Game Guides Archive

Thread: Tuesday Tips – Sept 14th: Weapon Decay

Thunderheart
Tue Sep 14, 2004 1:57 pm
#1



Each week, Q-3PO started a thread for you to share game tips with fellow players. Tuesday Tips will continue on. Have a little known command you use all the time, a cool place to visit, a trick (non-exploit) to getting more out of the game? Share it here. To get things started:



Weapon Decay



Weapons decay with usage; each time you use it, the item decays. When the condition of the weapon reaches 25% of the item's maximum total condition, the weapon’s minimum and maximum damage starts to decay. The item reaches a decay threshold at the 25% mark.



For every 1% below the 25% condition threshold, the weapon’s minimum and maximum damage is decreased by 1%. This usage decay will drop a weapon's effectiveness down to 0.



What you can do when your weapon reaches 25% is to "roll the dice" and try to repair your weapon. It's a long shot, but it is a chance to get your weapon repaired. A weapon repair kit is an old fashioned dice roll chance to repair your weapon. If you "get a good dice roll" and repair a weapon (or have it repaired for you) back above the 25% threshold, the weapon’s initial min/max damage is restored. For smugglers, slicing in no way effects the rate at which a weapon decays, buta sliced weaponwill make the weapon repair even chancier than it already is. Weaponsmiths have a slightly greater chance of repairing a weapon than other professions. Additionally, trying to repair a weapon with less than 25% gets more and more risky with each percentage point and will probably destroy the weapon outright.



Check out last week's tips




Kurt "Thunderheart" Stangl
Community Relations Manager
Smuggler_Caylin
Tue Sep 14, 2004 1:58 pm
#2


Great Tuesday tip TH


It's nice to put another question for smugglers to rest.

Message Edited by Smuggler_Caylin on 09-14-2004 01:59 PM



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ToyotaSupra360
Tue Sep 14, 2004 2:02 pm
#3

Hmm isn't the repair mod broken for weaponsmiths?



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smeesh
Tue Sep 14, 2004 2:02 pm
#4

Wow. Didnt know this. Very good tip



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cknoos
Tue Sep 14, 2004 2:07 pm
#5



ToyotaSupra360 wrote:
Hmm isn't the repair mod broken for weaponsmiths?





Yea, I'm pretty sure it is.



Stasos
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Kane_Firestalker
Tue Sep 14, 2004 2:07 pm
#6

Now if you could comment on the repair mods (if they actually do anything), this would be a perfect Tuesday Tip



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actnjcksn
Tue Sep 14, 2004 2:08 pm
#7

Great tip.



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RazorBlade79
Tue Sep 14, 2004 2:08 pm
#8

Great, best TT ever. Thanks for those formula details!



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Thunderheart
Tue Sep 14, 2004 2:08 pm
#9






ToyotaSupra360 wrote:

Hmm isn't the repair mod broken for weaponsmiths?



I dont think so, but I spoke with the correspondents to understand the position. Its not broken, just way less of an effect than people think. That is to say, the feeling that I am getting so far is that the percentage chance for success is very small (as dice rolls go), but the expectations is that the effect is expected to be higher. As I know, this is a flip of the coin. Weaponsmiths get a slightly improved dice roll.Tiggs and I have it on our list of things to talk with the team when the opportunity comes up.





Kurt "Thunderheart" Stangl
Community Relations Manager
Blimigerite
Tue Sep 14, 2004 2:12 pm
#10

Thanks TH. Repair has always been a questionable area



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WolfeTCK
Tue Sep 14, 2004 2:12 pm
#11

well its good to know that weaponsmiths do get a slight bonus is repairing things, and if htey get the force repair bonuses id bet the odds become alot better



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Obo_alCan
Tue Sep 14, 2004 2:13 pm
#12



Thunderheart wrote:


ToyotaSupra360 wrote:
Hmm isn't the repair mod broken for weaponsmiths?
I dont think so, but I spoke with the correspondents to understand the position. Its not broken, just way less of an effect than people think. That is to say, the feeling that I am getting so far is that the percentage chance for success is very small (as dice rolls go), but the expectations is that the effect is expected to be higher. As I know, this is a flip of the coin. Weaponsmiths get a slightly improved dice roll.Tiggs and I have it on our list of things to talk with the team when the opportunity comes up.




Do the FS repair skills have much of an impact then?

Doesn't usage of some skills decay the weapon faster? Like overcharge shot. How about powerups, I seem to rebember hearing they made it decay faster too.





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Animi
Tue Sep 14, 2004 2:13 pm
#13






Thunderheart wrote:


...Tiggs and I have it on our list of things to talk with the team when the opportunity comes up.





Opportunities are made, not found.




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