Game Guides Archive

Thread: Jedi Starfighter Quest Guide [Imperial Mission Only]

ZypherBountyHunter
Sat May 07, 2005 4:00 am
#1


Hello all, alot of people been having trouble lately with the Jedi Starfighter quest so here it is:


1. Head to Dathomir, and from there head to either NS Stronghold or Nightspider Cult Cave. (NS Stronghold cave is easier)

(P.S. NS stronghold only has 1 lootable pile of bones to start quest, cause its easier to reach, but nightspider cult cave has so far 3 as I seen inside the cave.)

2. Lets say you head to NS Stronghold, face the NS cave and turn right, go up the hill and there should a pile of bones there, loot it and you get a datadisk, read it and accept quest.

3. A strange disk it is, you must head to Kashyyk now (requires JTL), from there head straight from starport into the building next to teh Imp Bounty Officer. Talk to him and he sets you off to your first mission.

4.) He tells you to take the east path to teh great hunting ground doors SE of the quest giver, there you meet the ATST (CL65).

5. From there you must WALK back with the AtSt, fending off some rebels along the way, (If you get to far from the ATST, you have 10 seconds to return to it befor mission fail) once you reach the town, you get a complete mission, its ok for you to leave the atst alone. (BUG: your chat screen will be spamed with you left the ATST, hope they fix it soon)

6. Return to the quest giver in the bunker, there he starts getting a transmition, apparently the rebels decided to attack the bunker and you must defend it. (BUG: Bring a Ranged Weapon, due to rebels tend to spawn outside the walking zone and only way to get them is with a raned weapon, if teh NPC is invisible, give it a few minutes to walk or be warped to a visible location.)

7. Have you killed those scummy rebels? Good, report back to teh quest giver and he decides its time you 'Counter-attack', he sends you to Kkwori Forest (Which is Dead Wood apparently), and head NE or just go into your Map screen and activate the WP.

8. Once there Prepare yourself for an ambush, kill all the rebels, leave non alive.

9.Once all the rebels are dead, head back to the bunker and talk to the Imp, its time you see the commander "VADER"

10.Impressed with your perfomance its time to take to the skies and destroy the remaining rebels and to do that, he gives you a little gift, a Jedi Starfighter to strike fear into the rebel pilots.

11. Had to space and prepare to take out the sqaud leader force, after they are defeated, you must destroy transport ships (4) that are escorted by 1 Heavy gunship and 1 gunboat. (Both Missions you will have NPC tie fighter backup, but If I were you I would save the bomb sqaud for the second mission.)

12. Now thats done, head back and be congrated by Vader.

Message Edited by ZypherBountyHunter on 05-07-2005 04:02 AM



Judeah Mengsk
Dark Jedi Knight k Imperial Ace Pilot
(gggggggggggggggg9WXnn]]]]]]]nnnnn[[[[[[]nnWX9gggggggggggggggg)
Bedew
Sat May 07, 2005 4:07 am
#2

Nice guide!


Bedew


jedimasterluck
Sat May 07, 2005 4:11 am
#3

Great job, thx a lot......just a small info can a rebel pilot use the ship ?




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Amuro0079
Sat May 07, 2005 4:13 am
#4

What are the CLs of the Rebels you have to kill on the ground?





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ZypherBountyHunter
Sat May 07, 2005 4:16 am
#5

no only imps can fly, and cl go up as high as 25 I think.



Judeah Mengsk
Dark Jedi Knight k Imperial Ace Pilot
(gggggggggggggggg9WXnn]]]]]]]nnnnn[[[[[[]nnWX9gggggggggggggggg)
Colehuevuehajin
Sat May 07, 2005 6:25 am
#6

do you have to be any special rank in the imperial navy skill set?



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Narut0
Sat May 07, 2005 6:52 am
#7

any idea of the spawn times
30 mins or so isn't it?



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Amuro0079
Sat May 07, 2005 8:23 am
#8






Colehuevuehajin wrote:
do you have to be any special rank in the imperial navy skill set?




Yeah, you have to be at least4333 imp pilot.


Anways, I'm just wondering if the ground part of thisquest is too hard for me. I don't play the ground game much, so I'm only CL 5... I have CL18 combat droids but Idon't think that's enough.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Matt_NZ
Sat May 07, 2005 9:24 am
#9

For some reason, my AT-ST would not follow me. It may have something to do with after the first wave of rebels, one got stuck in the tree opposite the AT-ST and I could not attack him. As well as that, I couldn't even attack the rebels that were right next to me, my char would go into fighting stance and point his weapon, but wouldn't actually fire anything. Got no message to say I was too far or can't see it either. After waiting half an hour to see if either thing would move, I gave up Guess I'll have to try again later, sigh.


Just a tip (not related to the above), but watch what you say to the guy in the bunker, if you answer something wrong you have to go back to the NS stronghold and get the disk all over again



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FiReStArTeR8976
Sat May 07, 2005 1:37 pm
#10

do you have to be an imp pilot cause my alt is an imp but he is a freelance pilot
floggerSG
Sat May 07, 2005 1:37 pm
#11

too bad its useless... only 90k mass.



f l o g g e r S G X a r g a
Mandalorian Warrior
Rogue Underworld -X-
ZypherBountyHunter
Sat May 07, 2005 1:47 pm
#12






floggerSG wrote:
too bad its useless... only 90k mass.






Actually it is not useless:


1. It is very agile


2. It's as small as a A-wing so its hard to hit it.


3. Definetly fast, I for one do use it.





Judeah Mengsk
Dark Jedi Knight k Imperial Ace Pilot
(gggggggggggggggg9WXnn]]]]]]]nnnnn[[[[[[]nnWX9gggggggggggggggg)
FiReStArTeR8976
Sat May 07, 2005 2:33 pm
#13

does it come fully loaded like the trainer ship does or must you find components to equip to it?
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