Force Sensitive Archive
Thread: Grenade/FS xp calculation!!! For new grinders
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Caradepoto
Wed Mar 02, 2005 8:46 am
#1
I was a little bored so i decided to do the calculation of how many nades are needed per branch and the cost. Cost is based deferently on every server.
1 Crate = 25 set of grenades
5 hits per 1 set of grenade
5 hits per 1 set of grenade
8 sets of granades per lair
2.5 lairs per XP cap
4 Caps per buff cycle
2.5 lairs per XP cap
4 Caps per buff cycle
1225,000 XP per branch
Math:
20 Grenade sets per XP cap cycle = 100k FS XP
80 Grenade sets per Buff Cycle = 400k FS xp=3.5h
240 Grenade sets per Branch = 1.2mil FS xp=10.5h
80 Grenade sets per Buff Cycle = 400k FS xp=3.5h
240 Grenade sets per Branch = 1.2mil FS xp=10.5h
240 Granade sets = 9.6 Crates
1 crate of grenade costs (tarquinas server) about 75k
Lets say you need an even 10 crates 750K = x6 for all branches = 4.5mil
Good Luck!
Master Swordman
TKA 4/0/0/0
Commando 4/0/0/0
Nov Medic 0/0/2/0
Imperio59
Wed Mar 02, 2005 9:03 am
#2
Thanks, the costs aren't too bad after all, i was hearing upwards of 7 million, the first thing i'm gonna do is get 4.5M then, heh
SEPHIRTH
Wed Mar 02, 2005 9:47 am
#3
i have found my self doing nothing but money grinding on Dant doing pikets lairs in improved job market. i am 4000 commando, but my thermals are only 1800 max damage. true i got them for 30k a crete, but i have to get them sliced at 50k a crete. plus buying pups at 3k per box. total about 80k per crete. so to save money, (not so much time) i do rifles in one buff cycle to reach 900k, and TK the same. total 120k FS. 30k per profession, and 60 of combat for both combined. so far i am at 1.8 mil credits. from starting on sunday that's not too bad playing 3 hrs at a time. i'll keep this up for about another week and a half. by then i should have about 4-5mil..average about 600k credits a day. but after that week and a half. i should have another 2 FS trees knocked out. so far(since August) i am combat prowess (4401) and ehances reflexes (0300) so we'll after all that money grinding, maybe (hopefully) i shold only have to do one or two FS trees with the grenade grind. i already have about 7 crete unsliced, so i'll spend some one slicing them, and hopefully i wont have to buy more. thanks for reading my story to all
Caradepoto
Wed Mar 02, 2005 9:47 am
#4
Just take in account that this is only the spence for the Nades.
You still have to worry about how much it will cost for Armor, Vrandy, and Acc. Food.
The nade calculations are also for nades without Powerup. With power up the number of nades are less but then you have to spend on powerups.
Mojomaster2704
Wed Mar 02, 2005 10:10 am
#6
Nerf grenades. Being able to grind FS xp with nades is lame.
Slogoe MOjOwalker
-Diablo-
Slogoe MOjOwalker
-Diablo-
n00kz
Wed Mar 02, 2005 10:20 am
#7
^ I take it youve already done you Nade grinding and want to make it harder for the others??
shame shame
DanoCollins
Wed Mar 02, 2005 10:22 am
#8
DanoCollins wrote:
Which "nades" are we talking about here?
Yeah, and which nades?
Warryyr
Wed Mar 02, 2005 10:36 am
#9
Build your own grenades.
Give resources to a Weaponsmith, they give you schems, you make subcomponents in an Equipment factory, you give those to Weaponsmith again, get final grenade schem, crank out grenades in your factory.
Have 2 factories, or for the most efficient means of cranking them out, 3 factories - use 1 to build the first subcomponent. When it's done with the 1000, put them into the input hopper. Start the other 2 at the same time. As they finish subcomponents, put them into the input hopper of the first factory. The first factory will be cranking out TONS of grenades before you know it.
The actual cost of resources for 1000 grenades is a LOT less than buying them retail.
They are kind of annoying to make in serious quantities, which is why WS's charge quite a bit for them. That, and the fact that FS grinders are willing to pay a lot just to get a few crates.
Anyways, trust me. Spend some cash on a couple of harvesters, BER10's are the most efficient cost-wise (but BER13's dig up more/hold more), and pull up the resources yourself. You'll save millions of credits.
Only buy grenades retail when you've got to finish up a buff session and you just need an extra couple of crates. Otherwise you're spending way too much on grenades.
johnmalm77
Wed Mar 02, 2005 10:42 am
#10
I thought they already fixed the combat xp gained from grenades in this past patch?
starcrusher04
Wed Mar 02, 2005 12:35 pm
#11
Mojomaster2704 wrote:
Nerf grenades. Being able to grind FS xp with nades is lame.
Slogoe MOjOwalker
-Diablo-
i only have one response....
http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=17110
johnmalm77
Wed Mar 02, 2005 2:17 pm
#12
k, if it was changed so that grenade XP was adjusted to be in line w/ the rest of the weapons XP gained in the game would you be upset?
Caradepoto
Wed Mar 02, 2005 2:32 pm
#13
I wouldnt cause i already got all the xp in need to train my combat skills. All i need now is the healing tree FS xp so i need to get doc for this.
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