Game Guides Archive
Thread: Tuesday Tips May 31st Armor Break
GangaWolf wrote:
P.S. A proper manual for this game would help players know what specials are supposed to be doing, as the in-game descriptions are vague at best.
Thunderheart wrote:
Shaggscoob wrote:
NOT FIRSTisn't this broken if you have the higher levels of it?
No, this ability is working properly. It is a straight number that has been checked.
If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.
This is impossible to test as you describe TH. We cannot try to use the "low version" of a skill then imediately try to use the "advanced version" of a skill because the game no longer allows that. While I under stand the reason for wanting it done this way, it really makes a TON of things hard to test as well as severely hampering the combat ability of some professions because we have no access to the lower abilities.
The basic complaint is that if a level 80 player has only the low end version of an ability they reduce the "armor" of a mob more than the "advanced" ability does.
Thunderheart wrote:
Shaggscoob wrote:
NOT FIRST
isn't this broken if you have the higher levels of it?
No, this ability is working properly. It is a straight number that has been checked.
If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.
Just when you think things are going well there's a post from someone who obviously has no clue what they're talking about.
On second thought, if it is "working as intended" then it would mean that the armor breaks being reversed and on some instances actually granting greater protection was completely intended to cause players to focus on non-mastery of their professions and remain at the lower levels.
Oh, I almost forgot.There's been NUMEROUS bug reports and issues related to this issue that has been listed in the forums. Why should we even bother wth a Corospondant position or bug reporting when SOE's DEVteam are erronusly reporting fixes?
ANyone want to post the definition for incompotence?
Boatsheets wrote:
TH - What we are saying is if you have Armor Break you get like a 45% reduction in your target's defense.
Thunderheart wrote:
Shaggscoob wrote:
NOT FIRST
isn't this broken if you have the higher levels of it?
No, this ability is working properly. It is a straight number that has been checked.
If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.
However, once you get Improved Armor Break that percentage drops to like 25 or 30%. It should be either the other way around or the Improved Armor Break should be higher than 45%.
I gotcha and I'm hearing you. I've spoken with the developer and looked at the code with him. The code does indeed show a higher percentage than 45%.
I'd like to work with you folks to understand how you are seeing this number so we can duplicate it internally.
(Sorry, but I haven't played a melee character since the CU yet).
Kurt "Thunderheart" Stangl
Community Relations Manager
Hactar wrote:
Thunderheart: have you checked the numbers when both "normal" armor break and the "jedi version" of armor break are applied to the same npc?
The npc starts taking less damage![]()
Yes - we did check the numbers. It should be an even higher percentage than even the advanced armor break for swordsman.
Do you know what buffs you have, what you were fighting, etc?
Kurt "Thunderheart" Stangl
Community Relations Manager
Message Edited by UnknownX11 on 05-31-200504:11 PM
Message Edited by UnknownX11 on 05-31-2005 04:11 PM
This has been raised by ourcorrespondant, and you're just now hearing it's borked?
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Thunderheart wrote:
Boatsheets wrote:
TH - What we are saying is if you have Armor Break you get like a 45% reduction in your target's defense.
Thunderheart wrote:
Shaggscoob wrote:
NOT FIRST
isn't this broken if you have the higher levels of it?
No, this ability is working properly. It is a straight number that has been checked.
If I had an idea of what your template was, what weapon you were using, which follow up attacks you used and what your were fighting, I would be happy to look into it further.
However, once you get Improved Armor Break that percentage drops to like 25 or 30%. It should be either the other way around or the Improved Armor Break should be higher than 45%.
I gotcha and I'm hearing you. I've spoken with the developer and looked at the code with him. The code does indeed show a higher percentage than 45%.
I'd like to work with you folks to understand how you are seeing this number so we can duplicate it internally.
(Sorry, but I haven't played a melee character since the CU yet).
Improved armor break for sabers is increasing dmg by about 9% - tested for a total of 45 mintues on just watching armor break followed by other attacks.
Master sabers test-duel: All states, stun/blind/dizzy/bleed/armorBreak - damaged gained is 10%!!! If improvedHead hit from sabers is used on the same target that has been KD'd you get an increase of about 30-33% dmg. *edit: the damage gained from hitting the same target who was KD'd appeared to increase 30-33%; the Improved HeadStrike (is that the name of the skill?) was used as the means to identify the increase in damage.
We've tested, have you?
Message Edited by mindspat on 05-31-2005 01:43 PM
ROFLMAO...Classic...Two Tips in a row...first stoppingshot now this...poor TH cant FIND ANYTHING in this game to talk about that isnt borked...roflmao
Dont worry TH, your paying customers cant either...
Oh yeah, and PLEASE FIX ELEMENTAL DAMAGE ON LS's...
Message Edited by KyleKnox on 05-31-2005 01:43 PM
Here is where all testing can be found.
GunJacker wrote:
yup broken here is main discussion
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=878009
Message Edited by GunJacker on 05-31-2005 01:43 PM