Game Guides Archive
Thread: Mini Guide to PA Halls
cyberrico wrote:
Im tired of people posting in here to ask questions, so I decided to share a small bit of wisdom today.
I'm tired of people posting in here to give out incorrect information, so I decided to correct a small bit of your wisdom today. (the ones the others missed)
cyberrico wrote:
8) The top floor is a roof where missions cannot spawn and npc enemies cant follow. And you can survey and sample up there too.
You can and will get followedto the roof, all the way through the hall. You can fight anywhere in hall, but you can't shoot from the roof to the ground.
cyberrico wrote:
10) The hall, like any building can act as a cantina for entertainment healing, but it isnot a medical center, so get your droids out and problem is solved.
It is a medical center, you can heal all wounds there.
Hey Ods, have the person type /guildremove self to get them removed from the guild.
What would have been really nice is to have coded PA halls to be different from housing, in such a way that officers can alter the internal stuff with the guildhall.. like placing items vendors and what not. but since that crucial part of being in a guild was overlooked, I guess we'll manage by dumping hundreds of houses in an already cluttered zone of other houses and PA halls, and call it a city and think we are getting reduced maintainence rates when even that hasnt been coded in. yet.
Ok here's an update. Ya what's his name was right, it is a medical center. Thanks for your corrections.
And also, you can give permissions and titles to other members. Permissions can be given to any member of the guild the power to do a whole list of things including sponsor, kick, etc. What a load off my shoulders.
There is a few other things that can be controlled. By accessing the members option in the terminal radial, you can give people titles. These titles are basically for RP only as they have no real functionality as they just appear in the members list in the terminal next to your name. One way that titles could prove useful is in large guilds where several or even many members dont know what profession everyone is. You know you're going to get a better price from a weaponsmith in your own guild, so why not add profession titles next to each member and the members list will serve as a more advanced directory.
There are a few things that seemed to have no functionality. There is an option to set allegiance on a member. It seems to do nothing.
More to come as I learn more.
You also cannot use the word "Rebel" in the name of a guild. Instead of "Rebel Cell", the official name of my PA is now simply "Cell". lol.
c0rrupt0,
They could of used guild stones so any permanent building would suffice.
We already have several officers with the ability to add and remove members. Unfortunately the person to be removed is not cooperating and so they are no where near the hall
Our officers who tried to /guildremove the person ended up removing themselves, which is what happens if the personis not near the hall, sigh
Ods
I saw PA titles briefly in beta. For about 30 seconds. They are supposed to show up on players avatars.
You can type /guildremove anywhere to leave a guild.
Typing guildremove <playername> can also remove a PA officer from the guild, as mentioned above. Be careful about trying to boot someone.
Is this true???