Game Guides Archive

Thread: PERFECT-HAM Stats

AEK
Thu Aug 19, 2004 8:59 pm
#14



Vascillator wrote:
humans can bring their stats (primaries and secondaries) up to 1100 thats right...but its no bug but part of the (weird) game design




BUG
Wokka
Fri Aug 20, 2004 6:06 am
#15






FluffyFusion wrote:

theres the problem with this game


there is no longer such thing as



Not buffed combat


its ur buffed or ur bombed

only thing i have seen alive in battle, unbuffed are


Combat medics

Jedi


so forget about it, just slam ur mind stats up, then throw the rest in to ur action nad health so u have higher stats

ur health and action secondaries are useless, always be buffed!




And a lot of people have this attitude because they never really learned to play the game any better. I don't buff that often, but granted they are nice. I'm only 0013 swordsman and master BE and CL55 CH and when the occasional rancor aggros, I'm able to take him on and live just fine.


Don't let buffs cripple you into thinking they are required. Otherwise, you'll be packing your bags and going home every time they wear off. I strongly urge everyone to fight without buffs long enough to learn strategy and tactics. They just make you that much stronger when you DO have buffs.


I also did Master BH without one buff and without even one death. Took me 6 weeks to do (hey I'm no grinder). Can you imagine playing for 6 weeks without dying?


Wokka-wokka
Imperialking
Sun Feb 20, 2005 5:37 pm
#16






FluffyFusion wrote:

theres the problem with this game


there is no longer such thing as


Not buffed combat


its ur buffed or ur bombed

only thing i have seen alive in battle, unbuffed are


Combat medics

Jedi


so forget about it, just slam ur mind stats up, then throw the rest in to ur action nad health so u have higher stats

ur health and action secondaries are useless, always be buffed!







I agree However I belivethat the combat revamp will put a end to that. At least help it out a bit.


Because I remember back when SWG first startedwere there wasn't any docs and a lot of us didn't know what a buff was. And most of us were doing mission with looted weapons we got from all teaming up and killing a meatlump. Look at the early pics most of us had bone armor because thats all there was. Back then your HAM was super importain. If you didn't have your ham just right with what you were doing (either combat or artisan or entertainer) you would die or run out of action or so on very fast.


And for the perfect ham. What I do is ramp up on everything on mind so when I am buffed all my bars are super high rather than health and action super high and almost no mind.




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THAT DOESN'T HAVE A BIG HEAD, SO SHUT UP ECOI !!!

What was I saying, O yeah!
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fny
Sun Feb 20, 2005 6:33 pm
#17

My reaction 2 this is simple: "perfect HAM stats" simply do NOT excist, nor will it ever excist- combat revamp or no combat revamp.

The reasons for this is that so many things make a difference to HAM: like encumb. on weapons/ armor, what prof/ species you are (and if u change prof without changing species that will also have an impact), what you are fighting (in pvp for excample ppl will try very quickly to find out your softspot and use it against you, no matter if its health/ action or mind. and in pve you will from time to time come across stuff that you have a hard time fighting)

I think this would be enough excamples of why i believe the perfect HAM stats dont excist?

Of course, some stats are better than others for certain things but with so many variables you should get some all-round good stats and stick with that. (This is why we have image designers- so we can change those stats depending on what needs to be strongest at any given time)

Regarding buffs/ food/ drink.. they are a way of pathcing up your worst flaws (and in pvp it also does this for your enemy so it kind of neutralizes itself in that respect) while in pve what it really does (at the moment at least) is enable you to fight MORE tough enemies at a time instead of having to deal with them down one by one and having to take alot longer because you cant spam specials at nearly the same rate unbuffed as buffed. And finally; regarding "the beginning" (or whatever you want to call it) and alot of bone armor and groups hunting together.. Its like that always in new games, it takes a while for people to test/ master various professions at first and to figure out what works and what doesnt so of course cooperation will be much more important in the beginning of a game rather than later when "everyone" knows it anyway. (Just so that is said also; i welcome some plan of "re-introducing" the hunting groups again, but it must NOT be forced upon people or it will never get popular again! What needs to be done is simply to have various bonuses that make people WANT to get into hunting groups again (non-solo groups that is).
WizKid72
Sun Feb 20, 2005 11:45 pm
#18

since I'm an avid PvE'er, I have to be buffed alot.. so since I am buffed all the time, and I'm always in armor (read: new armor every 2-3 days.. lol) and can't be troubled to find a smuggler all the time to slice the armor pieces, I go:


400 / 400 / 400 health

400 / 400 / 400 action

1100 / 900 / 1100 mind


the reason I chose 1100/900/1100 mind is because 1100 is the cap and the focus can bebuffed6 times(3x Ahrisa + 2x Brandy + music), while mind and willpower can only be buffed3 times (2x Brandy + dance/music)


this set up assures zero HAM penalty wearing full 9-piece unsliced comp armor on any of the 6 stats, and maximum mind regeneration..


thus totally buffed (assumingI'm hit with a 2400 power doc buff)and fooded up (using 420 power brandy and ahrisa), I become:


2800 / 2800 / 2800 health

2800 / 2800 / 2800 action

3040 / 3900 / 3040 mind


of course you have to be human to do this =P




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DesolateFate
Mon Feb 21, 2005 6:30 am
#19

Most of my chars, except one or two on test (the temporary ones) tend to have balanced stats.

