Game Guides Archive

Thread: -ignore-

Queleri
Mon Aug 01, 2005 1:01 pm
#14






MsNiL wrote:

Dabblers, vampires, munchkinsand parasites...

They attack your lifesupport and suck it dry. Once it's nerfed they simply move on to another "host", feeding their needs until thoose abilities are nerfed as well.


We have all right to be truly scared of dabblers. All oldtimers know perfectly what it means when someone suddenly start to drain dabble in one of your favorite skillines. It's the next skilline to be nerfed. No skillset are healthy enough to survive them... no time in history have a master been compensated for a nerf caused by dabblers...


4000 Enhancer have almost no life left... 4000 healer was a juicebag... 0400 Wielder is almost drained now... 0004 was a snack treat...


What next will the dabblers sink their teeth in... who will be the next pray... 0400 Enhancer? 0040 Defender?


We have all right to fear the dabblers. They are our greatest enemy.







The problem is SOE forces us to dabble, we're given more SP then two profession masters can use up so are left to dabble with the remaining. Until they change these requirements this will continue to happen. It's very sad.


Of course the community constantly yelling and asking for Nerf's because they don't dabble in that particular skill doesn't help. If we could just shut our mouth and live with the fact that oh Jedi X can heal for 1500 because he dabbles in healing and Jedi Z can cloak beacuse he dabbles in power so all and all I can accept getting sucker punched because I can just heal it and then we're even and move on it would help as well.





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Katalisha
Mon Aug 01, 2005 1:08 pm
#15






MsNiL wrote:





Katalisha wrote:
You think you've seen nerfing? I was a 4444 Guardian, unless you've taken that fall, you don't know what nerfing is.
If you don't like the fact that people can hybridize templates - WoW is ------> over there - class system FTW. /shrug




There is a great difference between being a jack of all trades, and master of everything that works.


All dabbler's does is to pick up whatever works at the moment, and when it stop to work they move on, never supporting what's broken to be fixed.


It's the quick and dirty way to power.






Again, you're just making sweeping generalizations about people you've never even met just based on the actions of a small group of people. It's attitudes like this that make all Jedi so hated by everyone - because a small group of Jedi go around acting like retards and some noob starts posting on the board about how all Jedi are arrogant, stuck up elitists.



Katalisha Sagio ~ Elder Jedi Guardian, Master Politician, Rebel Pilot

Nikilishia Sagio ~ Master Shipwright, Pirate Scum - Custom Orders Welcome

Lishia Meran ~ Dancing the night away, as it's the only fun left on the ground!

antares_Kauri
Mon Aug 01, 2005 1:09 pm
#16



Queleri wrote:


The problem is SOE forces us to dabble, we're given more SP then two profession masters can use up so are left to dabble with the remaining. Until they change these requirements this will continue to happen. It's very sad.

Of course the community constantly yelling and asking for Nerf's because they don't dabble in that particular skill doesn't help. If we could just shut our mouth and live with the fact that oh Jedi X can heal for 1500 because he dabbles in healing and Jedi Z can cloak beacuse he dabbles in power so all and all I can accept getting sucker punched because I can just heal it and then we're even and move on it would help as well.




If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.

antares



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Farenheit
Mon Aug 01, 2005 1:12 pm
#17


The vampire is the one worried about what others do with their toon.

The vampire is the one saying "I have mine, go ahead an nerf others"

The vampire is the one calling for nerfs on things that does not trouble them, because they have "something better"


The vampire here is the one having an issue with a mechanic in this game that is not only intended, but encouraged. If you cannot handle the heat, get out of the fire!


Yes mrsnil, that is you.. You have gone too far this time.... You sir or ma'am or what ever you are, are the problem here, not the "vampires" errrr dabblers.


Elitest Jedi suck. Worry about your toon, I'll worry about mine.



