Game Guides Archive

Thread: How to complete the Heavy X-Wing/Vaksai Mission (Rebs/Neutrals)

Bobcray
Mon May 16, 2005 12:32 am
#14






Feynan wrote:
If you're stuck getting duty missions, it because you've encountered the bug with this quest. What happened is you told Eyma (or whoever the NPC on the ground is) that the enemy is weak, rather then strong (which should be fine, because they are weak to a master pilot). If you answered that they were strong then the quest continues as usual, but otherwise you're bugged. No way to get around it, except keep posting about it and /bugging it until the Devs respond. It's one of the view major quest bugs the Devs have not acknowledged yet as being a bug (but the Pilot Corr has), so keep hammering them till we get an answer.






I had duty missions as well and I told Eyma that they were strong and numerous. The secret to getting out of this loop is when you're in space ask the station about the "contracts". You will get a description and then an option to ask if anything else is going on. I asked about anything else and the station told me to talk to Eyma again and I was able to continue the missions.

Goraf
Thu May 19, 2005 7:12 am
#15

I like them. It's nice to have something PVE that is actually challenging. Several of us jump at the chance to do this mission, every time someone asks on the chat channels for help, the same small group of us are there and loving it.

- Alirc



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Aurelius_Pendragon
Thu May 19, 2005 1:12 pm
#16

I tried to disable the Corvette twice with my Krayt and got blasted away both times. So I bought a Firespray, thinking that it might be more of a tank. Imagine my surprise when the mass was only 1k more than my Krayt.

After blasting some Tier 5 pirates, I took the Firespray to Kessel and tried it out on an imperial gunboat, no tactics, just went in shooting, to see how it would do. I may have survived slightly longer than I would have in the Krayt, but I don't see much of a difference.

Can anyone tell me what, if any, is the advantage to using the Firespray?

Or should I get one of my kids to take the top turret and do the thing using my YT-1300? I don't like flying a ship without pilot-controlled weapons, but would it help in this mission? (I suppose what I really need is the Vaksai, but I can't get that until I disable the Corvette.)



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
Kylania
Thu May 19, 2005 2:33 pm
#17



Aurelius_Pendragon wrote:
Can anyone tell me what, if any, is the advantage to using the Firespray?




You fly Boba Fett's ship, that's the advantage.
Cobad
Thu May 19, 2005 3:53 pm
#18


Main advantage to flying the Firespray is that you have 2 ordnance slots, but the trade off is you only have 2 cannon mounts.


That, and it looks cool


p.s. Going to try the mission again tomorrow with my alt now she's master pilot, see how badly the difficulty has been changed.

Message Edited by Cobad on 05-19-2005 03:53 PM



Vonan Starweaver
Nalla
Thu May 19, 2005 4:07 pm
#19






Aurelius_Pendragon wrote:
I tried to disable the Corvette twice with my Krayt and got blasted away both times. So I bought a Firespray, thinking that it might be more of a tank. Imagine my surprise when the mass was only 1k more than my Krayt.

After blasting some Tier 5 pirates, I took the Firespray to Kessel and tried it out on an imperial gunboat, no tactics, just went in shooting, to see how it would do. I may have survived slightly longer than I would have in the Krayt, but I don't see much of a difference.

Can anyone tell me what, if any, is the advantage to using the Firespray?

Or should I get one of my kids to take the top turret and do the thing using my YT-1300? I don't like flying a ship without pilot-controlled weapons, but would it help in this mission? (I suppose what I really need is the Vaksai, but I can't get that until I disable the Corvette.)





Sounds like you have a really good krayt and/or a really bad firespray....I am not in the game but from memory my krayt made with really good resources is 209k and my firsespray made with really good resources is over 213k. Just a hair over 4k differance, not a huge differance but a definatly a differance.



The other differance as another poster mentioned is the Krayt hasthree pilot controled guns, a turret, and one ordinace slot while the Firespray has two guns, no turret, and two ordinance slots. The power of space bombs combined with the relative ineffectiveness of a turret make being able to carry twice as many bombs a large advantage.





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Aurelius_Pendragon
Fri May 20, 2005 4:18 am
#20

My Krayt (which I made myself) is 210k, while the Firespray is 211k. But I like the dual space bomb launcher idea. I just hope the previous post about the gunboats being much stronger is no longer correct. I want to do this solo!



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
Goraf
Fri May 20, 2005 5:34 am
#21


Nalla wrote:

my krayt made with really good resources is 209k and my firsespray made with really good resources is over 213k.>


At 50% experimentation, a Kryat is 210k. Sorry to say, at 209k mass, your kryat was not made with really good resources... My Kryat is 211.5k or so, it's in the 80s for mass experimentation. However, 1-2k mass difference rarely makes a difference.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

BadgerSmaker
Fri May 20, 2005 7:09 am
#22

I did this mission last night. Basically all you need is a launcher with a few missiles.


Kill the fighters then park right behind the vettes engines and launch missiles/spacebombs at the shield, shield generator and then engine, you can't get shot back there.


The ship will be taken over and fighters will spawn, kill the fighters and stay away from the gunboats, let then shoot the vette all they like as they only take out the guns and cannot blow it up.


You can sit a few k away and watch the vette as it travels towards the rebel station with gunboats blasting it and doing no damage.


When you get mission complete, land on kash first to despawn the gunboats and then go to the rebel station and collect your prize.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Goraf
Fri May 20, 2005 7:21 am
#23


BadgerSmaker wrote:

stay away from the gunboats, let then shoot the vette all they like as they only take out the guns and cannot blow it up. You can sit a few k away and watch the vette as it travels towards the rebel station with gunboats blasting it and doing no damage.





The other night there were three gunboats pounding on my vette and took it out. They definately can damage and destroy the vette you are escorting.

Message Edited by Goraf on 05-20-2005 10:22 AM



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

BadgerSmaker
Fri May 20, 2005 7:53 am
#24

Weird, they didn't damage my one and I left all three of them to blast it for a good 4km.



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0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Molique
Fri May 20, 2005 8:43 am
#25

Is the reward for this mission tied to your space faction?


I'm a reb on the ground and a neutral in space. Would I get the Vaksai?


Aurelius_Pendragon
Fri May 20, 2005 9:31 am
#26

Aaarrgghhh.....I loaded the Firespray with two packs of 4 space bombs, got the mission again, and took out the fighter escort.

But when I came up behind the Corvette, targeted the shields, and clicked to fire missiles I got the message I hadn't acquired the target. At that point I was 500 meters behind the thing...I fired a blaster shot, hoping that would do something. It did, the Corvette opened up on me, but I never could fire the missiles, and naturally got destroyed in a few seconds.

Is there a trick to getting a missile lock on this thing? I closed in on the thing until I crashed into it, but that didn't help.



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
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