Game Guides Archive
Thread: Crafting Macro!!!!!
Do a search it. Just my suggestion, include the following:
/createPrototype;/createPrototype;
Disadvantages: This createsthe item, you need to delete it when you inventory nears full and you do not get the 15 % if you were to "practise".
Advantage: Much faster completion of the item vs hit the Enter key 3 times.
One of the in game commands is:
/selectDraftSchematic ##
NOTE: The ## is a number I just used the ## to show that it can be any number but that number will the number of the item you are going to make using this macro.
So, before you do anything you need to decide on what you are going to be making. This is all up to you. After you decide what it is you want to make you have to find out what is its SCHEMATIC NUMBER (The ## in the above command)
FINDING THE SCHEMATIC NUMBER: Where <schematicNumber> is an integer (number, non-fraction) that indicates the schematic you want the crafting session to use. So after you boot your crafting tool you can use a macro/hotkey of this command to SELECT the schematic you want.
When figuring out what number to use for whatever you want to craft to use with the /selectDraftSchematic command you look at your Datapad Schematics in icon view, not list view.
Then...count starting FROM 0 til you get to the item you want to make, JUMPING OVER items you cannot make with that crafting tool.
Example:
I have a general crafting tool and want to make a Fishing Pole. So I look at my schematics and count starting FROM zero
0) Survival Knife
1) Chance Cube
2) Six Sided Die
3) Ten Sided Die
4) CDEF Pistol
5) CDEF Carbine
6) CDEF Rifle
7) Generic Crafting Tool
Fishing Pole
/selectDraftSchematic 8 when using the general crafting tool will do the Fishing Pole.
If I'm using the Clothing and Armor Crafting Tool and want to craft a Bone Armor Right Bracer I start counting from zero in my schematics...
0)Simple Shirt (you skip things like the knife, chance cube, carbines, and fireworks because the Clothing and Armor Tool does not make these)
1) Casual Shoes
2) Casual Pants
3) Wookie Hide Jerkin
4) Fiberplast Panel
5) Shorts
6) Wrinkled Pants
7) Headwrap
Plain Robe
9) Wookie Arm Wraps
10) Simple Waist Wrap 11) Bone Armor Segment
12) Bone Armor Gloves 13) Bone Armor Boots
14) Bone Armor Left Bicep 15) Bone Armor Right Bicep
16) Bone Armor Leggings 17) Bone Armor Helmet
18)Bone Armor Left Bracer
19) Bone Armor Right Bracer
so /selectDraftSchematic 19 when using the Clothing and Armor Tool will SELECT the Bone Armor Right Bracer... If you were using the Generic Crafing Tool, the Bone Armor Schematic Number is #82
Of course these are going to be different for different people with different skills. I am a Master Artisan and that's how I get my schematic numbers...it's in the ORDER of your datapad, skipping over anything you can't make with the crafting tool you are going to use.
OK NOW WE HAVE THAT DONE WRITE DOWN THAT NUMBER
NEXT
1. Create 6 of the crafting tool you will be using (GENERAL, DROID, CLOTH or WHATEVER YOU WILL NEED TO CREAT THAT ITEM YOU PICKED).
2. Drag your hotkey bar down so you have 24 slots in each bar.
3. In the bottom right slot of each 6 toolbars (the 24th slot) place the crafting tool.
NEXT
Create this macro with the schematic you will be using (remember they are numbered from 00 so 23=24th slot):
CRAFTA (Below is the macro you will make and call it CRAFTA. The 57 is just the number I use yours will be something else depending on what you are going to make.)
/ui action toolbarPaneNext;
/ui action toolbarSlot23;
/selectDraftSchematic 57;
Every time you hit the button you assign this macro to, it will toggle to a new tool bar, thus *automatically* cycling through your crafting tools (loading the schematic each time). 6 tools is enough for most build times.
Now create another macro CRAFTB for the following:
/nextCraftingStage;
/nextCraftingStage;
/createPrototype;
/nextCraftingStage;
/stopCraftingSession;
/createPrototype
Next on the list....
OK So now you
1. Select CRAFTA (F1 or where ever you put it)
2. You manually LOAD the resources by d-clicking whatever you need to add INTO their appropriate slots.
3. Select CRAFTB (F2 oe where ever you put that)
And then click the [X] to close the crafting window. Right after the /createPrototype, you should see the count-down timer on your crafting tool start up. The crafting window will NOT go away, you need to manually close it down, but you skip the delays loading the 3 or 4 windows.
I can keep 4 clothing tools running constantly making ribbed shirts
Granted this is not a full macro for crafting but if you have to make 1000 whatevers this will save you some time.
There ya go. ![]()
http://www.designex.net/ezswgcmg.zip
I programmed a Crafting Macro Generator, very handy indeed ![]()
XanTheMan wrote:
Very Cool ... do u know the command for Practice Mode that would be nice
Add 'practice no-item' to the end of each of the createprototype lines:
/createPrototype practice no-item
CRAFT1
/ui action toolbarSlot01;
/selectDraftSchematic 87;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 3;
/ui action toolbarSlot02;
/selectDraftSchematic 87;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 3;
/ui action toolbarSlot03;
/selectDraftSchematic 87;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 3;
/ui action toolbarSlot12
CRAFT2
/ui action toolbarSlot13;
/selectDraftSchematic 87;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 3;
/ui action toolbarSlot14;
/selectDraftSchematic 87;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 3;
/ui action toolbarSlot15;
/selectDraftSchematic 87;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 3;
/ui action toolbarSlot00;
Bring up a new and unused Toolbar Pane. Place CRAFT1 in ToolBar Slot 00, place CRAFT2 in ToolBar Slot 12 (Directly under craft one). Please Crafting tools in slot 01, 02, 03, 13, 14, 15. Click on CRAFT1 to start.
You can also create another macro that goes on your priority toolbar pane called STARTCRAFT.
STARTCRAFT
/ui action toolbarPaneXX; (Where XX is the number of the toolbar pane to use 00-05)
/pause 2;
/ui action toolbarSlot00;
Thse macros will give you 6 tools to use while only having 2 macros. It's great for those 41 second items you want to grind.
there is no ingame full auto macro for crafting ie. there is no point mouse to point blah blah blah. The only way to do that is through a third party program and that will get you banned. So if you are looking for full automated, it aint possible. As for this macro, it is very very helpful though and will get you through the profession a lot faster. I can understand why they dont let people ingame fully macro crafting too, because in all reality, if you have all the resources, it would take you much less time to AFK macro through a crafting profession then it ever would let you AFK through a combat profession, so it still keeps the game to a point that if you want a higher up profession in a decent time you must actually play the game. Imagine how screwed up the economy would be if everybody could autocraft to a master title. Why pay for weapon Z at X price when I just happen to have all the stuff to get to master and be self sufficient. It puts more importants on players picking something they like to do and to make players have to interact. Sorry for the run on there, so in short, no, you cant have an ingame way to afk macro through a crafting profession. ![]()
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