1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
RoastBeef
Mon Aug 01, 2005 1:14 pm
#18

msnil, usually i like your posts, but this one, i don't understand at all.


skills are nerfed because crybaby nubs who have never, and will never, be good at pvp whine when they get beat. it only takes one good thrashing by someone who knows their template to send the nub, jedi or non-jedi, to the boards to start a movement. and like-minded nubs jump on and /sign. and better yet, other nubs come up with crazier ideas/nerfs for whatever profession they can't beat.


if you like to pvp solo, switch your template. your role is support, and that's how you like to play, correct? so why do you care about who dabbles?


i was mls/mp/4004 heal pre-cu. i switched to mls/menh/4400 heal after cu. with my token respec, i switched to mls/2040 def/3404 enh/4000 heal. why? because i love to run around solo.


not every dabbler cries nerf, there are just certain skills you need to compete in 1v1 against the good pvpers.


dabblers are not the problem, the no skill nubs are. and you're starting to sound like one of the latter.





Orryko Dayrunner
Jedi Knight


Chiirkalla
EIM
MsNiL
Mon Aug 01, 2005 1:15 pm
#19





antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.



This is Star Wars.

I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.

If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
RoastBeef
Mon Aug 01, 2005 1:19 pm
#20






MsNiL wrote:





antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.



This is Star Wars.

I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.

If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.







this is what you should have said as your first post, because i agree with you. they need to encourage double masteries by making the master box worth it. most people will dabble and take cloak, armor, aura, etc...because as i said above, they are necessary pvp skills.


it's up to the devs to change it. don't knock the players for playing in their system





Orryko Dayrunner
Jedi Knight


Chiirkalla
EIM
Farenheit
Mon Aug 01, 2005 1:20 pm
#21






MsNiL wrote:





antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.



This is Star Wars.

I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.

If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.







I would argue that luke, Darth , obiwon and even Yoda were dabblers in one way or another.


You argue a dabbler should not be as powerful as a master ? They are not.... Lower force costs usually hit a dabbler fairly hard compared to dual masters.


If you want to make that arguement any how, it's instantly moot.. Going by that arguement, regular non jedi toons should have no chance in hell of even beating a padawan, but guess what? Some can give a full template Elitest dual mastery jedi such as yourself a run. Deal with it or quit the game.





1) Nerfed by the CU - Annoyed

2) SWG destroyed by the NGE - Pisssed

3) Cancellation to nerf the dev's pay check, priceless!!
GaZZacK
Mon Aug 01, 2005 1:23 pm
#22

Umm, last time I checked, you can't be triple mastery so everyone is a dabbler. So quiet, you want to rant about fotms not dabblers.



Gazz Zack - Jedi
Malachii Darkstar - Pikedood
Ha'leh Norvin - Dancer
truewildman
Mon Aug 01, 2005 1:23 pm
#23






MsNiL wrote:





antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.



This is Star Wars.

I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.

If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.







And right here MsNiL completely contradicts herself. She hates that certain powerful skills are getting "nerfed", yet she supports anything that prevents FOTM's, as all "balances" (read by MsNiL as "nerfs") have done just that, prevent FOTM's.


Do you even know what you're talking about, ma'am?







Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
antares_Kauri
Mon Aug 01, 2005 1:23 pm
#24



RoastBeef wrote:


MsNiL wrote:

antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.

This is Star Wars.
I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.
If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.



this is what you should have said as your first post, because i agree with you. they need to encourage double masteries by making the master box worth it. most people will dabble and take cloak, armor, aura, etc...because as i said above, they are necessary pvp skills.
it's up to the devs to change it. don't knock the players for playing in their system



Agreed. The original post is just chaotic insanity. The root of the problem is that some things give too much effectiveness for what they give up, i.e. force pools, etc.

antares



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
MsNiL
Mon Aug 01, 2005 1:24 pm
#25





RoastBeef wrote:





MsNiL wrote:





antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.



This is Star Wars.

I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.

If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.



this is what you should have said as your first post, because i agree with you. they need to encourage double masteries by making the master box worth it. most people will dabble and take cloak, armor, aura, etc...because as i said above, they are necessary pvp skills.


it's up to the devs to change it. don't knock the players for playing in their system




I have cooled down and changed the initial post.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
HOBBBY
Mon Aug 01, 2005 1:28 pm
#26

Too true MsNiL lol sad but true like a locust moving from profession to profession. I like your idea about moving an advanced skill of each skill in the lower trees to the master box, itwouldnt have to be a dramatic improvement over the other skills but enough to make masteries more worth while.

Message Edited by HOBBBY on 08-01-2005 01:32 PM






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