Game Guides Archive

Thread: The Complete Guide To Death Watch Bunker {updated 10/29/05}

sicth
Fri Sep 16, 2005 6:18 am
#170

can someone be more specific than this:
Once all the items are in the droid the MDE waits 30 seconds to start the first of two processes from the Mandalorian Forge next to the droid. Access the terminal, and select Continue when you get a popup message. Then you again wait 30 seconds to activate the next process. Access the terminal and select Continue once more. After another 5 seconds, the crafting is complete, and the schematic for the armor is placed in your inventory.

i'll write what i understand and please correct me.

1) put alum minerals(for example) onto droid.
2) put the rest parts onto droid.
3) wait 30 secs or more.
4) access to forge.
5) you'll get a popup after accessing forge select continue right away.
6) wait 30 secs or more
7) access to forge.
8) you'll get a popup after accessing forge select continue right away. and press complete.
9) done.

i'm confused a little when i look these screenshots:
after he puts all the components onto droid
after accessing forge, he got a popup
did he wait 30 secs on that screen to select "Continue". because if you look chat log, i understand that if you wont access to forge in 30 secs after putting the whole components, the process(crafting?) will shutdown.

may be i didn't understand because of my english knowledge. i just want to be make sure before going there.
thanks in advance.



evil.is in.me
Ejai
Sat Sep 17, 2005 7:02 am
#171






sicth wrote:
can someone be more specific than this:
Once all the items are in the droid the MDE waits 30 seconds to start the first of two processes from the Mandalorian Forge next to the droid. Access the terminal, and select Continue when you get a popup message. Then you again wait 30 seconds to activate the next process. Access the terminal and select Continue once more. After another 5 seconds, the crafting is complete, and the schematic for the armor is placed in your inventory.

i'll write what i understand and please correct me.

1) put alum minerals(for example) onto droid.
2) put the rest parts onto droid.
3) wait 30 secs or more.
4) access to forge.
5) you'll get a popup after accessing forge select continue right away.
6) wait 30 secs or more
7) access to forge.
8) you'll get a popup after accessing forge select continue right away. and press complete.
9) done.

i'm confused a little when i look these screenshots:
after he puts all the components onto droid
after accessing forge, he got a popup
did he wait 30 secs on that screen to select "Continue". because if you look chat log, i understand that if you wont access to forge in 30 secs after putting the whole components, the process(crafting?) will shutdown.

may be i didn't understand because of my english knowledge. i just want to be make sure before going there.
thanks in advance.




You drag and drop the 6 parts onto the forge droid - the order you do so does not matter at all. At that point, you can begin double-clicking the terminal... and you will get system messages saying "not ready". After about 30 seconds, instead of the"not ready" message, it will pop up the window (like your screen capture) with the option to "Continue". You select Continue, and again begin double clicking. After about 30 seconds more, another pop-up window is activated with the option to "Complete". You select Complete, and then about10 seconds later it will give you the system message that the jetpack has been placed in your inventory and warp the crafter and anyone grouped with him/her back to the surface outside of the bunker with the jetpack in your inventory.


So... you don't have to sit there and do nothing while you "wait"... rather, you can continue to double click the terminal in anticipation of the "Continue" and "Complete" windows. That alleviates the need to watch the clock or try to keep track of time, and ensures you are executing the crafting process as quickly as the system will allow.


Good luck!

Message Edited by Ejai on 09-17-2005 10:04 AM




The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Dackrendarck
Sat Sep 17, 2005 4:52 pm
#172






pussycat wrote:





DFazin wrote:


About the Binary Liquids and the Liquid Protective coating, they only drop from Deathwatch not Black Sun in the DWB and have a drop rate of 1%.







The best estimate I've heard is actually 0.01%





my guild estimated it at 1%, we almost always get a drop after we kill 100 of the Death Watch (non spawns).





Dougal
Dark Jedi
Imperial Triple Ace Pilot
...has mastered the Imperial Pilot profession
7th Ranked Badge Hunter on Chillastra

Skuld
Mandolorian Jedi Slayer
"If so powerfull you are, then why do you leave?"

