Game Guides Archive

Thread: Yavin IV

Kaimon
Tue Aug 05, 2003 4:29 pm
#1

I've been thinking of taking a trip to Yavin IV for a bit of a sightseeing vacation (a 6600 round trip one, that is). My question is, how high a level should you be if you expect to go there and not die? Should I only go there with a group? Are there any other advanced planets (that aren't all that difficult) that I should go to instead?



-Kaimon
coyotlgw
Tue Aug 05, 2003 4:56 pm
#2

Well, if it helps to answer your question, I tried the same thing on Dathomir and Dantooine after I made Master Scout and had Pistol Spec. Still got absolutely mauled by everything on both planets. The Prima guide seems to underestimate creature levels by a magnitude of 10...




Gryyhn the Wookiee Master Weaponsmith (GOON) (Lowca)
Glengar Landwalker, respec Sith (90)(GOON) (Lowca)
Ghune Landwalker the Sith Adept (GOON) (Lowca)
Apavei Landwalker, Bounty Hunter )(GOON) (Lowca)

Kaimon
Tue Aug 05, 2003 5:03 pm
#3

Has anyone taken any Yavin trips?



-Kaimon
Dirrk_Digler
Thu Sep 04, 2003 9:22 am
#4

I went to yavin last night with a half grown Gr Sldge panther and solo'd. I died a few times but got great xp, Also, Iwas a BHusing Pistol 2 when I started.



Dirrk Digler
Bounty Hunter
3-4-4-4

they were the suckiest bunch of sucks that ever sucked! - Homer Simpson
Sandsifter
Thu Sep 04, 2003 10:11 am
#5

As far as hostile worlds go, Yavin 4 is pretty easy. Unlike Dathomir, Dantooine, and Endor where everything is red to me, Yavin 4 has several creatures which I actually have a shot at solo killing. I'm an armorsmith with only one skill level finished on pistoleer tree yet I can survive there pretty easily. I just went last week and spent several days having a blast. Beware of npc mssions though, I don't think I found one that worked. I think the whole planet is bugged as I noticed everytime I logged or or took a shuttle the info loading screen was always the same stupid over head map junk. Never had one bit of info on wildlife or points of interest when loading, always the same stupid "how to use the overhead map". My personal ranking on hostile worlds as I've spent several days on all and have lived on 3 (dathomir, dantooine, and Lok) 1. Dathomir, nightsisters and singing clan are just plain nasty 2. Endor, mobs are horribly aggressive. 3. Dantooine, voritor lizards, huurtons, Mokks are all nearly impossible to solo unless you want to spend all day shooting, burst running to camp and back. 4. Tie between Lok and Yavin 4, both have some creatures that are killable solo and there are the occasional npc mobs that are aggro red. Lok becomes tougher than Yavin 4 when you're dumb enough to get negative faction points against Nym's guards. Once that happens Lok wins out.


Thunderbolt


Master of Armor Design / Pistoleer


Eclipse server, Home just south of Nym's Stronghold, Lok

CCGASpectrallight
Thu Sep 04, 2003 10:39 am
#6

Yavin 4 easy? Well yes and no. Compared to the other planets it is one of the easier of the two but... If your a low level then its not the place to go soloing. You will die alot. I went alot of times with groups about a month ago. I am currently on yavin4 now soloing now that I am a novice pistoleer and novice ch. I still have to pick and choose my targets carefully since some are aggro and some are not. If your wanting to start out on harder planets try talus. if thats too easy then go to yavin but for your first time I would suggest a group... unless you like dying alot.



Mastered /Kauri
CH,Ranger,Scout,Pistoleer,Armorsmith,Artesian, Squad leader, Doctor, medic, Entertainer, Musician, Dancer, Imagedesigner, Marksmen, Commando, Brawler, Combat Medic, Pikeman, Tera Kasi,Swordsman,Fencer,Smugglar , Carbineer,Chef, Tailor, Architect, Droid ENgineer and the list stops with Droid engineer.
Unlocked 5/30/2004 at 9:00 am Est.
Mythra
Thu Sep 04, 2003 10:50 am
#7

What makes Yavin hard is that it's covered with mobs. It's like Endor/2, really. Mobs are about half the level of endor ones, but all over. If you can find a secluded place with one or two nests with nothing else around, you'll be set.


