Game Guides Archive

Thread: Jedi Starfighter Quest Guide [Imperial Mission Only]

Shadowace156
Sat May 07, 2005 2:55 pm
#14

do you think someone with just a playerAT ST could beat it solo?



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Kalais
Sat May 07, 2005 4:28 pm
#15


Why do rebels get certified to fly the jedi fighter if we can't do the mission?


And why do Imps get certified for the ARC170 when they can't do the mission?


Why can't I generate my ARC170?



so many questions....





"In the land of the blind, the one-eyed man is king."
Jarx_Xun
Sat May 07, 2005 5:40 pm
#16

You can trade the ships I believe.
Mightion
Sat May 07, 2005 5:56 pm
#17






floggerSG wrote:
too bad its useless... only 90k mass.





Well, before I got mine, my previous ship was a TIE Advanced with only 65k mass.


With the Jedi Starfighter, I can fit my 46.3 capacitor, both Advanced Blasters I bought, PLUS both front and rear armor. Couldn't do that with the Advanced.


As for it's handling... it may be slightly slower than my Advanced, but its handling makes the Interceptor feel like a TIE Bomber in comparison.





Mightion Defensor
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Matt_NZ
Sat May 07, 2005 6:38 pm
#18






ZypherBountyHunter wrote:





Matt_NZ wrote:

For some reason, my AT-ST would not follow me. It may have something to do with after the first wave of rebels, one got stuck in the tree opposite the AT-ST and I could not attack him. As well as that, I couldn't even attack the rebels that were right next to me, my char would go into fighting stance and point his weapon, but wouldn't actually fire anything. Got no message to say I was too far or can't see it either. After waiting half an hour to see if either thing would move, I gave up Guess I'll have to try again later, sigh.


Just a tip (not related to the above), but watch what you say to the guy in the bunker, if you answer something wrong you have to go back to the NS stronghold and get the disk all over again





You dont have to attack every rebel, just kill the once that are attacking you, the main objective is to get teh atst back.





Well, the problem was my AT wanted to shoot this stuck rebel, and wouldn't follow me anymore



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pyromonkey89
Sat May 07, 2005 9:22 pm
#19

cool now just to get that ship lol ya that ship is cool but the mass is ok i think



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Jayder
Sat May 07, 2005 10:25 pm
#20

Two questions:



1. Can you do this as a neutral?


I'm assuming not, but doesn't hurt to ask.


2. Do you get the starfighter deed from Vader BEFORE you have to do the space part?



I'm considering just going imp and dropping alliance pilot, and just regrinding pilot tomorrow before the 2x xp is up. But I'm not going to do it if I have to do an imp space mission, don't feel like buying any TIEs.


Also, you can use it as a rebel, but you can't do the quest as a rebel.



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BatouYamagata
Sat May 07, 2005 10:31 pm
#21

um im lost lol is itthe POI that is the strong hold? not the forcelabor right? and is it outside the cave?



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Axis_WLF
Sat May 07, 2005 10:51 pm
#22

I was walking with the atst when it said quest failed then said quest completed talk to the guy in the bunker then the entire quest went bye bye from my quest journal. I was never attacked by rebels and never left the atst "meaning I did not get the return in 10 seconds thing"



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Mightion
Sat May 07, 2005 11:45 pm
#23







Jayder wrote:

Two questions:



1. Can you do this as a neutral?


I'm assuming not, but doesn't hurt to ask.


2. Do you get the starfighter deed from Vader BEFORE you have to do the space part?



I'm considering just going imp and dropping alliance pilot, and just regrinding pilot tomorrow before the 2x xp is up. But I'm not going to do it if I have to do an imp space mission, don't feel like buying any TIEs.


Also, you can use it as a rebel, but you can't do the quest as a rebel.







Yes, actually, but don't go back into Kashyyyk space unless you're willing to do the mission.


Is the mission soloable? My guildmates didn't feel like going into space tonight, and those that did didn't have ROtW yet...






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
ZypherBountyHunter
Sun May 08, 2005 12:57 am
#24






Matt_NZ wrote:

For some reason, my AT-ST would not follow me. It may have something to do with after the first wave of rebels, one got stuck in the tree opposite the AT-ST and I could not attack him. As well as that, I couldn't even attack the rebels that were right next to me, my char would go into fighting stance and point his weapon, but wouldn't actually fire anything. Got no message to say I was too far or can't see it either. After waiting half an hour to see if either thing would move, I gave up Guess I'll have to try again later, sigh.


Just a tip (not related to the above), but watch what you say to the guy in the bunker, if you answer something wrong you have to go back to the NS stronghold and get the disk all over again





You dont have to attack every rebel, just kill the once that are attacking you, the main objective is to get teh atst back.



Judeah Mengsk
Dark Jedi Knight k Imperial Ace Pilot
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Amuro0079
Sun May 08, 2005 1:36 am
#25

Found the pile of bones, but there's nothing inside when I open it.



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tib-infinity
Sun May 08, 2005 6:35 am
#26

i cant find the bones....



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