Game Guides Archive
Thread: Is buffing ruining gameplay?
chopper49 wrote:
Short answer is yes, but you also need to include armor ruining the game. Best armor
should be the rebel/imperial faction armor, not 90% resists sliced krayt composite.
Shouldn't the devs make faction armor craftable and the same stats as composite then?
The armorsmiths have been asking for this for over a year.
Also, Nerfing doesn't actually fix anything, it usually ends up breaking everything. The reason why creatures are so easy right now has to do with the big Creature Handler Nerf a while ago where they removed medium armor and dropped all the creature resists.
In order for the rebalance to work, SOE will need to balance the combat system AND add new content at the lower levels. They can't look at this problem in the context of a "new" game. There are no "fresh eyes" left to impress. By the time the revamp hits, SWG will be at least 18 months to 2 years old. They are going to have to do it with an eye on making it fun for the existing player base - which means making it worthwhile for a group that has unlimited money and resources and has seen everything the game has to offer. It's nearly impossible.
If I were SOE, I would tweak combat a little and significantly raise the XP that players get in groups. Then I would put together another expansion pack with gobs of new content at all levels for the ground game along with a more siginificant reworking of the combat system. THat way if you ask people to move back a few squares on the game board at least they'll be looking at new stuff.
fallingdown wrote:
I honestly feel sorry for the devs because no matter how they do the combat revamp, it's going to get ugly and peole are going to quit. You cannot give everyone god mode in the form of buffs and armor, allow them to blow through 95% of the game's content and then take it all away. You just can't. Once you've seen the bright lights of the big city, there is no going back to the country. One day your soloing on an adventure planet, the next you have to group up to kill MOBS you haven't had to worry about in months. No one is going to put up with it.
In order for the rebalance to work, SOE will need to balance the combat system AND add new content at the lower levels. They can't look at this problem in the context of a "new" game. There are no "fresh eyes" left to impress. By the time the revamp hits, SWG will be at least 18 months to 2 years old. They are going to have to do it with an eye on making it fun for the existing player base - which means making it worthwhile for a group that has unlimited money and resources and has seen everything the game has to offer. It's nearly impossible.
If I were SOE, I would tweak combat a little and significantly raise the XP that players get in groups. Then I would put together another expansion pack with gobs of new content at all levels for the ground game along with a more siginificant reworking of the combat system. THat way if you ask people to move back a few squares on the game board at least they'll be looking at new stuff.
Good ideas. However, I have a feeling that once again SOE will do things half-assed and wind up simply ticking people off that they won't be able to solo half of the things they can now.
This game is referred to as a 'carebear' game by people who play other MMORPGs. It's stupid how easy it is to solo 95% of it's content. You shouldn't have to cripple yourself by not wearing armor or buffs to find any challenge in this game as other people suggest. Consequently, the adjustments are coming whether you like it not, as the devs have indicated. But as you said, once you give people the power you can't just yank it out from under them without ticking off a lot of people.
special attack HAM costs can easily be handled, just don't use specials, if you do get in a tight situation eat some ryshcate and spam away.