Force Sensitive Archive
Thread: Cost of grenade grinding, a calculation
Page 1 of 3
Isrem
Thu Feb 10, 2005 12:52 am
#1
Fellow grinders,
I saw many people drooling over by the fine fs exp you can make in a very short time with grenades, even guides for how to do it. Nobody ever said anything more except than that "it is expensive" about the real costs. And after someone in game asked me if I could give him some crates for free because he is so short before Jedi I decided to publish a little calculation.
First what I use with what skills:
I use imperial and thermal ones for grinding, I have TKM, Commando 4000, Novice Medic and a little Scout.
Now the calculation:
With a nice group I need 4 lairs for capping my combat exp
I need 6-8 grenades per lair
That means I need around 1 crate of 25 grenades for capping.
It needs 1 million and 225k fs exp for completing a full tree.
That means I need to cap around 13 times, so we have around 13 crates for 1 full tree of fs exp.
1 crate of imperials costs around 225k, this would lead to 2925k credits for 1 tree
1 crate of thermals costs around 170k, this would lead to 2210k credits for 1 tree
I use both around even, so my costs are around 2.5 millions for 1 tree.
All 6 trees therefor cost around 15 million credits, and additionally you need to grind the novice boxes.
I hope this helps you deciding if you would like to grind with grenades or not.
Note: prices are those on FarStar, if you play on a different Server you may have higher or lower costs.
I saw many people drooling over by the fine fs exp you can make in a very short time with grenades, even guides for how to do it. Nobody ever said anything more except than that "it is expensive" about the real costs. And after someone in game asked me if I could give him some crates for free because he is so short before Jedi I decided to publish a little calculation.
First what I use with what skills:
I use imperial and thermal ones for grinding, I have TKM, Commando 4000, Novice Medic and a little Scout.
Now the calculation:
With a nice group I need 4 lairs for capping my combat exp
I need 6-8 grenades per lair
That means I need around 1 crate of 25 grenades for capping.
It needs 1 million and 225k fs exp for completing a full tree.
That means I need to cap around 13 times, so we have around 13 crates for 1 full tree of fs exp.
1 crate of imperials costs around 225k, this would lead to 2925k credits for 1 tree
1 crate of thermals costs around 170k, this would lead to 2210k credits for 1 tree
I use both around even, so my costs are around 2.5 millions for 1 tree.
All 6 trees therefor cost around 15 million credits, and additionally you need to grind the novice boxes.
I hope this helps you deciding if you would like to grind with grenades or not.
Note: prices are those on FarStar, if you play on a different Server you may have higher or lower costs.
Isrem
Thu Feb 10, 2005 2:08 am
#2
Hehe, seems FarStar is not that cheap as I thought ... but it is even less cheap, I forgot the powerups in my calculation (maybe because I produce them myself, at least a minor thing to reduce costs a little bit)
sexwax
Thu Feb 10, 2005 2:36 am
#3
As it has been proven in other posts, you can grind with C12 grenades and the cost of the grenades, plus armor, maybe PU, is somewhat equal to the amount of reward money you get at the end of the missions grouped with your pet. Mission rewards = Disposable income. So if you look at the big picture, how much does it really cost to grind with grenades? Nothing.
Isvurx
Thu Feb 10, 2005 2:44 am
#4
Well.. a crate of C12 costs around 80k on farstar, so I highly doubt that it will be cheaper to grind with them, due to the crappy damage.
It will just be slower.
kaati
Thu Feb 10, 2005 3:02 am
#5
Wow, 225k for a crate of Imp Dets? I've found them on Valycn for between 60k-120k...but not 225k! Ouch!
khargash
Thu Feb 10, 2005 3:11 am
#7
Add up the time it would take to cap a tree with weapons XP (1 cap per buff).
Take away the time it takes to cap combat XP with nades (one fifth of a buff)
I'd venture that you could make back more money in this extra time by looting or doing missions that you are paying for nades.
Take away the time it takes to cap combat XP with nades (one fifth of a buff)
I'd venture that you could make back more money in this extra time by looting or doing missions that you are paying for nades.
Carthax
Thu Feb 10, 2005 5:43 am
#8
/coughsplutterchoke where the hell are you getting grenades from?
I make them by the hundreds of crates every week!
Thermals 50k,
Imp Dets 50k
Protons 75k (Peronally I think the protons are still too expensive, but they sell ok, I could go to 60k and still make a bundle)
You're getting gouged by your Weapon Smiths, no question about it. It only takes 1 rogue Smith to drop prices over a whole server, ask me, I'm him.
12 dedicated equipment factories running 24/7
Move to Ahazi, I'll look after you.
(pricing is based on several large harvester farms)
I make them by the hundreds of crates every week!
Thermals 50k,
Imp Dets 50k
Protons 75k (Peronally I think the protons are still too expensive, but they sell ok, I could go to 60k and still make a bundle)
You're getting gouged by your Weapon Smiths, no question about it. It only takes 1 rogue Smith to drop prices over a whole server, ask me, I'm him.
12 dedicated equipment factories running 24/7
Move to Ahazi, I'll look after you.
(pricing is based on several large harvester farms)
XiegeAst
Thu Feb 10, 2005 5:47 am
#9
found therms , good stats for 91k a crate of 25 and imp dets 125k a crate of 25 
on farstar
Isrem
Thu Feb 10, 2005 6:06 am
#11
XiegeAst wrote:found therms , good stats for 91k a crate of 25 and imp dets 125k a crate of 25on farstar
Aww, too late for me then ... after checking the 3 main planets and finding a lot of weaponsmiths all selling them for around the same price I simply shrugged and went for it. Good that I have something left in bank from my architecture shop
But still, just insert your grenade crate cost in my calculation and you know what you will end up with in your pocket when going this way. That was all I wanted.
ventilador
Thu Feb 10, 2005 6:10 am
#12
ive seen c12 as low as 40k on eclipse ultraa cheap
and imperials for 60k-80k very very cheap
pups are a bit hard to find but they cost nothin jsut like 2k
thermals cost 50-70k
proton like 50-100k (dont know really i dont see them to much)
pyromonkey89
Thu Feb 10, 2005 6:25 am
#13
Praeses wrote:
Wow and I thought inflation was bad on other servers, isnt farstar one of the erm, newer servers? One of the euros right? OUCH.
At most imps cost 75k a crate and thermals at 50k a crate though from what I hear imps either take less to make or are easier to make so I dont understand the difference in price.
ya its a euro server so its not in credit its in euro-credit :-D
Message Edited by pyromonkey89 on 02-10-2005 07:26 AM
Page 1 of 3