MADMAN69UK
Sat Sep 17, 2005 6:20 pm
#173

I decided to try for a BL and PLC last night.


I found a nice corner with a Wraith on it, and another just up the
corridor that I could pull down down using the corner.


I killed 3 and looted a PLC. I carried on killing until I got to about
12 kills, and a BL dropped.


I'm either very lucky or FS Luck does actually work, or maybe
a bit of both hehe.






=-----------------------------------------------------------------------------------------------=
"Judge me by my size, do you? Hmm? Hmm. And well you
should not. For my ally is the Force, and a powerful ally it is."

Jedi Master Yoda

=-----------------------------------------------------------------------------------------------=

Ineedahandle
Sat Sep 17, 2005 7:06 pm
#174

Question!



Do you need a MDE to move the bomb droid?





Accidents
-Crime- HVTT -Faction-
"Real Men Like Butterflies"

Ejai
Sun Sep 18, 2005 6:02 am
#175






Ineedahandle wrote:

Question!


Do you need a MDE to move the bomb droid?





Nope. Anyone can use the voice commands to move the bomb droid. The key is - nobody else can use Spatial chat while this is happening. Also, you have to let the droid finish moving from one command before issuing the next. I've been meaning to post the commands:


forward 20


right13


detonate


I usually do: "forward 10", "forward 10", "right 10", "right 3". For some reason incriments over 10 sometimes freak the little guy out and he resets to the middle of the room.





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

silentenigma
Mon Sep 19, 2005 12:14 pm
#176

---- ON FRIDAY 23 of September ---


Im going to focus on getting the complete set on that day, Im going to plan this thing alot more than what the guide says, Im going to use the guide as of course a guide. Though with two groups, and lots of help. Im going to get the whole set of Mandalorian Armor. Once I do, Im going to post it here. Im going all out to get this armor, Im prepping on thursday and have everyone get a new set of reconor assault armor, have everyone a sliced either laser rifle, or a laser carbine. A sliced DX17 (I think that chrome looking pistol) and the best melee weapon there is. I mean Im going all out, having safety as my first priority, Im going to send the map to everyone whos within the two groups.


Im set and fully ready to go. Next Month your going to see the full set right here on this topic. Presented by us Imperials. From Tarquinas server. Yarr!



Forgiveness is between them and God, its my job to arrange the meeting. -


Ariazi Morj || || Medic Supervisor

Trotsky Kowloon || || Structural Trader


ZarienYage
Thu Sep 22, 2005 5:12 am
#177






I agree. The DWB should NEVER be made any 'easier' in any way. I think it is just right. In fact there a couple places and issues where I think it should be made harder. I am referring to the alum minerals and the foremans quest. I dont think people should be able to farm it every 3 days. But thats just my opinion. With alot of time and alot of patience the DWB can actually become fairly easy.




It is very elitist to say the DWB is fine the way it is. It isn't, and the only people who will defend it, as best as I can tell, are those who don't like to share the fun with others who aren't powerplayers or uber el337. It's the old mentality, "let's defend exclusionism as long as it doesn't exclude me".

Getting alum minerals every 3 days hardly constitutes "farming", it seems very legit in light of the fact that it is needed for the crafting, besides it's not easy for more than one person in a group to work on the foreman's quest at a time, to say the least.

I've enjoyed over 100 DWB runs, have had great success at it in two live servers, and I'm perfectly aware that with the right group it can be relatively easy... and tedious, even, if you don't have the keys in advance. And as much as I like it (and think it's the best thing in the game, professions aside) I am 100% certain that it ought to be turned down a notch, for the sake of the player base at large -- not everyone is a powergamer or an uber-el337ist. So I definitely think the mobs should be brought down a notch, with the exclusion of the bosses and the overlord. I mean, in the sense of movie continuity it's silly that a Jedi can't strike down a BD with one strike and a SBD in two or three. The drop rates, too, should be reexamined, the most sought-after drops are practically impossible to obtain during normal gameplay -- the only folks getting a steady supply of them are those that are farming the DWB (which is practically exploiting).

Bring down the levels in the DWB, make it more accessible to more players who might enjoy it, increase the drop rates a little bit... the devs really need to show the DWB some love; it's one of the best things the game has got going for it. I <3 DWB!




