Game Guides Archive
Thread: The new wookiee armor
DaAhn
Wed Jul 21, 2004 2:58 pm
#14
I would be fine with making large runs of ithe things if itdidnt require Wooly hide. That kind is nearly impossible to get in large stacks, for my tailor on Ahazi at least. Which also brings up the issue of quality. Because we can experiment onthe pillowslike artisans, does quality of the wooly Hide and Fiberplast matter?
Syzygy-Gorath
Wed Jul 21, 2004 8:00 pm
#15
/shrug. My guild 'smith and I played with it on Kettemoor, and another guild 'smith and I played with it on Gorath. Didn't seem to matter if we used 2% base pillows or 4%, end product still came out about the same (accounting for the rancor hide I used on Gorath—hey, it was my armor there
NJ62 wrote:
The stats on these items are actually more like armorsmith stats (relying on OQ/SR) than anything artisany. There's a good "how to experiment on wookiee pillows" link either directly in the FAQ or in the "guides" section of the link directory (can't remember riiight now). So yes, it pays to have good quality stuff and be a master, and to even have *gasp* an apron and skill tapes.
But here's a wrinkle:
1) How to experiment parts of armor is really, well, something that the armorsmith wants control over. So most smiths will want a schematic where he tells you how to experiment. He's frustrated because he has no control over this clearly armor element with armor experimentation. You're frustrated cause he's breathing down your neck telling you where to put points, or to redo the schematic if you don't get amazing successes. It's tough to be put in a position of doing another profession's job.
2) I'm not entirely sure that the stats of the wookiee pillows matter all that much. Or anyway, Syzygy has done some more "scientific" research on that front and maybe can help us out. *poke*
Edit: I'm not going to go into exactly how armor experimentation works—it gets really, really funky once you start adding layers, which both new suits allow—but suffice it to say, the pillows probably won't make any real difference except in the highest-end armor; triple-layered, using all 900+ resources…which isn't really possible since the new armor uses a lot of wood, which will never hit that high for its attributes. Translation: don't sweat it, whatever you make will work just as well as anything else.
Message Edited by Syzygy-Gorath on 07-21-2004 11:02 PM
Krawid
Wed Jul 21, 2004 8:07 pm
#16
Like the concensus here I won't be making any either. Increasing my production from 0 to 0.
Personally, both my friend and I believe this, if you wanted to wear armour then you shouldn't have picked a wookie. I'm sure this will piss off the wookies out there but I'm entitled to my opinion.
Personally, both my friend and I believe this, if you wanted to wear armour then you shouldn't have picked a wookie. I'm sure this will piss off the wookies out there but I'm entitled to my opinion.
Srednii
Wed Jul 21, 2004 8:42 pm
#17
There may not be much demand for the pillows anyways, the organic resource requirements for the new wook armor's are insane. A full suit of the hunter armor requires 1481 organics, most of which are planet specific types.
No armorsmith on any server has the supplies of such varied named hides and bones to mass produce this armor.
And that's for the hunter armor. The mid range armor (black mountain or something) requires a bunch of named organics as well, andthat list includes corellian wooly. Hunters laugh in your face if you ask them to hunt corellian wooly.
I think a lot of smiths are just going to toss up their hands and say "Thanks, but no thanks. No wook armor for teh wooks." I know that's my responce.
NJ62
Thu Jul 22, 2004 12:46 am
#18
Because the use of wookiee pillows has increased exponentially in the new armor, expect to get more orders for it. If you want to capitalize on it and sell more, great. If you don't want to make them, that's fine too.
Remember: it's your job to run your business how you want, not to interrupt your life so that every wookiee on the planet can have armor. If supply/demand works, that's great. If it doesn't work, and we turn out to have not enough tailors able/willing to provide these items, I'll report back. But be aware that this is your game, and it's meant to be fun. It's not your job to make sure everyone else is also having fun.
Remember: it's your job to run your business how you want, not to interrupt your life so that every wookiee on the planet can have armor. If supply/demand works, that's great. If it doesn't work, and we turn out to have not enough tailors able/willing to provide these items, I'll report back. But be aware that this is your game, and it's meant to be fun. It's not your job to make sure everyone else is also having fun.
