Game Guides Archive

Thread: 6+MILLION CRAFTIN XP?

DaunteDelfuego
Fri Sep 03, 2004 7:47 am
#14






DirthNader wrote:


Yup, at about 1600 general crafting xp per swoop or 200 Force sensitive crafting xp, that's just 6000 swoops, or about 37-38 million units of ferrous metal to finish the assembly branch that I unlocked yesterday.


Nope, nothing at all likehologrinding here.

Message Edited by DirthNader on 09-03-2004 07:40 AM





OMG...is that math right? 38 million units of metal for one branch? If so, that's not viable for the entire tree (at least for me).



DelFuego Industries Lok 3230, 3325 (Smuggler's Luck)
DirthNader
Fri Sep 03, 2004 8:01 am
#15


I'll double check...


I practiced on some swoops last night. Gave a little over 1600 general crafting xp each. Conversion is 8:1, so you're looking at roughly 200 Force sensitive crafting xp each. Assuming you have the novice box already, you're looking at 1,175,000 force sensitive crafting xp per line. That's 5875 swoops based on our previous approximation of 200 Force sensitive crafting per swoop. Each swoop requires 6400 ferrous metal, so that's 37,600,000 units of ferrous metal per line.


IIRC, non-ferrous requirements for swoops are 1600 each. So tack on 9,400,000 non-ferrous per line.


Total resource cost to complete four lines in crafting mastery (assuming you have novice already) via swoop grinding would be 150,400,000 ferrous and37,600,000 non-ferrous, for a total of 188,000,000 resource units.


Total resource cost to complete four lines in crafting masteryincludingnovice via swoop grinding would be 190,000,000 resource units.


To be dead-nuts honest with you, I converted my crafting xp and am going to start working in combat xp for the branch I want to unlock in phase 2. There's simply no way the current crafting xp requirements are going to stay.

Message Edited by DirthNader on 09-03-2004 08:02 AM



The artist formerly known as Ittov
OckVofad
Fri Sep 03, 2004 8:34 am
#16



Using Swoops would be a massive waste of resources. I thought about it and rejected that idea right away.


You need to look at several factors.


First, don't look at crafting xp to FS xp ratio. You need to look at the resource unit to FS xp ratio to determine what is worth making.


Example: Advanced droid frames = 460 droid crafting xp per frame Resource cost = 150 steel and 70 fiberplast


460 droid crafting xp / 5 = 92 FS xp


Two of my advanced droid frames give almost as much FS xp as a swoop and uses 1/20 of the resources.


Second, you need to look at the "clicky" factor. Grind something that you have to click the minimal amount of times to make. The advanced droid frames only forces me to click twice per frame. This is different from a Chest plate where you would need to click 5-6 resources.


So I have determined to get the entire tree using advanced droid frames it would require 8.1 million steel and 3.4 million fiberplast. These are still huge numbers but manageable compared to hundreds of millions ofunits for a swoop.



Message Edited by OckVofad on 09-03-2004 08:36 AM

Message Edited by OckVofad on 09-03-2004 08:37 AM



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DirthNader
Fri Sep 03, 2004 8:51 am
#17

Sounds like there's finally a reason to bea DE


Seriously though, you're still talking about 12,000 combines a line, making useless items as a master crafter. You're okay with that?



The artist formerly known as Ittov
DaunteDelfuego
Fri Sep 03, 2004 9:37 am
#18






OckVofad wrote:



Using Swoops would be a massive waste of resources. I thought about it and rejected that idea right away.


You need to look at several factors.


First, don't look at crafting xp to FS xp ratio. You need to look at the resource unit to FS xp ratio to determine what is worth making.


Example: Advanced droid frames = 460 droid crafting xp per frame Resource cost = 150 steel and 70 fiberplast


460 droid crafting xp / 5 = 92 FS xp


Two of my advanced droid frames give almost as much FS xp as a swoop and uses 1/20 of the resources.


Second, you need to look at the "clicky" factor. Grind something that you have to click the minimal amount of times to make. The advanced droid frames only forces me to click twice per frame. This is different from a Chest plate where you would need to click 5-6 resources.


So I have determined to get the entire tree using advanced droid frames it would require 8.1 million steel and 3.4 million fiberplast. These are still huge numbers but manageable compared to hundreds of millions ofunits for a swoop.



Message Edited by OckVofad on 09-03-2004 08:36 AM


Message Edited by OckVofad on 09-03-2004 08:37 AM



Great analysis! Did you also compare personal wind harvesters? I was considering those, but it would force me to drop master doc and pick up engineering 3. Ideally, I'd like to keep my template and get the XP with medical crafting. But so far the ABEC (advanced bio effects controller) is the only item people are talking about.




