Game Guides Archive
Thread: New Jedi system, old system in a much worse package
Sandsifter wrote:
I can still post until the 21st for your info.
Secondly, I never whined about the new jedi system being too hard. Please read over again.... my point is its still a grind that anyone can do. It should have been a series of epic quests. Quests are too hard and require writers with imagination, something most analytical progammers lack. There's no imagination or immersion factor with xp grinds. My 4 yr old daughter could think up a better system than this.
For those that recall from launch, it was always assumed that getting jedi was a quest of some srt. When devs announced the revamp, we all assumed that meant finally making it a quest. This is just a pathetic attempt to keep us playing. A quest is what we want, not this grind junk.
Pretty obvious what publish 10 is, a response to the backlash from combat revamp delay. Also it keep sus playing out of curiousity until JTL comes out. Im not falling for it anymore. The rest of you can remain suckers. I'll be in the background laughing wispering I told yu so (although I cant post that) in a few months when everyone screams that JTL is buggy.
Everything is a "grind" if you choose to see it that way. Back before everyone was obsessed with mastering three professions a day, it didn't matter how much XP you could make per kill, per hour, per minute. You killed things while hanging out with your friends and BSing and having fun, and when you had enough to get a box, you got a box. The previous Jedi unlocking system is what set people's minds toward how fast they could blow through the game, how many quenkers per hour they could kill, how many professions they could grind. And that's what everyone was doing. No one was playing, everyone was too busy grinding.
The new unlocking system isa major step in the right direction for this game, providing something to do that doesn't involve pulling repetetive missions off a terminal or organizing half your guild to be killed in 30 seconds in the latest hardcore cave. If you choose to play it and view it as a grind, that's all it'll ever be. In a game as massive in scope as this, it's next to impossible to progress skills through anything but repetetive action. If skill advancement was all based on the solution of a series of quests, walkthroughs would be up within a day and people would be mastering professions in hours. If it comes down to that, they may as well include character builder terminals on live.
To be perfectly honest, I've lost all interest in running missions, have never been interested in being a Jedi, and have little time to wait in line all day for buffs to participate in the dungeons or much PvP. But I'm not on here spouting off about how I'm fed up and quitting. I got a year of enjoyment out of this game, am excited for the changes coming in the next month, and will be sticking my head in fairly regularly to see what's going on lately. I'm sorry you didn't and don't enjoy the game, but these kinds of posts solve nothing and only create more bull**edit** unrest and flaming back and forth. It's utterly ridiculous. If you're done with the game, move on to another one instead of coming back as a troll.