Game Guides Archive
Thread: Tuesday Tips – August 17th: Placing Player Structures
Redondo wrote:
Hey TH any chance that we will ever be able to rotate at least houses and tents at angle intervals other than 90 degrees? It would certainly make player cities and guild compounds a little more aesthetic, and maybe allow cities to tackle terrain obstacle and reflect structure placement in a more realistic fashion.
That would be awesome
Message Edited by BiNcY112 on 08-17-2004 02:17 PM
Keep all your credits in the bank, not on you. While you can't lose credits if you die now, it's just easier to keep them in one place. Easier to keep track of them.
Invest in crates of travel packs! Alot of stores sell these for people to use in their home as the devs, in their infinite wisdom, have not seen fit to give us furniture which acts as storage bins. Instead, we get backpacks lined up along walls. Oh, and those backpacks have loads of lovely bugs where the contents suddenly disappear, but well, if you're not used to bugs by now you probably haven't been paying very close attention.
MatrimHavelando wrote:
come on TH, did Q-3PO do this one already. There is a list of past Tuesday Tips right?
Well, there are a lot of new players and some tips are timeless in that they are always handy, even if they are reminders. Q-3PO did a great job of choosing helpful tips.
Though, I appreciate that you are so familiar with the feature ![]()
I would like to see some looting tips
LIke an offical list fo what drops from whom Right now theres some npcs out there that no one is quite sure what they drop and others that have 300k and drop locked containers that you can get from meatlumps.
Message Edited by Ssedi on 08-18-2004 12:19 AM
Thunderheart wrote:
MatrimHavelando wrote:
come on TH, did Q-3PO do this one already. There is a list of past Tuesday Tips right?
Well, there are a lot of new players and some tips are timeless in that they are always handy, even if they are reminders. Q-3PO did a great job of choosing helpful tips.
Though, I appreciate that you are so familiar with the feature
*crosses fingers*
(d@r3i@z/< ?)
What kind of tipsshould we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.
(Please stay on topic and polite)
Thunderheart wrote:
MatrimHavelando wrote:
come on TH, did Q-3PO do this one already. There is a list of past Tuesday Tips right?
Well, there are a lot of new players and some tips are timeless in that they are always handy, even if they are reminders. Q-3PO did a great job of choosing helpful tips.
Though, I appreciate that you are so familiar with the feature
*crosses fingers*
(d@r3i@z/< ?)
What kind of tipsshould we see? Between the Tuesday Tips and everything that players have posted, there really has been a lot of ground covered.
(Please stay on topic and polite)
I enjoyed 19 questions. But, at the risk of sounding cynical, that seemed to go bye-bye when the catch all answer *cough*combat revamp*cough* got delayed.
If not that, then maybe alternate between tip for experienced players and tips for the n00bs
Each week, Q-3PO started a thread for you to share game tips with fellow players. Tuesday Tips will continue on. Have a little known command you use all the time, a cool place to visit, a trick (non-exploit) to getting more out of the game? Share it here. To get things started:
Placing player structures:
- Most building placements start with the main building’s door facing North. You can use either Page-Up and Page-Down to rotate the building, or if you prefer, use the right mouse button to rotate the building to suit your tastes. If you decide you don’t like the position of the building and you want to try to re-place the structure, use ESC to cancel placement.
Check out last week's tips ![]()