DelFuego Industries Lok 3230, 3325 (Smuggler's Luck)
DaunteDelfuego
Fri Sep 03, 2004 9:45 am
#19






DirthNader wrote:

Sounds like there's finally a reason to bea DE


Seriously though, you're still talking about 12,000 combines a line, making useless items as a master crafter. You're okay with that?





No


But what are we supposed to do? The devs obviously don't play the game...I challenge one of them to grind the force sensitive crafting trees. If they tried, it would get changed, because it is simply UNFUN to mindlessly click your mouse 12000+ times.


The ironic thing is that SWG is called a role-playing game...yet anybody who really embraces that gets left behind.





DelFuego Industries Lok 3230, 3325 (Smuggler's Luck)
DirthNader
Fri Sep 03, 2004 9:53 am
#20






DaunteDelfuego wrote:

No


But what are we supposed to do?




We can keep the issue at the forefront of forum discussions. You can, like me, unlock the crafting skills you're interested in but hold of on artificially leveling them until the requirements are brought down to a rational level.




The artist formerly known as Ittov
Illuminatrix
Fri Sep 03, 2004 10:30 am
#21


"translated to ABEC's that's over 52,000 ABEC's at 114xp per...."

Will you people STOP GRINDING and actually PLAY the game???


Read me out on this one.


Last night, as an example, I went to Dathomir because Iwanted to harvest some meat... In the process, Ikilled some nightsisters, singing mountain clan and a ton of Rancors, all in all just having a good time killing everything. After I attained 30,000 Scouting xp and a ton of meat, I noticed thatI had made over 700,000 pistol xp. I wasn't grinding, not at all. I was having fun and definitely enjoying the game.


Now in regards to your comment about grinding ABEC's, yea, I GUESS you could grind.. OR.. just become a doctor and you'll get 1000 doctor xp PER BUFF you apply. You'll cap out your doc xp once every few hours and you'll be unlocking your trees left and right.


IT'S REALLY NOT THAT COMPLICATED. Play the game, choose a profession, have some fun. You'll cap your xp significantly faster and you won't feel like you're wasting your time playing a game that has, "such a horrible grind."


I'm just sick of reading posts from people about how boring this game is. You think your grind is going to change once you get Jedi? No. In fact, it only gets worse. If ALL you do is grind grind grind then yes, this game IS horribly boring.


Edit: For clarification, I was merely implying that there are easier ways tounlock the various trees than sitting around in your basement grinding. You're wasting your time.


Look at the breakdown. (This may be out of date?)


Weapons xps -- 30->1
Combat xps -- 3->1
Squad Leader xps -- ?->1
Crafting XPs
Medicine Crafting -- 5->1
General Crafting -- 8->1
Spice Crafting -- 5->1
Sense XPs
Image Design xps -- 15->1
Dancing xps -- 10->1
Musician xps -- 10->1
Entertainer Healing xps -- 10->1
Scout xps -- 8->1
Trapping xps -- 15->1
Survival xps -- 5->1
Medical xps -- 10->1
Surveying xps -- ?->1


Yea, sure you can get a 5-1 ratio on medicine crafting but it's a LOT easier to get doctor XP, 100x faster, easier and cheaper. Not to mention, you'd actually make money AND play the game simultaneously. So why choose to convert med crafting xp? Combat xp is 30-1 according to that chart so technically it doesn't seem like a good conversion.. though, when you consider I can get 900,000 heavy weapons xp in about an hour.. well, perhaps it's not so bad?

Message Edited by Illuminatrix on 09-03-2004 10:41 AM








-------------------------

This.. isn't.. what.. I.. signed.. up.. for.

-------------------------
Emotemaster
Fri Sep 03, 2004 10:39 am
#22

I think that grinding FS trees should be extremely hard, as we don't want everyone to be a jedi, however these conversion rates / xp per craft are just insane.. .







ÎVا§?
-X-
DRWolfe
Fri Sep 03, 2004 10:54 am
#23



Blimigerite wrote:
So how cheap will the swoop market get now-a-days? I sure hope you aren't going to practice mode all of those The crafting FS trees are a joke and a half. I'm glad we had all of those TestCenter people really testing the system and helping decide how reasonable the xp requirements really were.



Don't blame this on the testers. I'm not a tester, but I was on the TC Forum quite a bit while this was being tested, and I can tell you for sure that MANY a post was made about the insane XP conversion rates. No joy. Now it's pretty much got to be left as it is, otherwise everyone who's already converted some XP will be screwed.