Smokyfoot
Thu Sep 04, 2003 11:55 am
#8

Whats hard on Talus? i spend most of my time there and the only things that are ever red ro me are sludge panthers/totur bulls/ and grand wrix.. Am i just not venturing out far enough?



Romeoo O'Romeoo Master of Nuthin

Brissa Da'Ac Dark Jedi Knight FRS
TheRisen


Come to Holo City Mall. Everything you need to heal/ride/kill/shoot and incap anything you can
mmaughme
Thu Sep 04, 2003 2:34 pm
#9

Yavin has lots of aggros. Chokus, crystal snakes, anglers, kliknics, pacs. It only has a couple of neutrals. Mamiens, mawgaxes. The woolamanders at the Temple are also aggro, but don't seem to appear elsewhere on the planet.


The area surrounding the Mining Outpost is thick with mobs and lairs. This is the result of people taking missions they couldn't accomplish, and these mission lairs never timing out. Away from the mining outpost, I often found myself covering large tracts of land that didn't have anything living on it.


Interestingly, I thought the best place to hunt was around the Mining Outpost. This is because all the aggros attack the mamians and the mawgaxes, and I just kept joining in these fights. Note that most of the critters assist, so it's best to attack when they're already distracted.


Also be warned that unless you can maskscent successfully (which is no longer assured, after this morning's patch), you're likely to die. When I was there, the only creatures that saw through my maskscent were the anglers. Makes sense, considering they're spiders (no sense of small, amazing eyesight). Heck, I even walked into the Blueleaf Temple (or whatever it's called) and scratched the kliknik dark queen on the back. She and her minions ignored me.


The chokus would occasionally notice me, and when they did, I was often toast. They're fast, and even burstrun isn't guarateed to get you away from them.


I wouldn't recommend it unless you're a relatively advanced character, but after the maskscent nerf this morning, I don't even know if I could survive any longer. I'll have to plan a return trip and see just out bad it is. Where I spent three days wandering around ignored on Yavin 4, after this morning's patch, even the diseased vrelts and crazed durnis on Corellia are breaking my maskscent.





Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Steppencat
Thu Sep 04, 2003 2:47 pm
#10

Wow, you actually got MaskScent to work? I've never once been able to maskscent from ANYTHING.
mmaughme
Thu Sep 04, 2003 2:58 pm
#11

Heh, yeah. I kept hearing maskscent didn't work, but it works fine for me (Ranger w/ Wayfaring II, as of my recent visit to Yavin). As of this morning's patch, however, it doesn't work any longer. Rather, it works but is much more likely to disengage as it was before. Pretty useless this way. I would hope conceal works better (i.e. as maskscent did when I was on Yavin), but haven't had a chance to try it yet.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

MorphWS6
Thu Sep 04, 2003 4:19 pm
#12

I haven't been in almost 2 months and it was very tough then.. We're planning to go back in a week or so though and see how tough it is now that we've advanced.



=====Morph Lector-Ranger/Bounty Hunter-Vortex Infantry=====
Cyi69
Thu Sep 04, 2003 4:59 pm
#13

Don't listen to these blokes. My buddy got back from a two day venture out on Yavin IV and said he had a blast. The most difficult part of Yavin IV is getting away from the outposts. Soon as you get there, clone. and go out as far as you can. It's like a solid wall of monsters surrounding the outposts. Either navigate you way past them or burst run past them. After that. It's a cake walk. Lightly populated as far as monsters go. And the aggro range is great. You have to be standing next to and poking something in order for it to notice you.


He said it was a refreshing break from the day to day stuff of SWG.


-Pehole Inc.




-Levistus-

ArmaTech

500m E of Kaadara (5804, 6876)

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