Game Guides Archive
Thread: comments on the space expansion(move this if you want)
There creating it full twitch. (Like a first person shooter).
If you people would ever listen and watch the E3 videos....
You know, I've been a fan of Lucas Arts games forawhile, and it has always seemed to me that they don't really do anything new, they just do it better (argue about that some other time, I'm using 'better' VERY liberally).
Point is, I don't expect to see anything completely new with the space expansion. Personally, I expect it to be more like Earth & Beyond, myself. I mean, sure, I WANT it to be like X-Wing Alliance, or any of the other sim games. But I don't think that'll make much sense. Those weren't MMORPG engines. I couldn't even imagine trying to BEGIN to balance gameplay in an enviroment like X-Wing vs. Tie Fighter. Freelancer would be cool, and don't knock the mouse control until you've tried it. I didn't think I'd like giving up my joystick, but it worked perfectly for that enviroment. But as broad as the Freelancer multiplayer could be, it still didn't handle anywhere near as many people as Galaxies has to.
My money is on a E&B clone. But, like I said, better.
Quote:
Make sure that if you're flying an X-Wing that you're always attackable by TIE Fighters. There shouldn't be any 'covert' X-Wings everywhere.
In the Star Wars continuity, there were some privately owned X-Wings. Don't think the empire was renting out TIE Fighters, though! ![]()
Finkstar wrote:
They have already decided that the ships in the space expansion will be completely twitch-based and will have Freelancer style controls. So stop worrying
um...no... it's not completely twitch based. It IS twitchy, but it will also relate to your characters skill.