Game Guides Archive
Thread: Friday Feature Bonus: Understanding Skill Modifiers, Attachments and Enhancements
TH: In the meantime, shouldn't the Friday Feature text be changed so that it reflects the current system and not the ideal system?
garvin wrote:The good news is that we have a dev tool that is almost finished and we'll be able to spawn the tapes and other skill enhances. This will make it easy for me to do some tests with the correspondents.You already have the tool created and in play...it's the last loot pile in the borgle cave...lol...it's spawns tapes a plenty...
Darn you I was going to say that. Imagine on the private dev test server, TH just asks everyone to stop camping the cave so he can get enough to do tests with.
Padre
Funny thing is that it seems the players know the game much better than the Devs. The information about how skill tapes and such were working, or not working as the case may be, has been available on the forums for many months.
A quick check of the forums, CSR tickets, and bug reports would have shown this prior to them writing another guide that is factually incorrect.
Next issue is are you going to address Wookiees being gated from these armor attachments you spent all this time writing a Friday Feature for. You've written an incorrect guide about something a fair sized segment of your player base can not even use.
I will give you 25mil for access to that Dev tool. LOL
Thunderheart wrote:
The good news is that we have a dev tool that is almost finished and we'll be able to spawn the tapes and other skill enhances. This will make it easy for me to do some tests with the correspondents.
garvin wrote:
The good news is that we have a dev tool that is almost finished and we'll be able to spawn the tapes and other skill enhances. This will make it easy for me to do some tests with the correspondents.
You already have the tool created and in play...it's the last loot pile in the borgle cave...lol...it's spawns tapes a plenty...
Kynin wrote:
Geta grip, if you wont do your job hire someone who will and just keep your title.
TH when that's tool is done can you spawn me a SEA thats +25 hiding from wife? lol
TH,
I refer you to the auction I am currently winning for a SEA Artisan +10 experimentation tape:
http://forums.station.sony.com/swg/board/message?board.id=tempest_trade&message.id=16229&page=1
Then I refer you to Ana's thread about watching the person 20 hours plus in the Bat Borgle Caves and noting that he has amazing accuracy that could only be from a 3rd party program:
http://forums.station.sony.com/swg/board/message?board.id=Tempest&message.id=79571
I am probably going to pay close to 5 million before this auction is over. THAT TOOK A LOT OF CRAFTING TO GET! With the changes in experimentation hitting I see no recourse but topurchase this.
Do you really believe that fairness and the "no monopolies" policies were applied here? We document this stuff constantly. We tell CSRs we have screen shots. They tell us it's not proof. People do not as a rule have the artistic ability to bandy up screen shots. We do /reports. We call CSRs. And we get told there's nothing to do about it.
Grab Runesabre, show him Ana's post, pull the logs on this guy. I know you guys can do so if necessary. This is necessary. A CSR once rattled off to me everything I did in the last 4 days after looking at the logs of me helping someone to ascertain how many credits I wasted trying to overcome to tax bug. He was quite explicit in describing their ability to pull logs in a really important situations. People AFKing with 3rd party programs that let them loot faster than players is a game breaking issue. Not only can they out loot everyone, they stay online for days in a row doing it.
Thunderheart: A fewthings that the gaming community doesn't know about SEAs that would be important to clarify:
1.) What mods work and which ones do not presently:
Are all heavy weapons grouped under the 2 skill mods: Heavy weapon accuracy/ Heavy weapons speed (This would include all commando shoulder mounted/ LLC/ Flamethrower/ Acid Rifle)
Since only Teras Kasi actually get bonuses to damage in their skill trees, do other skill attachments such as: one-handed damage or two-handed damage actually give a bonus to the other respective melee professions
Do the mods: one-handed weapon counterattack, two-handed weapon counterattack, two-handed melee evasion, and one-handed melee evasion actually do anything since fencers do not get a counterattack skill, and there are SEAs with separate modifiers for counterattack and dodge
I understand bleed and fire resist were fixed to work recently, but what about poison and disease resist, and additionally are resist modifiers limited to +25 like other modifiers?
Serp - Rogue Leader
Ahazi