Game Guides Archive

Thread: Coriellian Corvette FAQ: Let's keep the info together

TheLazarus
Fri Apr 23, 2004 2:29 pm
#157

Have they changed it so that everyone has to get to the escape pods to get out?
CreatureHypnotizer
Fri Apr 23, 2004 3:40 pm
#158

/bump



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Blaze-Fiya
Sat Apr 24, 2004 2:14 am
#159

Ive been running the corvette destroy mission many times solo trying to figure out how and what to do.


Does anyone know what numbers to set the Hyperdrive and Engine to complete the mission?






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LoneWolf24k
Sat Apr 24, 2004 2:32 am
#160

With all the information in this thread i'm putting together a nice edit version to keep and to edit all the time as information keeps pouring in.

be sure to check it out and help me adjust.

here is the link
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=160977



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Rebel Colonel
RussStryker
Sat Apr 24, 2004 12:53 pm
#161

bump






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Leotychidas
Sat Apr 24, 2004 5:57 pm
#162

does anyone know anything about the bug where you can activate the bridge elevator without fixing the droid on the destroy mission? i heard you can stick your head in to the meeting roomand activate it then, but i wasnt able to do so when i was there.
Daeyron
Sun Apr 25, 2004 12:56 am
#163

greetings, all.


i share the desire to keep all the information in one place, and the most useful SWG boards seem to keep disappearing, so i've renewed my enthusiasm for keeping a thread going on my guild's web page. you can find the thread at:


http://www.theorder.us/index.php?name=PNphpBB2&file=viewtopic&t=1070


as of today, it has waypoints for all the ticket mission quests (or links to them), some general advice on preparing for boarding the corvette, some advice for being on the corvette (including finding the AV-21 part), links to maps of the corvette, and a link to starik's excellent walkthrough for the destroy mission. if you have new information to share, please post it there and i'll incorporate it into the original post (since "edit" works for me here) and thus keep the info in one place.


thanks!


-dc


Leotychidas
Sun Apr 25, 2004 4:27 am
#164

ok. ill try that. one thing ive noticed up there is that the hallway right after the start (the on the doglegs to the right and leads to the down elevator) the stormies ALWAYS aggro and ALWAYS db. is that just me? its one reason ive had trouble with the droid bit, once you get slain and lose your buffs its almost impossible to make it through that hallway unless you've previously drawn all the stormies off to another part of the ship.
GoGoGirls
Sun Apr 25, 2004 12:43 pm
#165

someone in a recent group said he couldnt do it..


but something i did learn is that u drag the droid part on to the R2 unit..if u cant peace out and talk to the 3PO unit


also ..pop the sailor on the lower level by the elevator and run..make sure he follows..then u have an almost sure bet that he will be the target and not u ..when the droids aggro





Minky-a GoGo


Master Doctor * Master TKA

Daeyron
Sun Apr 25, 2004 2:28 pm
#166

you wrote:


---


does anyone know anything about the bug where you can activate the bridge elevator without fixing the droid on the destroy mission?


---


this isn't a bug, really. here's the deal: the droids are standing outside a room that contains a control to unlock the meeting room (in which you will find the control to the bridge elevator). the room in front of which the droids are standing is home to a nastry electrical field; if you walk into it, you will start taking electricty damage. if you repair the r2 droid by dragging the spare part onto him, he will walk across the room, fix something, and thus stop the electrical field. you can then enter the room without taking damage.


so the question is: what happens if i don't fix the droid and hence don't stop the electrical charge? can i still unlock the meeting room? answer: yes. you can still run into the room, take the electrical damage, and flip the switch without repairing the droid. can someone really pull this off? yes, i've done it before. i suggest a good suit of composite (which has naturally high resistance to electricity), some high power stimpacks, and a quick meal of synthsteak (which will also help you get past the super battle droids, who are a much bigger problem than the electrical field).


that said, i usually find that it's more fun to go get the part and fix the droid, and that i'm more likely to survive if i just have to heal damage from a super battle droid. but who said you have to do it my way? speaking of my way, if you're interested in more (WARNING: shameless plug approaching!), you can check out the updating thread at http://www.theorder.us/index.php?name=PNphpBB2&file=viewtopic&t=1070. similar corvette strategy threads on these forums seem to be mysteriously disappearing.


one more thing: you mentioned the possibility of sticking your head into a room an interacting with things in that room without unlocking the door. as far as i know, this *is* possible, at least in the prison cell, but i've never tried it with the bridge elevator control in the meeting room. if you could avoid the engine room and its super battle droids--well, that would be a huge boon.


may the force be with you,


-dc

Zeon_Zaku
Sun Apr 25, 2004 3:02 pm
#167

Bump



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FlyToyz
Tue Apr 27, 2004 12:53 am
#168

ithis is for the post a couple above me, it is not a bug, but it is possible to hit the switch in the meeting room i would imagine without using the computer in the engine room. When you enter a room without it being "unlocked" you enter a few feet, and get "kicked" out. so if you manage to hit the switch while this is happening, wallah, its open.



FlyToyz

RIP my fallen friends, I will see you again.

HuntzBBQ
Tue Apr 27, 2004 3:00 pm
#169

I just went to it again today and I noticed 4 new Super Battle Droids located 2 were located on the upper platform on your way to the Fuel switch, and some stuff seems to have higher HAM
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