Game Guides Archive

Thread: Space Expansion

JulianSpeed
Wed Feb 11, 2004 6:22 pm
#157

hey Lamune Baba.. I definitely agree with youas Im sure many others doabout having to wait at a Starport for 9-10 minutes before boarding. I thinkthe 9 minute wait is a little too much and it eats into quality game time.


One of the main reasons someone will want to purchase a starship is to avoid waiting at a starport. Thats only one reason as you know as well as I do that there other reasons.


Sadly enough I think owning a ship will not save you tons of time-then again maybe it will. One reason is that going from one planet to another will not be seamless, unless SOE has a magic engine/tools tucked away that they are not talking about. You have to remember that going from one planet to another will involve hyperspace travel Im hoping as Im sure many of you are that hyperspace travel time will not translate to the same anount of time you would spend waiting for shuttle service at a starport. You also have to take into account that once you leave a planet you have to get far enough away from it before jumping and that involves travel time. As long as you are in your ship moving I dont mind a little bit of travel time as long as it doesnt take 9-10 minutes. It will also depend on where you are jumping from. Jumpin in the middle of asteroid field obviuosly is not a good idea.


Let me get to the point- If you are leaving a planet to get to another planetdirectly with nosight seeing in mind or any other business in outerspace it should take a few minutes. The few minutes should consist getting away from the planet and jumping from a safe area. Those few minutes should also include hyperspace. By a few minutes I would say 3-4 at the most. Now if your going to aplanet that is clear on the other side of the galaxy I would make it 6 minutes top.


Crazyguy111
Thu Feb 12, 2004 12:06 am
#158

You're GOING crazy Imperio? You're a little late. I've already gone off the deep end and sunk.


GREAT ideas people! Keep it up! This thread will not die as long as I'm here even if I have to keep bumping till may, lol.





Omiss Gilla - May the nerf be with you!
Maverick315
Thu Feb 12, 2004 2:54 am
#159






Crazyguy111 wrote:

GREAT ideas people! Keep it up! This thread will not die as long as I'm here even if I have to keep bumping till may, lol.






Ditto, I'll be bumping untill a CSR or Dev comes in here and tells me to stop.




Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
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-Page 267, SWG Strategy Guide
Imperio59
Thu Feb 12, 2004 9:19 am
#160

I met a "well-known" Dev yesterday on Tc and i told him about this thread, he seemed interested in reading it. I'm not sure any dev will reply to it, but i'm 80% sure someone will (or is) reading this thread


Anyways, I was thinking about the SE (again) during math earlier


Hyperspace travel and space in general:


I played Earth and Beyond and Eve Online (Beta) before. Space in those 2 games was HUGE! In Eve beta, you could hardly find anyone with a server pop of 3000 or so. I mean, there were around 1000 different systems. Each system usually had 3 or 4 planets. Each planet 6 or 7 moons. Each sector usually 10 or 12 bases to land on. You literally never met anyone.


Earth and Beyond also had vast space, but in more reasonable proportions. I didnt play a lot there and i don't remember too much how big space was, but it was big too, yet if you went on a space sta, you could usually meet 2 or 3 folks, at the LEAST!


Now, in both these games, space was like real space to some degree. Both hadused warpgates. You access a "system" by going through a warpgate that is the bridge between one system and another.


In a system itself, there could be planets, or space stas (space stations). But You could literally go anywhere in that system. And in eve beta, systems were HUGE! Literally HOURS to get from one end to the other at sub-light speed, if not days. You had warp speed, and sub light speed. To fight someone you had to be at sub-light speed in both these games.


In Earth and Beyond, your warp speed could 'break' and you had to get to a space sta "onfoot" (at sub-light speed) and i remember it taking 20 or 30 minutes once after a nasty fight with a mob waaay too high for my level...


So, in the couple of posts on the SE before, people assumed you would have a small "space" surrounding a big planet (a kind of "system" if you will) where you could naviguate at sub-light speed, and to move between "systems" you'd plot in the course, hit thehyperdrive and that was it, no turning back till you arrived at destination...


Ok, But take the analogy down to earth (or the ground rather). On planets in SWG, there are not just small "spaces" around cities, and shuttle routes in between. The wolrds are huge, and you can walk and explore between them, and find mobs between them, and res concentration, put down harvies, etc.


Now how should our SE space be like? It should be using the "planet's space" system, and here's why:


EnB, Eve Online, both used warpgates. But In SW, there are no warpgates, there is hyperdrive. Warpgates were usually a tactical point in both games. Vendors hanged around to sell stuff or advertise to people who went through the gate. PvPers waited eagerly for an enemy to come through the gate, etc...


But our "warpgate" is hyperdrive. Here's what i think we should have. We should have Big "chunks" of space around planets. Think of it as a solar-system-like space. You have the main planet (naboo, corellia, tatooine, Talus, etc...) and they each have their own system. But in the case of moons (rori for instance), Two planets can share the same system. You can navigutae in these systems, and they are quite vast. They have asteroid fields (to mine ressources and eventually put down space harvesters), they have maybe space stations, they have imperial and rebel presence, NPCs, space mobs, etc...


To jump from one system to the other, you use hyperdrive. You can warp to another system from anywhere, but you will end up in the same destination spot. for instance, i could be jumping from rori or from talus to naboo, it doesn't matter where i come from, I'll end up in the same spot, where everyone else ends up too!


That way, you can have pretty large scale battles, while keeping the feeling that there are other people near you. When you go to coronet, you feel people, you feel the first "M" of MMORPG! It should be the same in space.


If you have this huge blob of space that contains ALL planets and moons in it, and you can stop anywhere in it, then it will feel empty overall.


