Game Guides Archive

Thread: Tank Bots A Man’s Best Friend (or How To Use A Bot For Tanking)

Yasha
Sun Oct 10, 2004 5:06 am
#14

Afraid not, used to have to be DE for any of it, but they since changed that, but the wound kits for droids are still DE dependent.



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
SolarFlareOgo
Mon Oct 11, 2004 7:27 am
#15

The last time I tried (about two weeks ago) I was not able to heal my droids wounds with the reconstruction kits. I had to have my DE friend, Ifli, heal up good ole CannonFodder. In fact, poor old CannonFodder has like 700+ health and action wounds I need healed. Time to contact Ifli again... maybe I will try to heal the bot my self first... hum..but I really don't think this will work (at least not yet). Happy tanking!



Long live the empire!
SolarFlareOgo
Mon Oct 11, 2004 1:44 pm
#16

can somone tell me more about vitality on pets/bots and how that works? Just wondering. Thanks in advance.



Long live the empire!
Zorkk
Mon Oct 11, 2004 4:29 pm
#17

Reconstruction kits are 100% positively only for DE's to use to repair droid wounds.


us DE's can make a repair module, and insert it into any droid. You can then use that droid to heal another persons droid (since you can't have 2 out at 1 time) This would be the only way you can repair wounds without needing a DE present.


there's 4 'standard' combat droids


LE Repair droid - max 6K HAM, but only space for 3 modules, 1 combat, 2 autorepair... will blow thru repair kits pretty fast

ADVR3 model - max 4500 HAM. Space for 6 modules, 1 at least must be a combat, 5 others can be autorepair (a good # would probably be about 100 autorepair power)


DZ70 model - for beginners only really, 2800 max ham, space for 2 modules, but both can be autorepair (built in combat on this droid)


Probot model - my favorite. 3200 max HAM, space for 5 modules, all of which could be autorepair (this droid also has an inherrant combat ability). I prefer to mix the combat/autorepair in these droids, to get some good damage, while still being able to heal itself, but elite combat professions that can do good damage should probably stick to full autorepair power.


You say you've used an r4. While it does have the same HAM as the R3 model, you could definatly get an improvement on the autorepair power of it (unless you typod.. ehehh)


I must note, that Droid Repair kits are almost a neccessity if you plan on using a droid in combat. When i'm running around trying to clear an area for harvesters, I use up a 38 use/1672power repair kit D in a few hours. of course this will be relative to how fas tyou can kill the enemies that your droid is tanking, but i'd expectmost playersto use 1 good repair kit per buff session. I charge 5K for my D version, so I think it pretty cost effective in the long run, when your saving your armour from taking hits, or youself from being incapped/db'd.


Droids rock, everyone must own them!


on the vitality question, i do know that pet vitality stims will also heal a droid. As for effect, from what I, and other DE's have been able to tell, is that your droid could have a vitality of 10%, and still function flawlessly. Dunno what owuld happen if it actually made it to 0% tho.. heh


Z

ps, if anyone has any other questions, don't hesitate to ask me in a pm, or come over to the DE profession forum... we dont' bite... hard.




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


SolarFlareOgo
Tue Oct 12, 2004 7:39 am
#18

Thanks for the info Zorkk... good stuff!!! So everyone go out there and get a bot!



Long live the empire!
Zade_Taerin
Tue Oct 12, 2004 1:46 pm
#19

Some good information there Solar. I live by my Tank Bot formissions on Dantooine. If you use them just right then you can run a number of higher mob missions unbuffed and unarmoured.. and unscathed. It's all about tactics.




ZADE TAERIN - Crimson Fleet Alliance (-CFA-) - KETTEMOOR
- CL90 OFFICER (ELDER SQUAD LEADER) / ALLIANCE ACE (CFA-88) / CAPTAIN OF THE "NEMESIS" -
VF-88 MARAUDER SQUADRON "DO RIGHT, FEAR NOTHING"

SolarFlareOgo
Wed Oct 13, 2004 7:58 am
#20

yep. That is the idea. Glad I am not the only one out there doing this



Long live the empire!
Wokka
Wed Oct 13, 2004 8:33 am
#21

Yes, great information. It took me a while to figure out you were talking about droids. At first, I thought you meant using an ALT char running as a bot.

