Force Sensitive Archive

Thread: Tier4 Doc medical needs 60k xp but why cap is not 120k ??

Milgram
Tue Dec 28, 2004 11:18 pm
#14






pervel wrote:






cornellius wrote:

/agree and totally true.

i have a programmer background and i know how works the database management and related softwares and programmes.

so this is a BUG and solving is very very easy as you explain.

and im preparing to report this as a bug in-game...








I fully agree that the cap is way too low. But you have no basis for saying that it is a bug. Nowhere does it say that the cap for all professions has to be twice the amount of xp required for a tier 4 box. I don't have the numbers but I am pretty sure that most crafting professions do not follow that rule either. It is not a bug - it is a design decision. A bad design decision.


Anyway, even if they raised the cap to 120k, it wouldn't change much for doctors trying to get senses xp. You still can't play the game with that low a cap. So the only viable way to earn senses xp would still be to do ameaningless grind at the village next to Paemos.


The cap and conversion ratio ought to be designed so that all professions can get the same amount of FS xp for each cap.





With so many of each in the game, how can a layman like myself ever hope to tell the two appart? I personally think it was due to an oversight on the part of the devs. Very dificult to screw up, very easy to fix, and still the way it is.


Good idea on the equivalant conversion accross professions.






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Pandalorian
Thu Dec 30, 2004 12:30 am
#15



/agree


AND WHY DO WE NEED A CAP?


lets call it the (FS XP) CAP-REVAMP and combine it with the total SWG-REVAMP

Message Edited by Pandalorian on 12-29-2004 11:37 PM

PeteCJ1970
Sun Jan 02, 2005 10:10 am
#16






DRWolfe wrote:
Combat prof gets 60k for a cap. 30k from the 900k weapons XP at 30:1 and 30k more for the 90k combat XP at 3:1.





You are correct, thanks for correcting my math. I missed a decimal point there.



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Gilamu
Sun Jan 02, 2005 3:06 pm
#17

If I were to guess, I'd say it's because of profitability. 7 or 8 decent sets of buffs will get you 80k of med xp, and you'll gross about 90k credits (basing on charging 12 or 13k for buffs). It's probably viewed as a "game imbalance."


Anyway, when I was a Doc, I was aggravated that I'd cap my xp so quickly when buffing customers, because of the "wasted" xp, and I agree that the med xp cap should be increased to 120k, to at least be in line with the combat professions. I know the numbers still don't match up, but keep in mind that a doc can hit 120k of med xp much faster than most combat profs can hit 900k.




Gilamu ti'Caro

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Amsterdoominator
Sun Jan 02, 2005 5:20 pm
#18

What's the cap of Ranger and Combat Medic?




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Joker9125
Sun Jan 02, 2005 6:50 pm
#19


Creature Handeler is the same way.A tier 4 box will cost you 120K of exp but the cap is 140K and to top it all off you gain CH exp about the same as combat exp (without exploiting places like endor). Yea it sucks but if I see docs get this fixed before CHwhile its stillso easy for them to get exp Im going to be very very pissed.



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ShadowfireKarp
Mon Jan 03, 2005 3:27 am
#20

my musican char caps at 900k

tier 4 musician skills are 225k





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