Game Guides Archive

Thread: Mini Guide to PA Halls

Mayor_Mojo
Mon Aug 04, 2003 11:58 pm
#14







cyberrico wrote:

Im tired of people posting in here to ask questions, so I decided to share a small bit of wisdom today.









I'm tired of people posting in here to give out incorrect information, so I decided to correct a small bit of your wisdom today. (the ones the others missed)





cyberrico wrote:


8) The top floor is a roof where missions cannot spawn and npc enemies cant follow. And you can survey and sample up there too.





You can and will get followedto the roof, all the way through the hall. You can fight anywhere in hall, but you can't shoot from the roof to the ground.






cyberrico wrote:


10) The hall, like any building can act as a cantina for entertainment healing, but it isnot a medical center, so get your droids out and problem is solved.





It is a medical center, you can heal all wounds there.




Hey Ods, have the person type /guildremove self to get them removed from the guild.








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ImperialPilot21
Tue Aug 05, 2003 5:07 am
#15

What would have been really nice is to have coded PA halls to be different from housing, in such a way that officers can alter the internal stuff with the guildhall.. like placing items vendors and what not. but since that crucial part of being in a guild was overlooked, I guess we'll manage by dumping hundreds of houses in an already cluttered zone of other houses and PA halls, and call it a city and think we are getting reduced maintainence rates when even that hasnt been coded in. yet.





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Elaandra - Eclipse - Master Armorsmith/Pistoleer/Scout (deceased)
Thrembode - Eclipse - Master Smuggler/Pistoleer/CH (inactive)
Thrembode - Corbantis - Master Doctor/Fenser (Grinding away his life)

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cyberrico
Tue Aug 05, 2003 6:31 am
#16

Ok here's an update. Ya what's his name was right, it is a medical center. Thanks for your corrections.


And also, you can give permissions and titles to other members. Permissions can be given to any member of the guild the power to do a whole list of things including sponsor, kick, etc. What a load off my shoulders.


There is a few other things that can be controlled. By accessing the members option in the terminal radial, you can give people titles. These titles are basically for RP only as they have no real functionality as they just appear in the members list in the terminal next to your name. One way that titles could prove useful is in large guilds where several or even many members dont know what profession everyone is. You know you're going to get a better price from a weaponsmith in your own guild, so why not add profession titles next to each member and the members list will serve as a more advanced directory.


There are a few things that seemed to have no functionality. There is an option to set allegiance on a member. It seems to do nothing.


More to come as I learn more.




Wasabi Dakhammon, Master Fish Pimp
Immortals <I>

Qotsa
Tue Aug 05, 2003 6:36 am
#17

The PA leader doesn't have to remove you or invite you. I was invited by someone other than my PA leader. When I quit I went to the pa hall targeted myself and typed /guildremove and I was removed from the PA. I'm not sure you have to be in PA the hall to remove yourself or not but I went there just in case.



Jhomme N'Oliveri-Fencer/Medic
Kyper_Fel
Tue Aug 05, 2003 12:00 pm
#18

You also cannot use the word "Rebel" in the name of a guild. Instead of "Rebel Cell", the official name of my PA is now simply "Cell". lol.




RellikCro
Tue Aug 05, 2003 12:45 pm
#19

c0rrupt0,


They could of used guild stones so any permanent building would suffice.




Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
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Alextheman
Tue Aug 05, 2003 12:52 pm
#20

How much is maintenance on the pa?
Ods
Tue Aug 05, 2003 8:48 pm
#21

We already have several officers with the ability to add and remove members. Unfortunately the person to be removed is not cooperating and so they are no where near the hall


Our officers who tried to /guildremove the person ended up removing themselves, which is what happens if the personis not near the hall, sigh


Ods

Kyper_Fel
Wed Aug 06, 2003 4:44 am
#22

I saw PA titles briefly in beta. For about 30 seconds. They are supposed to show up on players avatars.


You can type /guildremove anywhere to leave a guild.


Typing guildremove <playername> can also remove a PA officer from the guild, as mentioned above. Be careful about trying to boot someone.




OMNIblue
Wed Aug 06, 2003 7:46 am
#23

I heard that you within a week from being built, Your PA must have 7 members, otherwise Pa is no longer.

Is this true???



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Akamo
Tue Sep 02, 2003 3:50 pm
#24

bump
Kandor
Tue Sep 16, 2003 7:05 am
#25

Curious on the 7 member thing too, anyone know?



Kandor

Graelin
Tue Sep 16, 2003 7:20 am
#26

My question is, can the PA Hall owner give other people the privlieges to add guild officers? We just set up a PA yesterday and the Hall owner made me an officer but I can't make other people officers. He gets extra options once you click on a guild members name while I only get 3, Allegiance, Title, and Kick.



Graelinn Eclipse Master Rifleman and CH
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