I'm sorry I have to reply to this guy. I just dont understand people like you. First of all SWG cannot be exactly like the movies. I cant stand when people say "But the jedi were killing things in the movies with one whack" You gotta be retarded to compare jedi in a movie to a game character in an mmorpg. Sure lets have jedi in the game killing everything with one whack, np.


Why everything in this game has to easy or accesible to everyone is beyond me. There should be things in this game that are very difficult for a newb or casual player to obtain. The whole purpose of that is to not make the game a friggen nintendo game that a 2 year old can finish in an hour. The DWB is the way it is for a reason. There a players in this game that want someplace to go that is a challenge. Some place that when you complete it you feel a sense of accomplishment and it is also something to work towards. Also it is a place where groups are a neccesity. Thats what SOE wants anyway. More group orientated missions, etc. And btw you dont need to be "uber l33t" to run the DWB. You dont need to have spent 100mil credits on tapes and armor and all the best stuff so you can run the dwb. So yes casual players in a group that know what their doing have the same chances down there that everyone else has.


Please dont try and get them to dumb down this game any further. The CU did a great job of that. We dont need everything in this game to be super easy, that's exactly why games dont last. People get bored and move on since they are not challenged. All I can say is thank god people like you arent working for soe or this game would of been just as bad as the matrix.



Frogmorton76
Fri Sep 23, 2005 12:51 am
#178

First off, just wanted to say great job updating the DWB walkthrough. This guide has been an immense help for us these past two weeks. I just wanted to share some of my thoughts and ideas that have occured to us in our runs...


1) The "in use" message on the crafting room. We started with the assumption that the crafting room could be used only once every 60 minutes. We did get the crafting room is in use message several times. We even got the message once when it was well over an hour since the last pack we crafted (and there weren't any other groups in the DWB at that time). The door is just buggy it seems. Repeatedly trying to open the door has let us unlock at least 50 minutes after the first opening once. So if you get the in use message, just try again in a couple seconds, eventually it will let you in.


2) Paralyze is your friend. Use it and communicate to the group which mobs are paralyzed to make sure they DO NOT attack those mobs. The bunker is definitely possibly with just one group as long as you pull agro intelligently and use paralyze to cut down the number of mobs currently attacking you.


3) Cybernetic Rezzing Arms. Bring them, multiple people if at all possible.Nothing is worse then having to stop the run because your rezzer died (and it happens, it's just a fact of life).


4) See-through targeting. I don't know how many groups take full advantage of this, but our group finds it invaluable. One person in our group is the targeter. His job is to decide in which order we will be killing the mobs. Every other combat toon targets this person and does their attacks. This way you dont have to worry about having half the group attacking different mobs (plus cuts down on people accidently attacking a paralyzed mob).


5) Healing macros. After dying entirely too many times due to healing the wrong person (ie, healing the toon that is currently being attacked by the mob you have targeted instead of healing yourself) I finally got around to making heal self macros. Then I took it one step further. Our group has 2 main tanks (me and a guildie). I made /forceheal self and /forceheal OtherTank macros and keep them in the toolbar. Not positive how useful that is for non-jedi toons, but it has saved our bacon on more then one occasion.


6) The loot bins. A lot of people complain that they only see rebreathers in the coal bins/chests. And unfortuneatly you can not remove rebreathers from the lootable containers. The loot is randomly determined in the bins, if you get there right after the server reset you'll find that there's probably no rebreathers in there. But eventually after looting them for awhile (20 minute timer?) a rebreather will come up. At this point that lootable container is now stuck on rebreather until the next server reset. At least this is how it appears to us after spending a couple days looting in the DWB.


7) The pre CU guide stated that PLCs and BLs were only lootable from Wraiths and had a 1% drop chance. I notice you did remove that from the post CU update, which is good since we looted3 PLCs from a Bloodguard last night (the one that spawns at map point 10). My advice is to loot all bodies, including droids. All the rebreathers we've looted have been from Battle Droids (although someone else in our group said they looted theirs from a Bloodguard or Ghost). And hey, the rebreather isn't necessary, but when your going down there with less then 1 full group the mines areso much easier with them.


