Game Guides Archive

Thread: Who else thinks Server Lot Trading needs to be looked over by the devs?

Wrathamus
Tue Jul 15, 2003 11:30 am
#1

what about houses that take more than 5 lots.


will pa leaders and people who desire more than a medium house need to take up skills that are otherwise a useless waste of skillpointsto them just to place their structures?


i think it's fine the way it is now. if you want it to stop, boycott the miners that do that or something, don't make the entire playerbase pay.
JediGohan
Sat Sep 25, 2004 11:05 am
#2

I have seen literally fields of harvestors of all types, all under the same person's name, this is ridiculous.



There is a reason why everyone gets 10, it is to keep balance within the server.



One of the main reasons the economy is borked on so many servers, ex: Bria, is because of this problem.


Some of you may say, well why dont you just do the same?


I would say, because that is not how the Devs intended for us to play this game. I like following set paths of systems so it is fair to all players.


I dunno this is just me talking, but hopefully in the future the Devs will look over this problem and sort it out.


*puts flame suit on*




pwnd
\
ò


TheSuperGreenOne
Sat Sep 25, 2004 11:07 am
#3

i dont think so because they will screw the hole lot thing over.



-Sariss of FoE-
-The King of noobs-
-AKA Sars-

ussallentown
Sat Sep 25, 2004 11:10 am
#4






JediGohan wrote:

I have seen literally fields of harvestors of all types, all under the same person's name, this is ridiculous.



There is a reason why everyone gets 10, it is to keep balance within the server.



One of the main reasons the economy is borked on so many servers, ex: Bria, is because of this problem.


Some of you may say, well why dont you just do the same?


I would say, because that is not how the Devs intended for us to play this game. I like following set paths of systems so it is fair to all players.


I dunno this is just me talking, but hopefully in the future the Devs will look over this problem and sort it out.


*puts flame suit on*




trust me, shutup and never speak of this again, or we'll end up with 1 lot each.




Reid Allen - Rifleman/TKA trying to learn the ways of the force
Read Allen - Fencer/Swordsman/Pikeman finding loots where every they be
*self edit* - Jedi Padawan
JediGohan
Sat Sep 25, 2004 11:16 am
#5






ussallentown wrote:





JediGohan wrote:

I have seen literally fields of harvestors of all types, all under the same person's name, this is ridiculous.



There is a reason why everyone gets 10, it is to keep balance within the server.



One of the main reasons the economy is borked on so many servers, ex: Bria, is because of this problem.


Some of you may say, well why dont you just do the same?


I would say, because that is not how the Devs intended for us to play this game. I like following set paths of systems so it is fair to all players.


I dunno this is just me talking, but hopefully in the future the Devs will look over this problem and sort it out.


*puts flame suit on*




trust me, shutup and never speak of this again, or we'll end up with 1 lot each.






Not 1 lot, they will at least raise it to 15 lots, or a better idea would to have a player's lots start out at 5, and increase by 5 for every Survey skill you gain.


So it would be 5 for a new person, then say they become an artisan, they go up surveying first so Survey 1 would gain you 5 more lots, Survey 2 you get 5 more lots, Survey 3 again 5 more lots, and then Survey 4 you got 5 more lots!


So by the time you are up to Survey 4 you can have 25 lots! More than enough a person needs to not have to do lot trading.






pwnd
\
ò


Nizaria
Sat Sep 25, 2004 11:22 am
#6






JediGohan wrote:





ussallentown wrote:





JediGohan wrote:

I have seen literally fields of harvestors of all types, all under the same person's name, this is ridiculous.



There is a reason why everyone gets 10, it is to keep balance within the server.



One of the main reasons the economy is borked on so many servers, ex: Bria, is because of this problem.


Some of you may say, well why dont you just do the same?


I would say, because that is not how the Devs intended for us to play this game. I like following set paths of systems so it is fair to all players.


I dunno this is just me talking, but hopefully in the future the Devs will look over this problem and sort it out.


*puts flame suit on*




trust me, shutup and never speak of this again, or we'll end up with 1 lot each.






Not 1 lot, they will at least raise it to 15 lots, or a better idea would to have a player's lots start out at 5, and increase by 5 for every Survey skill you gain.


So it would be 5 for a new person, then say they become an artisan, they go up surveying first so Survey 1 would gain you 5 more lots, Survey 2 you get 5 more lots, Survey 3 again 5 more lots, and then Survey 4 you got 5 more lots!


So by the time you are up to Survey 4 you can have 25 lots! More than enough a person needs to not have to do lot trading.






Yes, and rather than just trade 10 lots per person between servers, people will level up survey-bots so they can trade 25 lots per person across servers. The problem will be 2.5 times worse.