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Blimigerite
Fri Sep 03, 2004 11:03 am
#24






DRWolfe wrote:

Don't blame this on the testers. I'm not a tester, but I was on the TC Forum quite a bit while this was being tested, and I can tell you for sure that MANY a post was made about the insane XP conversion rates. No joy. Now it's pretty much got to be left as it is, otherwise everyone who's already converted some XP will be screwed.




Many posts that went unanswered as to the reasoning behind such high numbers when they do not want players grinding anymore. Why would anyone want to go up the Crafting FS tree with such high xp requirements? Go check the armorsmith forums and you'll get some nice hard facts on how long it would take to aquire that amount of xp. For a profession that does their crafting mainly by schematics and factory runs it is moronic to create such a high bar to force people jump over.


But, no offense to TC players at all. I admire them for trying to play a game there while QA slacks off on their job.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
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Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
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DaunteDelfuego
Fri Sep 03, 2004 11:22 am
#25






Illuminatrix wrote:


"translated to ABEC's that's over 52,000 ABEC's at 114xp per...."

Will you people STOP GRINDING and actually PLAY the game???


Read me out on this one.


Last night, as an example, I went to Dathomir because Iwanted to harvest some meat... In the process, Ikilled some nightsisters, singing mountain clan and a ton of Rancors, all in all just having a good time killing everything. After I attained 30,000 Scouting xp and a ton of meat, I noticed thatI had made over 700,000 pistol xp. I wasn't grinding, not at all. I was having fun and definitely enjoying the game.


Now in regards to your comment about grinding ABEC's, yea, I GUESS you could grind.. OR.. just become a doctor and you'll get 1000 doctor xp PER BUFF you apply. You'll cap out your doc xp once every few hours and you'll be unlocking your trees left and right.


IT'S REALLY NOT THAT COMPLICATED. Play the game, choose a profession, have some fun. You'll cap your xp significantly faster and you won't feel like you're wasting your time playing a game that has, "such a horrible grind."


I'm just sick of reading posts from people about how boring this game is. You think your grind is going to change once you get Jedi? No. In fact, it only gets worse. If ALL you do is grind grind grind then yes, this game IS horribly boring.


Edit: For clarification, I was merely implying that there are easier ways tounlock the various trees than sitting around in your basement grinding. You're wasting your time.


Look at the breakdown. (This may be out of date?)


Weapons xps -- 30->1
Combat xps -- 3->1
Squad Leader xps -- ?->1
Crafting XPs
Medicine Crafting -- 5->1
General Crafting -- 8->1
Spice Crafting -- 5->1
Sense XPs
Image Design xps -- 15->1
Dancing xps -- 10->1
Musician xps -- 10->1
Entertainer Healing xps -- 10->1
Scout xps -- 8->1
Trapping xps -- 15->1
Survival xps -- 5->1
Medical xps -- 10->1
Surveying xps -- ?->1


Yea, sure you can get a 5-1 ratio on medicine crafting but it's a LOT easier to get doctor XP, 100x faster, easier and cheaper. Not to mention, you'd actually make money AND play the game simultaneously. So why choose to convert med crafting xp? Combat xp is 30-1 according to that chart so technically it doesn't seem like a good conversion.. though, when you consider I can get 900,000 heavy weapons xp in about an hour.. well, perhaps it's not so bad?


Message Edited by Illuminatrix on 09-03-2004 10:41 AM



FYI: Certain FS skill boxes only take certain types of converted XP (example, you can not use medical XP for the crafting lines. Medical XP can only be used on the senses boxes.)




DelFuego Industries Lok 3230, 3325 (Smuggler's Luck)
OckVofad
Fri Sep 03, 2004 11:28 am
#26

I have not looked at wind harvesters yet I will check when I get back online.


Illuminatrix,


"Playing the game" as a crafter is much different than playing as a combat/scout oriented player. Most of us hard-core crafters use factories to create our higher level products. Factories not not provide any xp gain.


I have been a MDE for over 5 months now making droids to supply 3 vendors. I was shocked to discover when I checked how many droid crafting xp I had that I had not even hit the cap yet (cap is 240k).


Bottom line. In order to get the crafting lines in under one year you will have to periodically stop "playing the game" and grind.


This is one reason why I will probably only get 3 branches of crafting and the rest will be combat branches.


With that said, we should all be aware that at one point on TC the conversion rate was 20:1 not 5:1. If it was kept at 20:1 I would not even attempt it.



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