I still find my pet being much stronger and many of the tactics will be the same. The pet has more advantages, like not needing batteries (#1 problem with droids). My pet is CL22 with light armor, 50% kinetic and 11k ham. (yeah it was my last pet I made as I dropped BE). But, I also carry a 4k ham droid with all the WMD's I could get on it. When I use both my bot and pet, I am really quite formidable, buffs or not, even with multiple mobs.

A couple more tips.
Sometimes re-issuing the attack command gets the mob to turn back to the pet/droid. This will also usually make a running mob stop and fight for a few more secs before it warps far away.
When your pet/droid is in melee range, you can get close but not closer than your pet/droid, and you probably won't be taking any hits. The mobs seem to prefer hitting whoever is closer. If I stand at 5m, I rarely take hits, but if I move to 3m I will always take over tanking, which helps if you wish to save your pet/droid a few hits.
Taunting (/taunt) will keep the mob from running so much at the end of a fight. Particcularly helpful with Kimogilas that run when they still have 5k ham. they will probably never give the taunt command to a pet or droid
If the droid battery is dead, you can't make them attack but they will defend themselves if attacked even on a dead battery.

Wokka-wokka
gaarawarr
Wed Oct 13, 2004 11:23 am
#22

i have a question. if a few people are grouped andall using droids with the repair modual will the repair's stack? like each droid is repairing all the droids



Giordino/Tremo on corbantis
giordino/paxo on shadowfire
Tremo on bria
Yasha
Wed Oct 13, 2004 11:40 am
#23

Stack? repair is to heal wounds only. And with only work once per time the command is issued.


The vitality packs are just that, for vitality, depending on their strength determines the recovery of the vitality of the pet/droid. It works much the same as armor/weapons, once the pet loses a good percentage (think 30%, around 70/100) the stats for the pet/droid begin to drop. The vitality packs act as a repair kit, minus the constant fails.Higher the strength the better the recovery, as a CH waaaay back when I used to use one on a pet once it hit around 60-something. This would usually bring it back to 99/99 or 98/98 at the time. They will usually loose 1 pt of vitality per incap (in the case of CH, this was once the pet was fully grown), as for a droid I think you get 1 or 2 incaps on it before this rule kicks in.



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
Zorkk
Wed Oct 13, 2004 11:53 am
#24






gaarawarr wrote:

i have a question. if a few people are grouped andall using droids with the repair modual will the repair's stack? like each droid is repairing all the droids





If you are taking about Auto Repair Module (not to be confused with a droid repair module, but i'm pretty sure you mean the autorepair ones), the answer is YES. Your autorepair droid will heal any other droid in the group, and within, I think, a 25-30m radius. they won't exactly 'stack' in the tradional sense, but each droid will heal for full autorepair power (if it's rated 100, 100 pts healed) of all droids, not 100/how many droid are out. So droid a) heals 100 pts, then 2 seconds later droid B heals 97 pts damge to all, then 4 seconds droid C heals 101 pts, then droid A starts it over again.


Expand this a touch, insert a noncombat power droid into the group controlled by someone, and it's much easier to keep those tank/combat bots running at peak power! Could even do a power/droid repair (wound healing) combination, and kill 2 birds with 1 stone.


Z




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Mahabret
Thu Oct 14, 2004 12:22 am
#25

Sounds good... but ONE additional question:


Black damage= healed by DE *or* autorepair module?

White damage= healed by repair kits?


Thanks!



I look like a squid, but I taste like chicken
Zorkk
Thu Oct 14, 2004 12:39 am
#26






Mahabret wrote:

Sounds good... but ONE additional question:


Black damage= healed by DE *or* autorepair module?

White damage= healed by repair kits?


Thanks!







Other way around actually


Black damage (wounds) healed by a DE with a reconstruction kit(that only DE's can use), or a droid with a Droid Repair module in it (anyone can use a droid with a droid repair module)


White Damage healed by autorepair, and/or droid repair kits (a-d) (that anyone can use)


Z





Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


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