Game Guides Archive
Thread: Shipwright Resource Guide.
Illuminatrix
Wed Oct 27, 2004 12:00 am
#14
Thanks for the correction, these snaps were taken a week and a half or so before the beta ended but I wasn't able to get back online to check for any updates.
Illuminatrix
Wed Oct 27, 2004 10:45 am
#15
Giving this a morning bump for those of you that are planning on leveling Shipwright today.
Good luck.. heh.. I spent every credit I have last night on resources. The experience required is either wrong, my eyes are playing tricks on me or the amount of experience given for Shipwright has been reduced. I don't know which but I do know that I went through a million units of resources last night and hardly made a dent... Sigh.
Good luck.. heh.. I spent every credit I have last night on resources. The experience required is either wrong, my eyes are playing tricks on me or the amount of experience given for Shipwright has been reduced. I don't know which but I do know that I went through a million units of resources last night and hardly made a dent... Sigh.
MasterResourceCollector
Wed Oct 27, 2004 3:52 pm
#17
thank you very much, wonder if u had some ideas on how to price the specialised resources
RodianX
Thu Oct 28, 2004 5:16 am
#19
Now all we need is a guide that shows us what each ship looks like. It's hard to buy when we don't know the difference between the type1-4 of the neutral ships.
Darrius
Thu Oct 28, 2004 8:31 am
#20
I was just thinking....can you "deed" a ship to your datapad even if you cannot fly it?
If so, there's a good way to get pics of all the ships. We're grinding Chassis anyway...
Craft it, Deed it, go to a Starship Terminal, take a snapshot of the little picture floating next to the ship, delete it from the pad...
Rinse and Repeat...
This is all presuming you can deed a chassis to your datapad even if you can't fly it...
Will test this tonight...
00over0
Thu Oct 28, 2004 10:21 am
#21
SSSnuggles wrote:
Very niceinformation (adding it to my Shipwright links)...
Found an error though... Chassis were changed to OQ25 Mal25 SR25 UT25 late in Beta
You mean the following is no longer true?
To experiment for chassis Hitpoints: HR 25%, OQ 25%, SR 25%, UT 25%
To experiment for chassis Mass: MA 25%, OQ 25%, SR 25%, UT 25%
SSSnuggles
Thu Oct 28, 2004 10:49 am
#22
00over0 wrote:
SSSnuggles wrote:
Very niceinformation (adding it to my Shipwright links)...
Found an error though... Chassis were changed to OQ25 Mal25 SR25 UT25 late in Beta
You mean the following is no longer true?
To experiment for chassis Hitpoints: HR 25%, OQ 25%, SR 25%, UT 25%
To experiment for chassis Mass: MA 25%, OQ 25%, SR 25%, UT 25%
You're right actually. Near as I can tell/remember it was changed from oq50 cond50 to oq25 mal25 sr25 ut25 near the end of beta, and then for live it was switched to what you have it as. Either that or I'm on crack and it was changed right away to what you have it as. Regardless, the info you have is correct
Illuminatrix
Thu Oct 28, 2004 12:27 pm
#23
The numbers are a bit off on the upper levels. Going to adjust that either tonight or tomorrow. I'm fairly tired at the moment lol.
ImaToasty
Sun Oct 31, 2004 3:26 pm
#26
Much appreciated. Now if my harvesters can just keep up with you SW's!