Mainly because I tend to pick fights with things I can handle, and carry around some brandy and pixie just in case.

Yes I got buffs, mainly for theme parks and harder npc missions. I do not usually get them, but then again I prefer PvE combat and rp interaction with player characters...



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BadgerSmaker
Mon Feb 21, 2005 7:28 am
#20






WizKid72 wrote:

since I'm an avid PvE'er, I have to be buffed alot.. so since I am buffed all the time, and I'm always in armor (read: new armor every 2-3 days.. lol) and can't be troubled to find a smuggler all the time to slice the armor pieces, I go:


400 / 400 / 400 health

400 / 400 / 400 action

1100 / 900 / 1100 mind


the reason I chose 1100/900/1100 mind is because 1100 is the cap and the focus can bebuffed6 times(3x Ahrisa + 2x Brandy + music), while mind and willpower can only be buffed3 times (2x Brandy + dance/music)


this set up assures zero HAM penalty wearing full 9-piece unsliced comp armor on any of the 6 stats, and maximum mind regeneration..


thus totally buffed (assumingI'm hit with a 2400 power doc buff)and fooded up (using 420 power brandy and ahrisa), I become:


2800 / 2800 / 2800 health

2800 / 2800 / 2800 action

3040 / 3900 / 3040 mind


of course you have to be human to do this =P







I'm the same as above, apart from only wearing Advanced Composite Head, Chest, Gloves and Boots (which covers everything pretty much) and using Vagnarian Canape instead of Ahrisa as it gives more of a boost for less duration.


It all gets a bit silly if you use Vercupti, Combat medics in the group take note of peoples mind as they heal, one once commented on my 5k+ Mind bar.


I log on my main, a Doc and Music/Dance char, buff my main and head out.


Theres still "challenges" to be had even with stats that high like managing combat chef buffs/spice and keeping your mind healed.


But it does get a bit ridiculous, stick an Anti-Decay kit on a sliced PSG, 90% sliced Comp Armour and all those buffs... not much will hurt.


You'd think all that would detract from the fun and challenge of the game, but you find yourself doing crazy things like running into 50+ SBD's just to see if they can kill you.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
WizKid72
Mon Feb 21, 2005 8:33 am
#21

Anti-Decay kits works on PSGs?!




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BadgerSmaker
Mon Feb 21, 2005 8:44 am
#22

Yup, its insane. I've got one on my DE-10 and one from my other account on on a PSG.


It's not even sliced, just one I had laying around, hate to think what will happen when I get round to putting the kit on a really great PSG.


You basically have a perma shield, saves wear and tear on your armour, soaks up half the damage before it gets to you and you can have stun resist on it.


Shame you cant get kinetic damage resist on PSG's though.


Been looking into putting the kit on a PSG that has Lightsaber resists, the ones you can pull from a crate, but that didnt seem to work last time I tried it... PSG came out of the crate with vuln to LS.


I hear it is possible to get 60% lightsaber resist PSG and anti decay it, the ls resist will go back to vuln at server reset but you just get another one out and rekit that one.


Hmm, not sure if thats an exploit or not. I'm pretty sure the devs said it was intentional that PSGs can be made with ls resists.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
WizKid72
Mon Feb 21, 2005 8:49 am
#23


I thought it was Mabari that was supposed to be LS resistant? or was THAT the bug?


ah hell.. everytime I think something should be resistant to lightsaber, I have the image in my mind of Qui-Gon Jinn sticking his lightsaber through that blast door as if it was butter O.o

Message Edited by WizKid72 on 02-21-2005 07:50 AM




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BadgerSmaker
Mon Feb 21, 2005 8:51 am
#24


What about the droids with shield generators?


And no armour is lightsaber resistant.

Message Edited by BadgerSmaker on 02-21-2005 03:52 PM



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0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Setinel
Mon Feb 21, 2005 3:08 pm
#25






BadgerSmaker wrote:


What about the droids with shield generators?


And no armour is lightsaber resistant.

Message Edited by BadgerSmaker on 02-21-2005 03:52 PM





Yea but slap a 40% PSG and you're set for your ls resists (even though its not like 80% like comp is to most damages)



Abundai Akuma
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Vet Since June '03

Ralgur
Tue Feb 22, 2005 9:39 am
#26

Oh sure, if you want to fight stuff that is way below your skill level, then you can go buffless. Try being a tka and fighting anything near your level without at least a mind buff. Not at all fun.


Unfortunately, there's no middle ground in this game. You're either on hard mode (no buffs) or easy mode (buffs) when it comes to PvE. PvP without buffs is worthless. All you'll do is donate fp's to your enemies because they'll be buffed to the gills.


Some professions, such as rifleman, with the right foods and drinks can go unbuffed, but that's due to the ability to hide and headshot and rapidly kill stuff. Melee professions just aren't able to do this effectively.
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