Game Guides Archive

Thread: Friday Feature August 12th House Packup Guide

Crizis
Thu Sep 08, 2005 4:41 pm
#170






Thunderheart wrote:

I agree. We've passed along the info in the hopes that this might be included in the future.





Goodness. Does this imply that you're just a two-way messenger, and you're not in the loop any more than the players or correspondents are? Dear goodness.


I sure would like to know how the SWG team is organized and who is doing what, responsible for what, and accountable for what - although I'm sure that is a moving target. Someone must know what the heck is going on around here other than us lab rats swimmingin this corporate focus group that we call "Forums."


As a corporate lab rat, I'll cast a spitball on the ceiling and see if it sticks..., "any word on when the gui Options bug that just got that causes settings to reset on each login (after every crash) will be fixed?"




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Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
Mirkwoods
Thu Sep 08, 2005 4:49 pm
#171






Thunderheart wrote:





Mirkwoods wrote:





EricAD wrote:
wow this is an awesome feature.... To bad it does work with guild halls. Ive been wanting to moving mine for a while and was actually looking forward to this feature but SOE sure proved me wrong doesn't work on the one type structure I need to move. Guess ill start moving my items out one by one like before.






It only works on player houses. No other buildings can be packed up at this time.


Gotta admit that it'd be nice though.





I agree. We've passed along the info in the hopes that this might be included in the future.










Does this imply that when Mirkwoods talks, the people that you pass things along to are more likely to listen?


This seems very unlikely to me, but it's the way that I have always thought that it should be.


Perhaps you should go back through my older posts to find other ideas to pass along to the people whom things get passed along to.


Thanks for the DEV response, TH. It's my third, and it makes my job of hanging out in the forums and spouting off about things seem a little more worthwhile.


If only I could get paid for it...



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Saratoga
Thu Sep 08, 2005 7:59 pm
#172

would really help the crafters ifwe could pack factories



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01201986
Thu Sep 08, 2005 9:30 pm
#173






Thunderheart wrote:





Mirkwoods wrote:





EricAD wrote:
wow this is an awesome feature.... To bad it does work with guild halls. Ive been wanting to moving mine for a while and was actually looking forward to this feature but SOE sure proved me wrong doesn't work on the one type structure I need to move. Guess ill start moving my items out one by one like before.






It only works on player houses. No other buildings can be packed up at this time.


Gotta admit that it'd be nice though.






I agree. We've passed along the info in the hopes that this might be included in the future.






Out of pure curiosty... how soon might this future be? And also out of curiosity, why weren't guild halls included to begin with?



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cloudwalker1
Fri Sep 09, 2005 3:04 am
#174






01201986 wrote:






Thunderheart wrote:





Mirkwoods wrote:





EricAD wrote:
wow this is an awesome feature.... To bad it does work with guild halls. Ive been wanting to moving mine for a while and was actually looking forward to this feature but SOE sure proved me wrong doesn't work on the one type structure I need to move. Guess ill start moving my items out one by one like before.






It only works on player houses. No other buildings can be packed up at this time.


Gotta admit that it'd be nice though.






I agree. We've passed along the info in the hopes that this might be included in the future.






Out of pure curiosty... how soon might this future be? And also out of curiosity, why weren't guild halls included to begin with?





I imagine its due to the guild terminals in the guild halls affecting way they run.





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Nastypope
Fri Sep 09, 2005 4:15 am
#175

Must say I am shocked this worked with Soe track record I thought for sure they be post after post of lost housing and items.



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ActiveNick
Fri Sep 09, 2005 6:26 am
#176

I must say that i am sorely disappointed that cantinas were not included. I have a kickass cantina that is fully decorated and it took me days to do it. it has been sitting in the middle of nowhere on Talus on the spot of a now defunct player city since I do not have the heart to pick up everything and move it.


Cantinas do not have weird guild terminals like guild halls, all they have is a profession requirement, just like med centers. I really do not see why these simple structures could not be packed up.


And how about poor crafters who need to move but have an army of factories all full of items in both hoppers?? I'm sure it would be simple to packup a factory provided it is not running.






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Naded
Fri Sep 09, 2005 7:05 am
#177

hell, I moved a Tatoonie small house and the ground swallowed it up to the dome of its roof. bug tickets have YET to be answered.



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01201986
Fri Sep 09, 2005 8:08 am
#178






cloudwalker1 wrote:





01201986 wrote:






Thunderheart wrote: I agree. We've passed along the info in the hopes that this might be included in the future.





Out of pure curiosty... how soon might this future be? And also out of curiosity, why weren't guild halls included to begin with?





I imagine its due to the guild terminals in the guild halls affecting way they run.




Ah, but guild hall terminals arent that big a deal. You can set up a guild, take down any halls you have associated with it, and the guild will still exist. You just cant perform any of the guild terminal functions without a hall of course.




____________________________________________
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In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

Ogeda
Mon Sep 12, 2005 4:06 am
#179

Thunderheart. Not sure this is the right thread.

I have a question. My city have a X-Wing. I wonder is there any plan to allow the X-Wing planted at the city to be pack-up and relocated to another city. Thank you.



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