Of course, there will be a Z axis, i actually think that the system spaces should be sphere like (hard to code) or at least cube-like (easier..) That way, strategy has an entire new point of view, and you have a third coordinate to waypoints: /waypoint x,y,z


You could be standing "over" or "under" a force and not meet it. You could decide to go "up" to avoid someone that is lower than you, etc etc...


That was my idea of the day! Going to eat now






_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

JulianSpeed
Thu Feb 12, 2004 4:38 pm
#161

Imperio you have to keep in mind that E & B and that other game Eveare 2 completely different games from SWG. I think both of those are space sims with very little ground interaction except trading . You would expect several systems in those kind of games, but not for SWG. You can only do so much with theengine also...But what do I know...


I dont expect SWG to goout and have a ton of systems to explore in outer space but I do hope outerspace will be really captivating and lots of fun.


Here's the problem with what Im hearing about the space expansion at least what I keep hearing in some of the more recentinterviews the dev. have given to these online gaming websites: The developers keep harping on how they want the experience and feel of the X-Wing to be really cool to everyone as they blow up tie fighters etc... Well thats good to know but its not everyone's intention to fly X-Wings. What about the big and medium Correlian ships? I dont know..I guess it bothers me to hear X-Wing this and X-Wing that. Tell us something we dont know. I also heard that some players may have a change to domissions aboard a Death Star. In what shape or form I have no idea. It would be cool though to get aboard a Death Star as a Rebel to stealvaluable plans and then have to get off the Death Star and deliver them to a NPC rebel..
Crazyguy111
Thu Feb 12, 2004 6:44 pm
#162

Drat, (lack for a better word without getting banned) You got to that idea that I had thought about earlier today. Yes Talus and Rori should be in the Naboo and Corellia systems. This might save on hyperspace maint. costs.



Omiss Gilla - May the nerf be with you!
Crazyguy111
Fri Feb 13, 2004 12:37 am
#163

Sigh. I said I would so I guess I will.


/bump


Common people keep up the posting!





Omiss Gilla - May the nerf be with you!
SilentHtr
Fri Feb 13, 2004 2:27 am
#164

Space is a good idea, but the only way to incorperate it without adding to the lag (like the huge lag with the stormtroopers in Imperial Crackdown) would to have a space station where all the ships dock/launch from. I know it dashes everyones hopes of blasting their way out of dockingbay 94, but it wouldsolve so many problems presented (i.e. killing ground targets with photon torpedeos). The other problem with space is you're asking for lag whenever you bring in the Imps, because if you introduce space people will also want Star Destoryers andDeath Stars to go fight. As far as the size of playerships, i would say no bigger than a Blockade Runner (for your guilds) and will allow for crew posistions. Maintanence should be handled like the harvesters, the bigger the ship, the more it costs to power and maintain. This would allow for a good balancing between size and cost.


Space would also create a few new skill trees;


Pilot-which could be achieved via the scout or marksman skill trees


Starship Gunner-which would come from the marksman or brawler skills


Starship Engineer-which would come of course from the artisan skill


The biggest problem withspace is how would it be played.Would space be played like a flight sim (i.e. X-wing vs. Tie Fighter), or play like Planetside where your friends board your ship and can gun from a 1st or 3rd person view. I've read other posts where people want to walk around in their ships while flying them and i don't think that would work due to the flight model (if you're in a moving vehicle and you want to walk aroundin it, clipping becomes your biggest enemy.)


So this is my take, for what it's worth.


Imperio59
Fri Feb 13, 2004 7:31 am
#165

Well the planetside-type gunning is a good idea, but planetside lacks one thing that Battlefield 1942 has: the ability to switch between posts during flight/moving.


But that's for multiple people starships. This can work, fi you have the ability to eject at any time and "pod" back to a station/your ship that is nearby.


What people don't realise, with regards to lag, is that space will be on totally different servers. That means that you will not see actual ships flying overhead in the sky on land, and you will not see cities or people from the sky. These are 2 separate worlds, remember, the expansion has to be bought, it's not patched in, some people will have it, some won't. Those that don't have it (poor saps) will only have to download the "landing" art, for ships landing, and not much more than that...







_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

vasshwastaken
Fri Feb 13, 2004 8:09 am
#166

i'll be happy with an x-wing vs. tie fighter look with addition to travel ships or if your covert to travel without a fight unless they pick up on the radar that you are carrying spice crates from one planet to the other than a bunch of tie fighters will come abd blast your asss woohoo. yeah wake me up when the expansion comes out.



vassh- Jedi, retired MCH, retired Teras kasi Master, retired master Marksman, retired Master Scout, retired master weaponsmith,retired master artisan, retired master merchant,
short-order-cook
Fri Feb 13, 2004 9:05 am
#167

unlike speederbikes, starships should not slowly decay and lose hitpoints, they should be more like harvesters.. you need to pay maintenence and drop fuels on them.



Koor- The Iron Chef of the Mess Hall (MasterChef/MasterTKA) Lowca - Aurora Ionis
IdahoJedi
Fri Feb 13, 2004 12:47 pm
#168


JulianSpeed wrote:
I also heard that some players may have a change to do missions aboard a Death Star. In what shape or form I have no idea. It would be cool though to get aboard a Death Star as a Rebel to steal valuable plans and then have to get off the Death Star and deliver them to a NPC rebel..





Not to sound rude or anything, but I think what you meant to say was star destroyer, not death star, because the death star was blown up



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JulianSpeed
Fri Feb 13, 2004 5:46 pm
#169

Idahojedi -Nah your not being rude. I'll be the first to tell that I get timelines screwedup. Not only that in the interviewI read it got itwrong-it was Star Destroyer not Death Star.


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