DaAhn
Thu Jul 22, 2004 5:05 pm
#19
So having high Oq/Sr on the wooly hide and fiberplast is probably a good idea, but not fully required? As far as the newest stuff goes, I'll be fine with helping an AS make a schematic for the 'pillows', however, he better have enough material for me to experiemnt and compensate for failures or for as many tries as it takes to get success with each experiement. But you better believe I'd be compensated for my time
NJ62 wrote:
The stats on these items are actually more like armorsmith stats (relying on OQ/SR) than anything artisany. There's a good "how to experiment on wookiee pillows" link either directly in the FAQ or in the "guides" section of the link directory (can't remember riiight now). So yes, it pays to have good quality stuff and be a master, and to even have *gasp* an apron and skill tapes.
But here's a wrinkle:
1) How to experiment parts of armor is really, well, something that the armorsmith wants control over. So most smiths will want a schematic where he tells you how to experiment. He's frustrated because he has no control over this clearly armor element with armor experimentation. You're frustrated cause he's breathing down your neck telling you where to put points, or to redo the schematic if you don't get amazing successes. It's tough to be put in a position of doing another profession's job.
2) I'm not entirely sure that the stats of the wookiee pillows matter all that much. Or anyway, Syzygy has done some more "scientific" research on that front and maybe can help us out. *poke*
Gyopi
Fri Jul 23, 2004 7:00 am
#20
NJ62 wrote:
The stats on these items are actually more like armorsmith stats (relying on OQ/SR) than anything artisany. There's a good "how to experiment on wookiee pillows" link either directly in the FAQ or in the "guides" section of the link directory (can't remember riiight now). So yes, it pays to have good quality stuff and be a master, and to even have *gasp* an apron and skill tapes.
But here's a wrinkle:
1) How to experiment parts of armor is really, well, something that the armorsmith wants control over. So most smiths will want a schematic where he tells you how to experiment. He's frustrated because he has no control over this clearly armor element with armor experimentation. You're frustrated cause he's breathing down your neck telling you where to put points, or to redo the schematic if you don't get amazing successes. It's tough to be put in a position of doing another profession's job.
2) I'm not entirely sure that the stats of the wookiee pillows matter all that much. Or anyway, Syzygy has done some more "scientific" research on that front and maybe can help us out. *poke*
Maybe it is just the playstyle here, but most armorsmiths have wanted these to be simply be as effective as possible. Because most people put on and use their armor with buffs and never take it off (which really stinks for us tailors.
) things like encumberance are just extras to put points into if we have any left over.
Syzygy-Gorath
Fri Jul 23, 2004 7:13 am
#21
That's true, however, the effectiveness of the Armor Padding doesn't seem to make any real difference in the final product. Now, it may be different with the two new armor types, but that's been my experience with the Ceremonial armor. /shrug
Gyopi wrote:
Maybe it is just the playstyle here, but most armorsmiths have wanted these to be simply be as effective as possible. Because most people put on and use their armor with buffs and never take it off (which really stinks for us tailors.
) things like encumberance are just extras to put points into if we have any left over.
Celedhros
Fri Jul 23, 2004 8:47 am
#22
So, what are the required resources and experimentation values for "wookiiee pillows"? I've been looking on the web, and I cant seem to find them anywhere. SWGCraft, usually a good resource, has nothing on the Wookiiee armor in any skill tree, so far as I can tell.
Syzygy-Gorath
Fri Jul 23, 2004 9:25 am
#23
SWGTailor.com has all the info on 'em. Should still be linked off the front page, right-hand side articles listing.
Celedhros
Fri Jul 23, 2004 9:34 am
#24
I must be either blind or stupid, possibly both
, because I cant find the information on SWGTailor.com, either.
Celedhros
Fri Jul 23, 2004 9:37 am
#25
Maybe it's a part of the SWGTailor.com site that I have to sign-up and login inorder to see?