Game Guides Archive

Thread: Is buffing ruining gameplay?

Gawzeera
Wed Aug 25, 2004 4:53 am
#14

what i think ruins the game is the excessive cost of items, I made a million creds for selling orange rug dye and spent that in 10 minutes.I got buffed, bought a new set of comp armor and a new DXR6B. I also got some brandy and a crate of imp PSG's

if i had'nt of sold the rug dye I would have never been able to afford what i got, which is all stuff that is needed.



"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
Cutedge
Wed Aug 25, 2004 8:18 am
#15

The problem is that even when buffed getting into combat in places like the corvette is suicide, even in groups. Most people that run the corvette (from what i've seen) have someone do most of the work by using stealth techniques. Instead of making the cooler content harder, I'd be in favor of nerfing buffs and scaling the difficulty of places like the DWB and the Corvette down.



Cutedge Slugbait
Elder Doctor / Elder Pistoleer

Goodbye my love, goodbye. Losing ground is what it takes if you really want to fly.

SWG Wiki: Everything you wanted to know about kreetles, but were afraid to ask.

"Looks like SWG attracts the biggest cry babies, who whine about the game in multiple forums but continue to play it. We are tired of people making multiple posts in every PCG forum and whining about SWG. If you hate the game stop paying the monthly fee and sell everything on Ebay."
Naquiel
Wed Aug 25, 2004 8:21 am
#16

Well its a combination of Armor and buffs being overpowered. Armor has way to much resists to lessen the effects of specials. And buffs make it to where a person can almost spam specials durring the whole time they have there buffs. The combat balance will be adjusting the armor resists and buff limits.



____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
Talos
Wed Aug 25, 2004 8:25 am
#17

I cant wait to see all the "OMG they nerfed buffs, now i cant do anything!" posts from all thse people that cried about buffs being too powerful once dev's actualy nerf them due to crybabies.



had canceled because of the CU. Got talked into re subscribing just days before the NGE was started on Test Center (my home).

/cancel again and breaking CD's to be sure.

nice thing about being a online Dj..sony cant cencor what I say about this err..improvement..like they can on these forums.
chopper49
Wed Aug 25, 2004 9:59 am
#18

Short answer is yes, but you also need to include armor ruining the game. Best armor

should be the rebel/imperial faction armor, not 90% resists sliced krayt composite.

They have done food and spice correctly, nice boost for small time. Doctor buffs

need to last about 1 hour with a max increase of twice your base ham value. Entertainer

buffs should be like doctor buffs, 1 hour max at twice base ham. Top end armor should be 50% resist not 90%.


These reductions need to be balanced by dropping ham on most MOBs in the game.

Also fix the professions, pistoleer is still messed up badly. No need in game for squad leader orcreature handler at this time.


Combat rewrite to top of fix list, please.



Ahazi - Hunt Dark - MCH, MP, CL80, Colonel, FS
Bria - Mosul - TKM, MS, CL80, Sergeant, FS
Gorath - Azurn - NC, CL76, Staff Sergeant
Sepen
Wed Aug 25, 2004 10:11 am
#19

No, buffing isn't ruining gameplay.


Cheers,

Martek
Ryche_Mykola
Wed Aug 25, 2004 11:27 am
#20






chopper49 wrote:

Short answer is yes, but you also need to include armor ruining the game. Best armor

should be the rebel/imperial faction armor, not 90% resists sliced krayt composite.





Shouldn't the devs make faction armor craftable and the same stats as composite then?


The armorsmiths have been asking for this for over a year.


Also, Nerfing doesn't actually fix anything, it usually ends up breaking everything. The reason why creatures are so easy right now has to do with the big Creature Handler Nerf a while ago where they removed medium armor and dropped all the creature resists.





Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
TucoK
Wed Aug 25, 2004 1:48 pm
#21

i dont know about you guys but i think what could be done to get players to group up ...is to do away with imps vs reb on the pvp side...what i mean is to have all players be rebel (with different allignment for the pvp) and soe be the imperial forces.....that way we all could have a common goal,,, kick some soe butt!!! soe could drop in a force say 50 or so on a town and start wreaking havok.. that way we would be forced to ban together to save a town or camp

seems the only time i get pvp is when i do missions and someone shoots me from the bluff or hidden away as to shoot me when i least expect it or when my ham is so low ....i just think there is a better way to make the game more enjoyable ...i am getting tired of getting it in the butt-hind .....this way buffing wouldn't hurt and i am sure soe would come up with some pretty tough ambres to deal with buffing...i think it would make the game better for the roleplayers and timid type (shy) people.. then the ranking system would play a better role in this type senerio... us vs them ......may the force be with you ...2 cents worth
fallingdown
Wed Aug 25, 2004 3:51 pm
#22

I honestly feel sorry for the devs because no matter how they do the combat revamp, it's going to get ugly and peole are going to quit. You cannot give everyone god mode in the form of buffs and armor, allow them to blow through 95% of the game's content and then take it all away. You just can't. Once you've seen the bright lights of the big city, there is no going back to the country. One day your soloing on an adventure planet, the next you have to group up to kill MOBS you haven't had to worry about in months. No one is going to put up with it.

