Game Guides Archive
Thread: Scout xp cap needs to be raised...
Page 1 of 2
Skybo
Sun Sep 26, 2004 4:47 am
#1
Currently with my TKM/almost MCHcharacter (an alt on another server than Skybo) I can cap Scouting exp by the time I have about 200K to 250K Unarmed/20K Combat xp. It's a pain to stop fighting whatever/wherever I am fighting to bike it back to the Village to convert them, in order to keep from "losing" any ungained Scouting xp that would have been received if it were higher.
At the above rates, raising Scouting xp cap to around 125K would be equitable and fair to those of us who decided to KEEP Scout skills, e.g. those with Nov CH or higher who have to keep both Exploration and Hunting trees in Scouting to maintain their CH status.
I do not think it would hurt any other professions to have the Scouting raised (it converts only to Enhanced Senses anyway), but would help all with Scout skills by not requiring them to cut short their Weapons/Combat-related XP grinding.
Replies with other's ideas on this, and pointing out anything I may be missing in the equation are welcomed.
Fallsguy
Sun Sep 26, 2004 5:33 am
#2
Try medical xp - we cap at 80k
Crafters are just as bad.
Get in line.
Xanevae
Sun Sep 26, 2004 6:00 am
#4
xp caps have been a constant moan since the new grind system was brought out, perhaps the devs will give in one day.
Muppetman
Sun Sep 26, 2004 6:02 am
#5
I'm master Ranger and cap scout at 160k xp, which is still too low, with a conversion of 8:1.
In fact the whole non-combat xp conversion needs re-balanced, dont fancy the grinders path at all.....
Rixxor
Tirgwystraff
Sun Sep 26, 2004 6:07 am
#6
Yes, but as a master ranger, it still took me a couple days to cap out. In that amount of time, anyone can cap out weapons and combat xp.
I'd rather see a system with NO caps at master, but as soonas you surrender master, you lose all over-the-cap xp. That would prevent people from storing it , and remastering after dropping ( the whole reason for caps in the first place).
Xanevae
Sun Sep 26, 2004 6:14 am
#7
great idea, 5 stars for you
Tirgwystraff wrote:
Yes, but as a master ranger, it still took me a couple days to cap out. In that amount of time, anyone can cap out weapons and combat xp.
I'd rather see a system with NO caps at master, but as soonas you surrender master, you lose all over-the-cap xp. That would prevent people from storing it , and remastering after dropping ( the whole reason for caps in the first place).
NomAnor1987
Sun Sep 26, 2004 6:48 am
#8
Xanevae wrote:great idea, 5 stars for you
Tirgwystraff wrote:Yes, but as a master ranger, it still took me a couple days to cap out. In that amount of time, anyone can cap out weapons and combat xp.I'd rather see a system with NO caps at master, but as soonas you surrender master, you lose all over-the-cap xp. That would prevent people from storing it , and remastering after dropping ( the whole reason for caps in the first place).
I agree!!
Ainwyn
Sun Sep 26, 2004 7:36 am
#9
Xanevae wrote:great idea, 5 stars for you
Tirgwystraff wrote:Yes, but as a master ranger, it still took me a couple days to cap out. In that amount of time, anyone can cap out weapons and combat xp.I'd rather see a system with NO caps at master, but as soonas you surrender master, you lose all over-the-cap xp. That would prevent people from storing it , and remastering after dropping ( the whole reason for caps in the first place).
I agree as well!
Quilex
Sun Sep 26, 2004 11:18 am
#10
As someone who has not got loads of time to play, I'd like to see caps but not to lose any xp when you surrender skills. If you later go back to a skill you used to have then you 'd have a little start to get through some of the lower levels.
Fallsguy
Sun Sep 26, 2004 2:54 pm
#11
Xanevae wrote:
to be honest i dont really care about becoming a jedi, if they make that even harder than just grinding through FS then great. what i do like are the FS skills, which for certain professions are made a nightmare to get hold of, the senses in particular seemed almost impossible, even when i was a master ranger and cashed in my scouting xp regluarly, it didnt even put a dent in it. thats what bothers me, they could remove player jedi for all i care. jedi and force are not the same thing
It's not all about Jedi - I do not want to go Jedi but I do want the +12 melee speed the FS trees give me and the +12 melee accuarcy it will give me as well. I am a Doc so I would like the healing branch but the cap it will take me almost a year and I would have to charge 50k a buff to afford the trip ticks.
And before the non wanted advice starts I do not want to buff on Dath or free buffs in the village or buff my pet.
At least with scouts you can hunt cap surrender really fast on dath with all the high level mobs you have. In 3 hours of buffs you can gain a lot of xp.
Vaelorn
Mon Sep 27, 2004 12:08 am
#12
How about just accepting the fact that nobody is supposed to speed through the Force Sensitive stuff? It's *supposed* to be slow and time consuming. If it was not, then everyone would be a damn Jedi, and there are waaaaaaaaaaay too many Jedi as it is. Players shouldn't even have access to Jedi in a game like this, so just be happy that you can take a long, slow, arduous path to becoming a Padawan and getting ganked by Bounty Hunters. 
Xanevae
Mon Sep 27, 2004 12:23 am
#13
to be honest i dont really care about becoming a jedi, if they make that even harder than just grinding through FS then great. what i do like are the FS skills, which for certain professions are made a nightmare to get hold of, the senses in particular seemed almost impossible, even when i was a master ranger and cashed in my scouting xp regluarly, it didnt even put a dent in it. thats what bothers me, they could remove player jedi for all i care. jedi and force are not the same thing
Page 1 of 2