Game Guides Archive
Thread: -ignore-
MsNiL wrote:
Dabblers, vampires, munchkinsand parasites...
They attack your lifesupport and suck it dry. Once it's nerfed they simply move on to another "host", feeding their needs until thoose abilities are nerfed as well.
We have all right to be truly scared of dabblers. All oldtimers know perfectly what it means when someone suddenly start todraindabble in one of your favorite skillines. It's the next skilline to be nerfed. No skillset are healthy enough to survive them... no time in history have a master been compensated for a nerf caused by dabblers...
4000 Enhancer have almost no life left... 4000 healer was a juicebag... 0400 Wielder is almost drained now... 0004 was a snack treat...
What next will the dabblers sink their teeth in... who will be the next pray... 0400 Enhancer? 0040 Defender?
We have all right to fear the dabblers. They are our greatest enemy.
The problem is SOE forces us to dabble, we're given more SP then two profession masters can use up so are left to dabble with the remaining. Until they change these requirements this will continue to happen. It's very sad.
Of course the community constantly yelling and asking for Nerf's because they don't dabble in that particular skill doesn't help. If we could just shut our mouth and live with the fact that oh Jedi X can heal for 1500 because he dabbles in healing and Jedi Z can cloak beacuse he dabbles in power so all and all I can accept getting sucker punched because I can just heal it and then we're even and move on it would help as well.
MsNiL wrote:
There is a great difference between being a jack of all trades, and master of everything that works.
Katalisha wrote:
You think you've seen nerfing? I was a 4444 Guardian, unless you've taken that fall, you don't know what nerfing is.
If you don't like the fact that people can hybridize templates - WoW is ------> over there - class system FTW. /shrug
All dabbler's does is to pick up whatever works at the moment, and when it stop to work they move on, never supporting what's broken to be fixed.
It's the quick and dirty way to power.
Again, you're just making sweeping generalizations about people you've never even met just based on the actions of a small group of people. It's attitudes like this that make all Jedi so hated by everyone - because a small group of Jedi go around acting like retards and some noob starts posting on the board about how all Jedi are arrogant, stuck up elitists.
Queleri wrote:
The problem is SOE forces us to dabble, we're given more SP then two profession masters can use up so are left to dabble with the remaining. Until they change these requirements this will continue to happen. It's very sad.Of course the community constantly yelling and asking for Nerf's because they don't dabble in that particular skill doesn't help. If we could just shut our mouth and live with the fact that oh Jedi X can heal for 1500 because he dabbles in healing and Jedi Z can cloak beacuse he dabbles in power so all and all I can accept getting sucker punched because I can just heal it and then we're even and move on it would help as well.
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.
antares
This is Star Wars.
antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.
MsNiL wrote:
This is Star Wars.
antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.
I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.
If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.
this is what you should have said as your first post, because i agree with you. they need to encourage double masteries by making the master box worth it. most people will dabble and take cloak, armor, aura, etc...because as i said above, they are necessary pvp skills.
MsNiL wrote:
This is Star Wars.
antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.
I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.
If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.
I would argue that luke, Darth , obiwon and even Yoda were dabblers in one way or another.
You argue a dabbler should not be as powerful as a master ? They are not.... Lower force costs usually hit a dabbler fairly hard compared to dual masters.
If you want to make that arguement any how, it's instantly moot.. Going by that arguement, regular non jedi toons should have no chance in hell of even beating a padawan, but guess what? Some can give a full template Elitest dual mastery jedi such as yourself a run. Deal with it or quit the game.
MsNiL wrote:
This is Star Wars.
antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.
I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.
If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.
And right here MsNiL completely contradicts herself. She hates that certain powerful skills are getting "nerfed", yet she supports anything that prevents FOTM's, as all "balances" (read by MsNiL as "nerfs") have done just that, prevent FOTM's.
Do you even know what you're talking about, ma'am?
RoastBeef wrote:
MsNiL wrote:
This is Star Wars.
antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.
I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.
this is what you should have said as your first post, because i agree with you. they need to encourage double masteries by making the master box worth it. most people will dabble and take cloak, armor, aura, etc...because as i said above, they are necessary pvp skills.it's up to the devs to change it. don't knock the players for playing in their system
Agreed. The original post is just chaotic insanity. The root of the problem is that some things give too much effectiveness for what they give up, i.e. force pools, etc.
antares
I have cooled down and changed the initial post.
RoastBeef wrote:
MsNiL wrote:
This is Star Wars.
antares_Kauri wrote:
If you want a class-based game, there are plenty of other games to go to. Dabbling gives this game the freedom that others don't have. The problem is not people taking up just a portion of powers to get cloak. That's an advantage this game gives. The problem is if cloak is misused or provides a majority of the power/effectiveness available to the mastery. And if that's the case, whose fault is that? The devs.
I do not care whatever system it is, but i'll take anything that do not support Flavor of the Month template's.
If you pay 25% of a profession you shouldnt get as powerful abilities as a master. A Jack of all Trades kind of character is supposed to be powerful in variety, not by replacing specialized masters in their specialized field.
this is what you should have said as your first post, because i agree with you. they need to encourage double masteries by making the master box worth it. most people will dabble and take cloak, armor, aura, etc...because as i said above, they are necessary pvp skills.
it's up to the devs to change it. don't knock the players for playing in their system
Message Edited by HOBBBY on 08-01-2005 01:32 PM