Game Guides Archive
Thread: strange *new* combat bug
The funny is that, I can't even peace out from that attack, it will auto-fire for quite a few minutes before it finally decides to stop
Message Edited by SolzDevius on 09-15-2004 02:58 AM
Ackew wrote:
Sorry solzdevius that is 100% wrong. In case you did'nt know we rifleman have something called an area attack that SHOULD attack the target we are attacking and ANYTHING ELSE in the area of effect. I too had the excat same problem as ronstara yesterday several times and several times over the past few days allways on dath and allways vs rancors and only rancors. I aslo seem to get the strange bug where suddenly i would lose over 2000 points of mind (with out being attacked for that much) and then of course get incaped and die. Why is it that if your have ONE unarmoured locaction and ONE pool they will incap/kill youthat you ALLWAYsS will get hit in that ONE location and ONE Pool WITH OUT FAIL by animals that are not supposed to be able to traget.
He's not wrong, he's just refering to *another* bug. Spin attack and any other area attack won't damage anything that tries to "get away" or you don't have specificly targeted, whether they warp 80m away or move 2m away. Rather annoying against Mokk, janta, rancors, etc...
Of course a strange bug along the lines of the subject of this thread is I now come across about 3 individual creatures a day that are "white", rather than yellow. They're still attackable, but they actually have shown up as say a non-attackable NPC. Didn't notice it anywhere but out on Tat though. *shrug*
The reason it starts working when you go 200m away and come back is likely due to some of the corpses despawning during that time.
Message Edited by EvoBeck on 09-15-2004 01:53 PM
Message Edited by EvoBeck on 09-15-2004 01:59 PM
Message Edited by Ackew on 09-16-2004 12:18 AM
Message Edited by brandon17394 on 09-15-2004 04:30 PM