8) The respawn timer on the locked doors is definitely 10 minutes. And last night we timed the respawn on the wraiths we were camping and came up with 10 minutes also. But once the third person showed up we figured out a little route that let us loot 2 bins and kill 6 wraiths along with other mobs along the way and it took us just about 10 minutes to complete the route so we had very little down time, although we could only keep that up for so long before we needed a break to keep our sanity lol.


Overall, I think the DWB is perfectly balanced right now. Can one group make it through to the crafting room? Yes. Can one group make it to the crafting room without at least acouple Jedi? Probably, but I wouldn't bet money on it. It's a lot of fun going down with 2 or even 3 full groups...and when that got boring/tedious we've tried to do it with fewer and fewer people. Eventually I'd love to get it done with just 3 people including the crafter. Just not sure how possible that would be since our crafter (poor lvl 5 toon) dies entirely too often for us to use onlyrez arms on him. Realistically, 2 jedi a CM and a crafter should be able to craft a Jetpack as long as they all know exactly what they're doing. But all that matters is that you have fun. And while it is more challenging to get it done with very few people, a lot of times it's just a heck of a lot more fun with lots and lots of people. Now SOE needs to get off their butts and make more dungeons like this (avatar comes close, but I prefer the DWB for a real challenge).


Frogmorton D'Argent


pussycat
Fri Sep 23, 2005 10:06 am
#179



ZarienYage wrote:

I agree. The DWB should NEVER be made any 'easier' in any way. I think it is just right. In fact there a couple places and issues where I think it should be made harder. I am referring to the alum minerals and the foremans quest. I dont think people should be able to farm it every 3 days. But thats just my opinion. With alot of time and alot of patience the DWB can actually become fairly easy.


It is very elitist to say the DWB is fine the way it is. It isn't, and the only people who will defend it, as best as I can tell, are those who don't like to share the fun with others who aren't powerplayers or uber el337. It's the old mentality, "let's defend exclusionism as long as it doesn't exclude me".

Getting alum minerals every 3 days hardly constitutes "farming", it seems very legit in light of the fact that it is needed for the crafting, besides it's not easy for more than one person in a group to work on the foreman's quest at a time, to say the least.

I've enjoyed over 100 DWB runs, have had great success at it in two live servers, and I'm perfectly aware that with the right group it can be relatively easy... and tedious, even, if you don't have the keys in advance. And as much as I like it (and think it's the best thing in the game, professions aside) I am 100% certain that it ought to be turned down a notch, for the sake of the player base at large -- not everyone is a powergamer or an uber-el337ist. So I definitely think the mobs should be brought down a notch, with the exclusion of the bosses and the overlord. I mean, in the sense of movie continuity it's silly that a Jedi can't strike down a BD with one strike and a SBD in two or three. The drop rates, too, should be reexamined, the most sought-after drops are practically impossible to obtain during normal gameplay -- the only folks getting a steady supply of them are those that are farming the DWB (which is practically exploiting).

Bring down the levels in the DWB, make it more accessible to more players who might enjoy it, increase the drop rates a little bit... the devs really need to show the DWB some love; it's one of the best things the game has got going for it. I <3 DWB!

I'm sorry I have to reply to this guy. I just dont understand people like you. First of all SWG cannot be exactly like the movies. I cant stand when people say "But the jedi were killing things in the movies with one whack" You gotta be retarded to compare jedi in a movie to a game character in an mmorpg. Sure lets have jedi in the game killing everything with one whack, np.

Why everything in this game has to easy or accesible to everyone is beyond me. There should be things in this game that are very difficult for a newb or casual player to obtain. The whole purpose of that is to not make the game a friggen nintendo game that a 2 year old can finish in an hour. The DWB is the way it is for a reason. There a players in this game that want someplace to go that is a challenge. Some place that when you complete it you feel a sense of accomplishment and it is also something to work towards. Also it is a place where groups are a neccesity. Thats what SOE wants anyway. More group orientated missions, etc. And btw you dont need to be "uber l33t" to run the DWB. You dont need to have spent 100mil credits on tapes and armor and all the best stuff so you can run the dwb. So yes casual players in a group that know what their doing have the same chances down there that everyone else has.