In order for the rebalance to work, SOE will need to balance the combat system AND add new content at the lower levels. They can't look at this problem in the context of a "new" game. There are no "fresh eyes" left to impress. By the time the revamp hits, SWG will be at least 18 months to 2 years old. They are going to have to do it with an eye on making it fun for the existing player base - which means making it worthwhile for a group that has unlimited money and resources and has seen everything the game has to offer. It's nearly impossible.

If I were SOE, I would tweak combat a little and significantly raise the XP that players get in groups. Then I would put together another expansion pack with gobs of new content at all levels for the ground game along with a more siginificant reworking of the combat system. THat way if you ask people to move back a few squares on the game board at least they'll be looking at new stuff.
RideTheLightning
Wed Aug 25, 2004 4:04 pm
#23

There are alot of things that got out of hand with this game, the Devs totally need better ways of testing this stuff.



_______________________________________
Rebel Captain Mansunus
RadiantX
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ReptileSpit
Wed Aug 25, 2004 4:24 pm
#24






fallingdown wrote:
I honestly feel sorry for the devs because no matter how they do the combat revamp, it's going to get ugly and peole are going to quit. You cannot give everyone god mode in the form of buffs and armor, allow them to blow through 95% of the game's content and then take it all away. You just can't. Once you've seen the bright lights of the big city, there is no going back to the country. One day your soloing on an adventure planet, the next you have to group up to kill MOBS you haven't had to worry about in months. No one is going to put up with it.

In order for the rebalance to work, SOE will need to balance the combat system AND add new content at the lower levels. They can't look at this problem in the context of a "new" game. There are no "fresh eyes" left to impress. By the time the revamp hits, SWG will be at least 18 months to 2 years old. They are going to have to do it with an eye on making it fun for the existing player base - which means making it worthwhile for a group that has unlimited money and resources and has seen everything the game has to offer. It's nearly impossible.

If I were SOE, I would tweak combat a little and significantly raise the XP that players get in groups. Then I would put together another expansion pack with gobs of new content at all levels for the ground game along with a more siginificant reworking of the combat system. THat way if you ask people to move back a few squares on the game board at least they'll be looking at new stuff.






Good ideas. However, I have a feeling that once again SOE will do things half-assed and wind up simply ticking people off that they won't be able to solo half of the things they can now.


This game is referred to as a 'carebear' game by people who play other MMORPGs. It's stupid how easy it is to solo 95% of it's content. You shouldn't have to cripple yourself by not wearing armor or buffs to find any challenge in this game as other people suggest. Consequently, the adjustments are coming whether you like it not, as the devs have indicated. But as you said, once you give people the power you can't just yank it out from under them without ticking off a lot of people.

Kniol
Wed Aug 25, 2004 4:28 pm
#25

<<There are alot of things that got out of hand with this game, the Devs totally need better ways of testing this stuff. >>


Yep, like not making you pay to play on Test Center. If a person goes to TC, then their "pay" timer turns off. If they play a character there for a month, they get a month free, either while they're playing, or by earning "Comp Time" which would take care of a month's subscription.


And like letting you transfer an Uber avatar to Test Center to *really* test new stuff! Nobody wants to go there as a complete Newbie to a desolate world with no more than 30 to 50 players on at any time, and they're hard to find because they're holed up in one or two Player Cities per planet. I have been there many times, and have NEVER seen more than two people in any city. It's impossible to get trained, impossible to get buffed, there's no armor or weapons to buy on the bazaars that are worth anything.


If I wanted to start over with a new avatar, I'd do it on a busy server with people all around, and items worth buying, not on a desolate, sparcely populated, poor server.


I joined TC over 6 months ago, and haven't levelled any of the 4 avatars I have there over level 2 in any basic skill. it's not worth it, it's too hard to level, get trained, buffed, all the above.


If they want real testing done, let's have them look at Character Transfer, WITH weapons, armor, credits, powerups, MATERIALS, FACTORIES, HARVESTERSfor the crafters, the works! not just empty skills with nothing to use them with.




Kniol Kiodo
Master Shipwright
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Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
Viluin
Wed Aug 25, 2004 4:34 pm
#26

It's not the buffs thata re ruining the gameplay, armor is, when i was a master fencer i was dueling some armored guy, and with my 400 damage acklays tun baton i actually hit him for 15 damage using one handed hit 3, this just makes it impossible to kill someone. i cannot solo the rancor cave WITH buffs and WITHOUT armor, but i can solo the rancor cave WITHOUT buffs and WITH armor. all the devs have to do is lower the armor resists a bit, so people can't run around playing demi-gods anymore. oh btw: reducing buff times to 1 hour is bad, if your armor resists etc are lowered and you try to kill a krayt dragon it will surely take longer than 1 hour, unless you bring 20 people.
special attack HAM costs can easily be handled, just don't use specials, if you do get in a tight situation eat some ryshcate and spam away.



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Viluin Ulfgrim
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