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Obsidian Dagger Squadron
XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
Loving Owner of the Majestic Venia LaTore


JediGohan
Sat Sep 25, 2004 11:26 am
#7






Nizaria wrote:





JediGohan wrote:





ussallentown wrote:





JediGohan wrote:

I have seen literally fields of harvestors of all types, all under the same person's name, this is ridiculous.



There is a reason why everyone gets 10, it is to keep balance within the server.



One of the main reasons the economy is borked on so many servers, ex: Bria, is because of this problem.


Some of you may say, well why dont you just do the same?


I would say, because that is not how the Devs intended for us to play this game. I like following set paths of systems so it is fair to all players.


I dunno this is just me talking, but hopefully in the future the Devs will look over this problem and sort it out.


*puts flame suit on*




trust me, shutup and never speak of this again, or we'll end up with 1 lot each.






Not 1 lot, they will at least raise it to 15 lots, or a better idea would to have a player's lots start out at 5, and increase by 5 for every Survey skill you gain.


So it would be 5 for a new person, then say they become an artisan, they go up surveying first so Survey 1 would gain you 5 more lots, Survey 2 you get 5 more lots, Survey 3 again 5 more lots, and then Survey 4 you got 5 more lots!


So by the time you are up to Survey 4 you can have 25 lots! More than enough a person needs to not have to do lot trading.






Yes, and rather than just trade 10 lots per person between servers, people will level up survey-bots so they can trade 25 lots per person across servers. The problem will be 2.5 times worse.







i meant of course that the devs would pull a solution to that problem. How? I dont know honestly, but the problem needs to be addressed.




pwnd
\
ò


Wrathamus
Sat Sep 25, 2004 11:30 am
#8

what about houses that take more than 5 lots.


will pa leaders and people who desire more than a medium house need to take up skills that are otherwise a useless waste of skillpointsto them just to place their structures?


i think it's fine the way it is now. if you want it to stop, boycott the miners that do that or something, don't make the entire playerbase pay.
JediGohan
Sat Sep 25, 2004 11:33 am
#9






Wrathamus wrote:

what about houses that take more than 5 lots.


will pa leaders and people who desire more than a medium house need to take up skills that are otherwise a useless waste of skillpointsto them just to place their structures?


i think it's fine the way it is now. if you want it to stop, boycott the miners that do that or something, don't make the entire playerbase pay.






a ha, good point! So then everyone starts out with 10 lots. And on the survey tree lots will increase by 5 only 2 times making it to 20. And they'll find some way to stop server lot trading.




pwnd
\
ò


ussallentown
Sat Sep 25, 2004 11:34 am
#10

how about coming up with said idea, and then post, then we can all say what a smart guy you are, and maybe the clueless devs will agree and do it.


i can't think of a way myself



Reid Allen - Rifleman/TKA trying to learn the ways of the force
Read Allen - Fencer/Swordsman/Pikeman finding loots where every they be
*self edit* - Jedi Padawan
Camasi
Sat Sep 25, 2004 11:36 am
#11


Okay all you retards from other servers that dont know what you're talking about need to shut the fock up. Just go to Lok on Bria and a little SW from EF and you can happilly find 964 harvestors owned by the same person. WOW HOW BALANCED! LETS FLAME THIS THREADCAUSE ITS RETARDED!!!




ISLEVITHETROLL
Akai_Ryu
Sat Sep 25, 2004 4:29 pm
#12


Boy oh boy...you people need to quit your bitching and just play the game. They cannot in any way stop cross server lot trading, it just isn't possible without altering the current system greatly. Now if you think it's a problem great, like the one dude said boycott those merchants, but by doing so you boycott just about every single merchant in this game because probably 75% if not more, do cross server trading. Guess you better get a second account and start up an artisan, cause boy, your gonna need to make your ownitems boycotting them guys. *evil grin*



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Professions:
Main: Akai Ryu; Master Teras Kasi Artist, Master Swordsman, Master Brawler 3040 Medic, 1034 Combat Prowess

JediGohan
Sat Sep 25, 2004 4:49 pm
#13






Akai_Ryu wrote:


Boy oh boy...you people need to quit your bitching and just play the game. They cannot in any way stop cross server lot trading, it just isn't possible without altering the current system greatly. Now if you think it's a problem great, like the one dude said boycott those merchants, but by doing so you boycott just about every single merchant in this game because probably 75% if not more, do cross server trading. Guess you better get a second account and start up an artisan, cause boy, your gonna need to make your ownitems boycotting them guys. *evil grin*






funnily enough the devs are completely changing the combat system so i guess i'll just laugh




pwnd
\
ò


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