Game Guides Archive
Thread: Friday Feature August 12th House Packup Guide
Thunderheart wrote:
I agree. We've passed along the info in the hopes that this might be included in the future.
Goodness. Does this imply that you're just a two-way messenger, and you're not in the loop any more than the players or correspondents are? Dear goodness.
I sure would like to know how the SWG team is organized and who is doing what, responsible for what, and accountable for what - although I'm sure that is a moving target. Someone must know what the heck is going on around here other than us lab rats swimmingin this corporate focus group that we call "Forums."
As a corporate lab rat, I'll cast a spitball on the ceiling and see if it sticks..., "any word on when the gui Options bug that just got that causes settings to reset on each login (after every crash) will be fixed?"
Thunderheart wrote:
Mirkwoods wrote:
EricAD wrote:
wow this is an awesome feature.... To bad it does work with guild halls. Ive been wanting to moving mine for a while and was actually looking forward to this feature but SOE sure proved me wrongdoesn't work on the one type structure I need to move. Guess ill start moving my items out one by one like before.
It only works on player houses. No other buildings can be packed up at this time.
Gotta admit that it'd be nice though.
I agree. We've passed along the info in the hopes that this might be included in the future.
Does this imply that when Mirkwoods talks, the people that you pass things along to are more likely to listen?
This seems very unlikely to me, but it's the way that I have always thought that it should be.
Perhaps you should go back through my older posts to find other ideas to pass along to the people whom things get passed along to. ![]()
Thunderheart wrote:
Mirkwoods wrote:
EricAD wrote:
wow this is an awesome feature.... To bad it does work with guild halls. Ive been wanting to moving mine for a while and was actually looking forward to this feature but SOE sure proved me wrongdoesn't work on the one type structure I need to move. Guess ill start moving my items out one by one like before.
It only works on player houses. No other buildings can be packed up at this time.
Gotta admit that it'd be nice though.
I agree. We've passed along the info in the hopes that this might be included in the future.
01201986 wrote:
Thunderheart wrote:
Mirkwoods wrote:
EricAD wrote:
wow this is an awesome feature.... To bad it does work with guild halls. Ive been wanting to moving mine for a while and was actually looking forward to this feature but SOE sure proved me wrongdoesn't work on the one type structure I need to move. Guess ill start moving my items out one by one like before.
It only works on player houses. No other buildings can be packed up at this time.
Gotta admit that it'd be nice though.
I agree. We've passed along the info in the hopes that this might be included in the future.
Out of pure curiosty... how soon might this future be? And also out of curiosity, why weren't guild halls included to begin with?
I imagine its due to the guild terminals in the guild halls affecting way they run.
I must say that i am sorely disappointed that cantinas were not included. I have a kickass cantina that is fully decorated and it took me days to do it. it has been sitting in the middle of nowhere on Talus on the spot of a now defunct player city since I do not have the heart to pick up everything and move it.
Cantinas do not have weird guild terminals like guild halls, all they have is a profession requirement, just like med centers. I really do not see why these simple structures could not be packed up.
And how about poor crafters who need to move but have an army of factories all full of items in both hoppers?? I'm sure it would be simple to packup a factory provided it is not running.
Ah, but guild hall terminals arent that big a deal. You can set up a guild, take down any halls you have associated with it, and the guild will still exist. You just cant perform any of the guild terminal functions without a hall of course.
cloudwalker1 wrote:
01201986 wrote:
Thunderheart wrote: I agree. We've passed along the info in the hopes that this might be included in the future.
Out of pure curiosty... how soon might this future be? And also out of curiosity, why weren't guild halls included to begin with?
I imagine its due to the guild terminals in the guild halls affecting way they run.
I have a question. My city have a X-Wing. I wonder is there any plan to allow the X-Wing planted at the city to be pack-up and relocated to another city. Thank you.