Please dont try and get them to dumb down this game any further. The CU did a great job of that. We dont need everything in this game to be super easy, that's exactly why games dont last. People get bored and move on since they are not challenged. All I can say is thank god people like you arent working for soe or this game would of been just as bad as the matrix.








Your entire post is based on false assumptions. First of all, I'm not a guy. It's unfortunate that there aren't more female players in the game, I think it would certainly increase the overall maturity of the player base -- but that's a different topic. You simply cannot make assumptions about people's intelligence based on the fact that they would like to see a game that was a bit closer to the movies... it is a matter of personal preference, and cerebral prowess alone has little to do with the preferences one would have for movie-related online gaming content. It shouldn't have taken a genius to figure that one out... just someone with average intelligence. Now, you seem to be assuming (see how you ASSUME and ASSUME constantly?) that I do not enjoy a challenge. Couldn't be further from the truth -- I enjoy a challenge as much as the next gal, and I love the DWB precisely because it is the most challenging dungeon in the game. That's what I like about it, period. And it's not like I'm bad at it, either. I have led dozens of DWB raids, have completed the foreman's quest in two live servers (I am still waiting for the chance to do it in the Test Center as well), have working rebreathers in two live servers, and have helped dozens of people get the DWB badge, or complete the work on the foreman's quest, or get their jetpacks crafted. None of this would make me change my mind in the slightest... THE DWB SHOULD BE TURNED DOWN A NOTCH, FOR THE GOOD OF THE PLAYER BASE. Not only that, but the drop rates should also be tweaked so that Mando components are more than a 0.01% drop... it seems that by far and large, the only people who are getting them in good quantities are those who are farming the DWB...

Nobody is saying, "make it super easy". Heck no. I don't want it to be super easy any more than you do. I want it to continue being a challenging dungeon. Just don't think that the current levels are appropriate for the good of the larger player base, they benefit only the powergamers and ubereleets. And the only people who are going to defend it are those who benefit from the status quo, because they like having access to something that a lot of other players can't easily access -- it makes you guys feel there's something "superior" about yourselves. Well, I say, let's make it more fair, more equitable, more egalitarian. MAKE THE DWB MORE ACCESSIBLE TO THE PLAYER BASE AT LARGE, not everybody is going to get the most out of it with the current settings. Don't be a selfish elitist and advocate for other players to be left out (by far and large) from things that you enjoy. Make it a fun game for all, not just for powergamers and ubereleets.
Ejai
Fri Sep 23, 2005 3:25 pm
#180






Ejai wrote:


pussycat: OK - I brought this on myself with my ill-thought comment... my apologies for that. I am, however, asking you to avoid continueing to make your case on this thread and to limit your posts here to information that will help others be successful. If you feel the need to continue your campaign for making the DWB easier, please do so in a separate thread.


everyone else: Please help me to try to maintain the purpose of this thread by not responding or engaging in debates on this thread with pussycat or anyone else.


Thank you.






QFE


I'll even say PLEASE again. And - thank you.





The Wretched Hive (HIVE'), A Galactic Hot Spot!
Tempest, Naboo, Freedom Forge, -2809 2340

Ejai Aufem, Guild Leader of HIVE, Mayor of Freedom Forge: CL90 Medic
Kieroe Aufem: Master Trader - Engineering
Sarc Aufem: Master Trader - Structures
Diemos: CL90 Elder Jedi
Dreemie Aufem: Master Entertainer
DWB Guide: 163 Jetpacks & 67 Mandalorian armor pieces crafted!

Auctions 101: directions, do's, and don'ts all rolled into one HERE!

Psihozny
Sun Sep 25, 2005 11:45 am
#181


Thanks
CplGreenLeaf
Sun Sep 25, 2005 11:26 pm
#182

im a master driod egineer and went down and crafted my helmet YAY then i was floored by all the **edit** i had to get to craft it into uber armor. lol i payed 800k for a feather took my jedi to kill the ackley and am still tryin to buy rancor hides for the cores lmao plus i want a crafting suit which will take more time ROTFL
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