Game Guides Archive
Thread: Krayt Hunting 101
1: The Circle of Death is a very simple maneuver a low level player can use to kill even the largest of Krayts. Just follow these simple steps to your path to a wealth of great loot and time saving techniques:
I. When fighting Krayts keep a few things in mind here. The first and foremost is to have your burst-run icon ready to use at a moments notice or have /burstrun typed into so all you have to do is press enter. This will save you more times then not.
II. After you find your Krayt you will want to survey the area and choose a flat area with little hills and obstacles in the way. With terrain negotiation you can choose hillier and deeper slops to your advantage.
2.Use a ranged weapon. This is vital. A jedi can use saber throw and melee guys…well, your cant do this, this way.
I. With a Ranged weapon, something with 40+ meters is vital. As when you first attack the Krayt it will spawn slip right to your position without you even realizing it. The graphics on such huge creatures will sometimes be a few second behind and this can kill a pistoleer real fast who is not expecting this.
II. Use a fast recycle weapon that will do over nine-hundred damage (Carbine and High Cap. Scatter pistols are good choices). Using slower or less powerful weapons will increase the time it takes to take down a giant or ancient Krayt. Harvesting Krayt is our goal here. In an hours time I can harvest about fifteen to twenty kraits with this technique. Anything less is acceptable and is just for fun.
3.Some of the special shot effects you will need:
I.Snare Shot: to slow down your prey.
II.Root Shot: To stop your prey dead in their tracks if they get to close (only use this if they are close as the timer on it is slow to rewind).
III.Knockdown: Same as Root Shot, don’t use unless you need to…again the Krayt will slingshot when it gets up…make sure you have lots of space between you and your prey or you might find yourself the prey instead.
IV.Bleed: Useful, yes…necessary…no. Helps prevent the healing…but not much.
4.Terrain, Buildings and Rocks:
I. Krayts slow down a lot when they are chasing you up a hill, a snare even slows them down to the point were they are almost standing still.
II. Do not dip too far below a hill when luring the krayt in a “Circle of Death”. When a Krayt can’t see you, it will charge to the spot where it reacquires a view on you, almost like a burst run.
III. Do not go behind large cropping of rocks or behind building when luring the krayt in a “Circle of Death”, it will charge to the spot where it reacquires a view on you, almost like a burst run.
5.How to prevent the Krayt from healing for the most part:
I.Droids…yep. My level 18 droid hits the Krayt for 50 to 80 points of damage depending on the level of the Krayt. With this going on every second with about a 75% success on the attacks, you will be hitting the Krayt for 150 to 240 points of damage every 4 seconds (about the heal rate of an Ancient Krayt…but not quite).
II.The Krayt will ignore the Droids as they are concentrated on the most damaging person in the group (you). The droid will follow them around and will always attack.
III.A couple of notes on the droids. You will want one that will Attack quick and has a ranged attack. Up close and personal droids are to slow to keep up with the Juvie Krayt and Canyon Krayt.
IV.Train your droid to easily attack, follow and group. I use the following:
a.Attack = K
b.Follow Me = FM
c.Group = G
d.Follow Target = FT
6.Now some basic Techniques:
I.The Krayt will actually follow your exact foot steps. So the name of the technique is called the Circle of Death.
II.Circle the Krayt, the krayt will not charge you unless it looses sight of you. This way you can stay 20 to 50 meters out from the krayt depending on your class.
III.For Pistoleer, use a rifle to snare shot the krayt from 60 out…switch to the pistol when it gets closer…carbines are best for this though. As they won’t slow you down as much as a rifle does.
IV.Never let your action bar get below 50%, this is just asking for trouble. One or two missed shots at a critical moment will leave you as a tasty snack for the Krayt.
V.Use your basic attack as the means to attack. Try not to hit with to many effects as they will only change the damage about 5 points a shot on your basic attacks to about 50 to 100 on your high end shots.
VI.Use Storm Trooper and Rebel NPC’s at bases or on patrol to kill the Krayt.
a.Only use one or two Storm Troopers if you can from the get go. This will kill the krayt in about 5 to ten minutes.
b.The easiest way is to find a base with Storm Troopers or Rebels (rebels are less likely to help you though).
i.With bases, make sure you have the Krayt down to about 60% of its health.
ii.When the Krayt is at 60% of health, lead it in past the Storm Troopers or Rebels in the base and they will help you kill it.
iii.A good Storm Trooper base will help you kill the Krayt in about a minute…bad ones…about 2 minutes.
