Game Guides Archive

Thread: Guide To Modding the Music in SWG (and how it does not violate the EULA)

Liamo
Fri Jul 15, 2005 6:32 am
#222






UltimateJason wrote:
i see...i thought you needed some program to do that. So I can just "Copy" and rename it to MP3, and "Copy" again to whatever music code I need?




Try playing it after renaming it first. It's been ages since I've done it. if that doesn't work, Google an MP3 converter



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
UltimateJason
Fri Jul 15, 2005 1:34 pm
#223

OMG it works! at leat the login Force Commander Music...havent tested Mortal Kombat Comabt or Space Blow Me Away M3U.




PJason - Elder Bounty Hunter P
That's right - my JSF shoots LIGHTSABERS!
OMeta-Jason Soulcrusher - Jedi Master O
Has successfully taken over STORM Firebase Ultima!

UltimateJason
Fri Jul 15, 2005 7:33 pm
#224

damn. for some reason the mortal kombat mp3s dont work, and i renamed them just as the guide says for combat music, all 12 times.




PJason - Elder Bounty Hunter P
That's right - my JSF shoots LIGHTSABERS!
OMeta-Jason Soulcrusher - Jedi Master O
Has successfully taken over STORM Firebase Ultima!

ImpCaptainNelin
Fri Jul 15, 2005 8:15 pm
#225

wow we have just spotted a rare constructive post everyone come take a look! good info man



Darren Darkrott- Cancelled
Darrenn Darkrott- Cancelled
If you cant figure out why... look back on a year ago.
Liamo
Fri Jul 15, 2005 8:26 pm
#226

I think the the Cu has changed some things with the combat music. Mine works every now and again but not as consistently.






I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Aeleb
Sat Jul 16, 2005 3:34 pm
#227

too funny



Any bids that I win please "offer" my winnings on my vendors on tat at 5245 -3363 in sand city.

UltimateJason
Mon Jul 18, 2005 9:12 am
#228

Bump




PJason - Elder Bounty Hunter P
That's right - my JSF shoots LIGHTSABERS!
OMeta-Jason Soulcrusher - Jedi Master O
Has successfully taken over STORM Firebase Ultima!

UltimateJason
Tue Jul 19, 2005 1:34 pm
#229

Sorry for the infesting of this post...but I renamed ALL the combat music as it said in the same folder as my startup music. My startup music works, my mortal kombat combat music does not. And I renamed all 12 _lp files! Maybe its the fact that my game is in a different drive other than C drive?




PJason - Elder Bounty Hunter P
That's right - my JSF shoots LIGHTSABERS!
OMeta-Jason Soulcrusher - Jedi Master O
Has successfully taken over STORM Firebase Ultima!

Liamo
Wed Jul 20, 2005 1:10 am
#230






UltimateJason wrote:
Sorry for the infesting of this post...but I renamed ALL the combat music as it said in the same folder as my startup music. My startup music works, my mortal kombat combat music does not. And I renamed all 12 _lp files! Maybe its the fact that my game is in a different drive other than C drive?






Hey, keep the questions coming until we get you all set


Anyway, I'm not sure what you mean by "renamed all 12_lp files" Yuo need to have at least 3 files for combat music the _vict etc ones described in the beginning.

Having it in a different drive should be no issues-mine is on my E-drive.

Also, I know some of the combat music was affected by the CU so that may be an issue we're having too.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
UltimateJason
Wed Jul 20, 2005 5:44 am
#231


Key:
vict - played upon your victory
lp - played during combat
def - played upon incapacitation
death - played upon deathblow


mus_player_v_player_a_vict
mus_player_v_player_a_lp
mus_player_v_player_a_def
mus_player_v_player_a_death


mus_player_v_npc_a_vict
mus_player_v_npc_a_lp
mus_player_v_npc_a_def
mus_player_v_npc_a_death


mus_player_v_creat_a_vict
mus_player_v_creat_a_lp
mus_player_v_creat_a_def
mus_player_v_creat_a_death


Old Combat Music (a b and c):
mus_combat_a_lp
mus_combat_a_vict
mus_combat_a_def
mus_combat_a_death


All things enlarged are what I changed. I also changed the letters too...like _a_, _b_, etc...


And I know my mortal kombat is an mp3...




PJason - Elder Bounty Hunter P
That's right - my JSF shoots LIGHTSABERS!
OMeta-Jason Soulcrusher - Jedi Master O
Has successfully taken over STORM Firebase Ultima!

Liamo
Wed Jul 20, 2005 11:43 am
#232






UltimateJason wrote:


Key:
vict - played upon your victory
lp - played during combat
def - played upon incapacitation
death - played upon deathblow


mus_player_v_player_a_vict
mus_player_v_player_a_lp
mus_player_v_player_a_def
mus_player_v_player_a_death


mus_player_v_npc_a_vict
mus_player_v_npc_a_lp
mus_player_v_npc_a_def
mus_player_v_npc_a_death


mus_player_v_creat_a_vict
mus_player_v_creat_a_lp
mus_player_v_creat_a_def
mus_player_v_creat_a_death


Old Combat Music (a b and c):
mus_combat_a_lp
mus_combat_a_vict
mus_combat_a_def
mus_combat_a_death


All things enlarged are what I changed. I also changed the letters too...like _a_, _b_, etc...


And I know my mortal kombat is an mp3...






well, keep them all the _a ones....as long as they are in the new "Music" folder that you created, it shoudl play sometimes at least.

I'm really thinking it relates more to the CU than anything you did wrong.

The person that started this thread, Tako, may have an idea if he/sheis still around.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
UltimateJason
Wed Jul 20, 2005 1:50 pm
#233

So i dont have to name them like...say...mus_player_v_player_b_lp, mus_player_v_player_a_lp only bui instead name them _vict, _def, and _death?




PJason - Elder Bounty Hunter P
That's right - my JSF shoots LIGHTSABERS!
OMeta-Jason Soulcrusher - Jedi Master O
Has successfully taken over STORM Firebase Ultima!

Liamo
Wed Jul 20, 2005 1:58 pm
#234






UltimateJason wrote:
So i dont have to name them like...say...mus_player_v_player_b_lp, mus_player_v_player_a_lp only bui instead name them _vict, _def, and _death?






You know what, you're right in the ways you originally did it. Ignore me lol. The reaon it must not be working is the CU and I just noticed something, since I'm a crafter, my experience with combat music, post CU has been very limited.


I don't think the combat music can be changed now, but I could be wrong. I don't quite understand how to extract and read the .tre files so if anyone knows the new combat music names, it would help a lot of us.





I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Page 18 of 23