Game Guides Archive
Thread: Everyone is Medic??
"it's not difficult, just take some stims"
"you need high mind attribute for selfhealing and using stims"
"before venturing out of towns buy some stims"
Errr beg you pardon but is everyone at least novice medic and has "wasted" 15 full SP only to be able to use low level stimpacks? That's as if in Diablo2 you had to spend 5 skillpoints just to be able to use healing potions.
Now I don't say everyone should be able to take on any enemy without the help of a doctor (actually the "you need a doctor in a group" makes this profession usable) but why do all guides, posters and players obviously presume that all players are novice medics??
But about that droid: I thought medical modules only supported a medic with his healing skills and wouldn't allow a non-medic to use healing skills...
hm maybe I should drop by my trusted DE later today
This is invaluable in PVE. Even if you pick up pharm 3 or 4, you can heal yourself upwards of 1000 hp's, extending your life far beyond the normal limits if you didn't have medic.
I'd have to say novice medic is one of the most useful low cost skill investments you can choose, along with novice brawler.
Kurtisclip wrote:
Most people are novice medics because you can use Stim-B's to heal yourself from 300-800 points, depending on the quality of your stims.
This is invaluable in PVE. Even if you pick up pharm 3 or 4, you can heal yourself upwards of 1000 hp's, extending your life far beyond the normal limits if you didn't have medic.
I'd have to say novice medic is one of the most useful low cost skill investments you can choose, along with novice brawler.
Message Edited by Zeon_Zaku on 12-21-2003 10:06 AM
Zeon_Zaku wrote:
Kurtisclip wrote:
Most people are novice medics because you can use Stim-B's to heal yourself from 300-800 points, depending on the quality of your stims.
This is invaluable in PVE. Even if you pick up pharm 3 or 4, you can heal yourself upwards of 1000 hp's, extending your life far beyond the normal limits if you didn't have medic.
I'd have to say novice medic is one of the most useful low cost skill investments you can choose, along with novice brawler.
Hmmm... stupid questio, but why Novice Brawler?
warcy and intimidate
Dang, I double posted... see the next post...
Message Edited by DeQuosaek on 01-26-2005 10:00 AM
PixellJ wrote:
I have novice medic so I can heal my own wounds, all the docs are too busybuffing to actually heal someone.
Funny you should say that. When I go into Coronet, I get bombarded with /tells asking if I can buff them. I politely reply that I'm a healer, not a buffer...
-Doc-
DeQuosaek wrote:
And about the droid: It only helps if you have medic skills unfortunately. The same goes for scout harvesting modules and others. The same thing goes for skilltapes and anything that gives a bonus. If you get a skilltape that adds to a skill that you don't already have it won't work either.
Actually, you only need medic skills to load the droid (Pharm 3 or 4, IIRC). It doesn't take any skills to request a heal from the droid. So transfer the droid to a medic (befriend might work, too), have them load up the stims, then transfer it back.
That being said, stimAs are generally considered worthless (100-150heals, I think?) compared to stimBs since they have the same med use, and they can't take the advanced med components which are used to really bump the power of the Bs.
Wow, really? You're quite the knowlegable fellow, sciguy. So they only take Stim As? That's not very useful. But hey, that's cool that any schmo can use them.
sciguyCO wrote:
Actually, you only need medic skills to load the droid (Pharm 3 or 4, IIRC). It doesn't take any skills to request a heal from the droid. So transfer the droid to a medic (befriend might work, too), have them load up the stims, then transfer it back.
That being said, stimAs are generally considered worthless (100-150heals, I think?) compared to stimBs since they have the same med use, and they can't take the advanced med components which are used to really bump the power of the Bs.