Force Sensitive Archive

Thread: Tier4 Doc medical needs 60k xp but why cap is not 120k ??

cornellius
Mon Dec 27, 2004 12:21 am
#1


Hi,


As i know the cap of any skill XP is 2 times of Tier4 required XP.

For combat xp it is 2 x 150k = 300k

For any unarmed, rifle, carbine, etc.. xp it is 2 x 450k = 900k

For scout xp it is 2 x 15k = 30k

so so ....


Tier 4 doctor skills need 60k Medical Experience but doctors can cap up to 80k !!!

WHY ???




Message Edited by cornellius on 12-27-2004 09:22 AM

Lucee
Mon Dec 27, 2004 12:52 am
#2

Good question Wish they would give us an answer already




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WolfWipeout
Mon Dec 27, 2004 1:07 pm
#3

hard grinding doc senses



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cornellius
Mon Dec 27, 2004 2:24 pm
#4

We havent already an answer but somebody must explain from SOE i think.....




MasterSamurai
Mon Dec 27, 2004 3:51 pm
#5

/agree

i know that med xp is not too hard to get when ur buffing or rezzing but i mean 80k? sheesh.. have some heart...



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WolfWipeout
Mon Dec 27, 2004 5:24 pm
#6

makes it so you cant do it afk



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pervel
Mon Dec 27, 2004 5:42 pm
#7






WolfWipeout wrote:

makes it so you cant do it afk






And so that you can't really get senses xp by actually playing the game.

Sobetan
Mon Dec 27, 2004 8:04 pm
#8

well ya dont wanna lose your senses



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PeteCJ1970
Tue Dec 28, 2004 9:31 am
#9






cornellius wrote:


Hi,


As i know the cap of any skill XP is 2 times of Tier4 required XP.

For combat xp it is 2 x 150k = 300k

For any unarmed, rifle, carbine, etc.. xp it is 2 x 450k = 900k

For scout xp it is 2 x 15k = 30k

so so ....


Tier 4 doctor skills need 60k Medical Experience but doctors can cap up to 80k !!!

WHY ???





Message Edited by cornellius on 12-27-2004 09:22 AM




If you finish out the math, the subsequent problem becomes the Med XP conversion rate being 10:1. That means 8K FS XP for a capped doc compared to 33K for a combat prof (30 for the weapons, another 3 typically for the combat). If the conversion ratio were different OR the cap higher OR the Senses XPbox requirements lower,it would make Heightened Senses worth it, but as the system currently stands it is quite difficult. Sadly, even if Doc were capped at 120K XP as you suggest, that's still only 12K FS XP.


I considered doing a Senses branch with my TKM/Doc just for some variety, but when you do the math it just isn't worth it.


Message Edited by PeteCJ1970 on 12-28-2004 08:33 AM



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DRWolfe
Tue Dec 28, 2004 10:27 am
#10

Combat prof gets 60k for a cap. 30k from the 900k weapons XP at 30:1 and 30k more for the 90k combat XP at 3:1.



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cornellius
Tue Dec 28, 2004 12:58 pm
#11

This thread is not for the comparing the skills, proffs or branches or fast xp from any skill !!

I see that players have to gain 60k medical xp for the last box of doc proff and train and cap have to be 120k.

Because we can see same calculation at other proffs.

I wrote down and every time in each boxes when you see the green bar, you cannot get anymore skill points after 2 times of that box's necessary skill point.

From starting of the first box to end of the box !!This is the rule as i saw in SWG....


I get Artisan and starting survey, first survey box needs 500xp and when i reached 1k xp i cannot get more survey xp.

What i need .. i need train.!!

than 2nd box 2.5k, 3rd box 5k and last 4th box 10k...

After i trained for complete survey boxes of artisan i can get maximum 20k of survey xp...


Same is on merchant.

maximum skill point for merchant is 40k and you couldnt get more points after 80k of merchant xp.



what is the math here.. ? For docs i mean.

every proffs which i tried have same calculation (EXCEPT DOC)

CAP XP is 2 x MAX XP of the skill you have....



Still i ask why has not docs this calculation. why ???

cornellius
Tue Dec 28, 2004 2:05 pm
#12

/agree and totally true.

i have a programmer background and i know how works the database management and related softwares and programmes.

so this is a BUG and solving is very very easy as you explain.

and im preparing to report this as a bug in-game...


pervel
Tue Dec 28, 2004 3:31 pm
#13






cornellius wrote:

/agree and totally true.

i have a programmer background and i know how works the database management and related softwares and programmes.

so this is a BUG and solving is very very easy as you explain.

and im preparing to report this as a bug in-game...








I fully agree that the cap is way too low. But you have no basis for saying that it is a bug. Nowhere does it say that the cap for all professions has to be twice the amount of xp required for a tier 4 box. I don't have the numbers but I am pretty sure that most crafting professions do not follow that rule either. It is not a bug - it is a design decision. A bad design decision.


Anyway, even if they raised the cap to 120k, it wouldn't change much for doctors trying to get senses xp. You still can't play the game with that low a cap. So the only viable way to earn senses xp would still be to do ameaningless grind at the village next to Paemos.


The cap and conversion ratio ought to be designed so that all professions can get the same amount of FS xp for each cap.

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