only way... ugh.
It was fun while it lasted. lol
Azrielen
Tue Apr 26, 2005 6:58 am
#16
Crafters have access to PSGs only, which is unbelievably unfair....
Message Edited by Azrielen on 04-26-2005 06:58 AM
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