6.Why Hunt Krayts??:
I.The Armor loot itself (bonuses to health with battle armor).
II.Pearls sell for about 300,000 to a few million depedning on the value of the pearl (ready cash is what makes the world turn).
III.Assualt Armor Cores (can sell them or use them for Assualt Armor). Most of the good ones have kinetic protection of 6K or more.
IV.Tissues to make even better weapons. I have a carbine I made with my alt that is 990 damage, 2.1 speed and 90 SAC. This makes hunting Jedi (my Favorite thing to do beside killing krayts).
7.What else this technique works on:
I.Kilomongas (Level 78 to 86)
II. Some guys on the Island outside of Mining Outpost on dantoonie (Lvl 109)
III. Peko Albatrosses (Lvl 81)
IV. Moks and Juntas (Lvl 34 to 84)
V. Any Critter that does not have a ranged attack.
It's a pathing exploit that Krayt's and other NPC's follow you every step, instead of just going strait for you.
Wish they would fix it and the unbreakable roots.
Ssedi wrote:
It's also exploiting.
It's a pathing exploit that Krayt's and other NPC's follow you every step, instead of just going strait for you.
Wish they would fix it and the unbreakable roots.
Soooo...what your are saying is that Jedi should be the only ones to be able to solo anything over 80? This is a weak excuse. It's not easy to solo things of this size when they can kill you in three hits.
No one should be able to solo mobs designed for groups to take out, including jedi.
and about the other stuff you listed...the hell are you talking about.
All i said is using a pathing bug (mobs follow you step by step instead of running strait to you) is an exploit.
Everyone should NOT be able to solo cl 84-150. These things were not made to be soloed. They were made for people to get a well rounded group toghter and take on.
Krayts can easily be beaten with 2 people if they know what they are doing, and a cake walk for more.
You may use skill in making sure you don't screw up, but it doesn't change the fact that it is centered around an exploit and pretty crappy system or not, a mob taking aucatlly the same steps does not make since.
Do I think the damage that Cl 100+ creatures need to be toned down alot? Yes
Do I think Jedi with Avoid Incap tanking everything is right? No
Do I think exploiting a pathing bug is alright and shouldn't be fixed? No
Can you tank a krayt has all ranged? No, should you? NO
Get a Melee person in there, they will not be able to tank with no help, but with a doctor healing and a couple people dealing damage, everything will be easy.
Can you take everything out like that? No, those DJM still hit way to hard, but you can take krayts.
Message Edited by Ssedi on 06-08-2005 09:39 PM
Everyone should NOT be able to solo cl 84-150. These things were not made to be soloed. They were made for people to get a well rounded group toghter and take on.
Krayts can easily be beaten with 2 people if they know what they are doing, and a cake walk for more.
This is illegal. The use of faction pets/npcs against non-factional targets.
Message Edited by Xiomburg on 06-08-200512:30 PM
Message Edited by Xiomburg on 06-08-2005 12:30 PM
TGL2004 wrote:
Thanx for the post...too bad I didn't read it sooner. I actually did this as a matter of survival before I read it and thought hmmm that worked.
Now for the bitter sarcasm...THE GAME IS BROKE. End of story. Quit complaining about what you think is an exploit or a well rounded group or a cheap tactic. One of the original things I saw about SWG was something about how this was the greatest story ever told...yours. Oh ya that was on the loading screen when I first put that lil shiny thing in my computer. It didn't say the story was about you and a group of2 docs,2 tanks, 3 ranged support, 2 jedi and a BH just in case. It said it was YOUR story...you...singular. Done properly almost anything in the game should be able to be accomplished solo. So thanx for putting a lil bit out there on how to take out a krayt.
/applaud
Culax wrote:
So do I pick krayt tissue up off the krayt...or do I need scout skills to "harvest" the creature.
No, you just need to loot them...remember NOT to harvest until after you have looted the Krayt, otherwise you take the chance of stripping the loot out.