Force Sensitive Archive
Thread: Constructive criticism on the FS system and ideas to fix it.
i think that the system as it is now is far too easy!!
i have starteded playing again after a 10 month break in april and only need one phase shift to become a jedi!!
and i have almost all the FS xp needed only about 500k to go
i think it should be made hard, maybe by adding 1 silent profession to master because there are so many jedi and it will only get worse
i also think the jedi lose should be increased when killed by BH and npc kills should go back to giving xp lose at a reduced rate to the BH xp lose!!
On the note of XP loss. I have not yet formulated a plan for reducing and controlling the existing Jedi population. But I do know that the answer won't be found by punishing players for all of thier efforts and time spent becoming jedi. I am not sure, so don't take it as such, but I think the answer may lie in making NOT becoming a jedi somehow just as appealing. Maybe non-jedi bonuses and rewards. Weed out the casual jedi wannabes by rewarding them for not taking up the quest to become a jedi. Maybe find a way to make normal professions just as valuable as jedi without nerfing anything.
Another thing that may SEEM like a nerf or penalty would be to cap a jedi's credit count. In the films, Jedi were not exactly afluent. Put a limit on how much money a jedi can have, but balance it by reducing the money required for essential expenses. ONLY ESSENTIAL expenses though. Insurance costs could be reduced, BUT Cloning costs could be raised citing that its harder to clone a jedi. Also cybernetics, I dont know if jedi can currently wear them, but if so, Make wearing a cybernetic significantly reduce the jedi's power. This is also true of the films (as told by lucas in an interview, Anakin's power is weakened with the loss of many of his natural cells in the form of lost limbs, preventing him from ever reaching his full potential) Add to this an increased chance of gaining a replacement limb if killed, and make the cost of removal steep. (Say the jedi credit cap is 10,000 Make the removal cost 8,000)
These changes might help discourage all but the most determined players from the life of a jedi.
the system is easy and straightforward now, it may not be the jedi way
but hologrinding sure as hell wasn't either...
the wait is a tad long
the "constant grind" isn't remotely hard, or remotely constant (I completed grind with 7 weeks before I could unlock, not nade grinding either)
the story does need some tweaking
the Sith Shadows SHOULD be hard because you are becoming a jedi, it SHOULDN'T be an easy ride
the Sith Shadows SHOULD be hard because you are becoming a jedi, it SHOULDN'T be an easy ride
Cuit wrote:
the Sith Shadows SHOULD be hard because you are becoming a jedi, it SHOULDN'T be an easy ride
I have to disagree with this . . . you are NOT becoming a Jedi . . .you are becoming Force Sensative. Yes there is a difference. Many players who do NOT want jedi DO want the benefits of FS (as they are cheap SP mods)
Entry to the village should be easier in regard to the Sith Shadow ambush. This would allow those crafters and entertainers who want FS mods capable of getting them . . . or at least getting to the village. Not everyone plays for combat and the content needs to reflect that . . . even the village content . . . or at lest the pre-village content.
I think everyone has the ability to /invite someone to help them. Also I have never met someone who would go through the village just for mods...
Also how easy do you think the SIth Shadows should be? Well I guess CL 1 because a master dancer/master musician will be CL 1, so to make it fair lets bring down the whole difficulty level.
Making FS easier would mean making the OPENING to jedi easier, FS is a part of the jedi experience, it is the first step.
Good points. I like the system I wrote up as it basically does away with Grinding completely and stretches the system out nearly twice as long as the current system, thus slowing down the population growth of the game.
Lets face it. This game is doomed. I don't say that just because Idespise the development staff and think they are incompetent (I do), but I say this based on the flawed logic in placing the game in the Empire Strikes Back/Return of the Jedi time frame. That was a huge mistake.
They should have placed the game in the Old Republic or BEST YET right after Return of the Jedi. During the period where Luke is a real bad-a#@ and starting up aJedi Academy.
That would have made a lot more sense. Early on in the game life there would be few Jedi. As the game life progresses there would be more and more Jedi in the universe. This would have made FAR MORE SENSE for a MMORPG about Star Wars.
While I understand they wanted the GCW to be involved they forgot to look at their primary customer base and what they'd want. This is Star Wars and people want JEDI in Star Wars. Period.
Yeah you have those that don't want to be Jedi. But come on, those are pretty rare. I don't know a single person who bought this game to play something other than a Jedi. Not one and I know at least one hundred people in real life who bought/played/quit this game.
And had they put this game right after the fall of the Emporer, yes it would have taken Vadar and the Emporer out of the game (but so what!), they could have still had the Galactic Civil war remanents. Even in some of the novels you have Rogue admirals and general throughout the universe trying to maintain the Empire. Throw in some new Sith antagonists and you have a great MMORPG.
And there will always be need for Non-Jedi, you will always need Smugglers for slicing, Bounty Hunters for keeping the Jedi in-line, CRAFTERs CRAFTERs CRAFTERs for Starships, Starship parts, Housing, Food, etc. etc. etc. Everyone should have been given twoslots per serverfrom the outset, one Force Sensitive and they other not Force Sensitive. if you want your ALTto become FS you do some Quests to turn them into FS.
In conclussion I suspect this game will go another year or two if they don't change the time frame of the game, which wouldn't be that difficult. Then it will either have the plug pulled or they'll release SWG2. Think EQ and EQ2 for SOE modus operandi....
Azlon,
About your credit cap. I do not believe Count Ducu had a Credit limit. He was fabulously wealthy. And I'd say the Emporer was wealthy beyond imagination...
So your Cap could only be applied to Light Jedi. Which causes all sorts of problems. It's shows some thought, but i think you need to go more to the core of the games problems.
Chris, I am with you on everything you wrote except remove the time between phases. This would two thing. It would cause the number of jedi in the game to grow exponentially! And it would lower the price to buy a Jedi on eBay drastically as the power-gamers can max out their experience to finish all six boxes of Jedi in a week EASY.
You'd see about 100 new Jedi per week per server minimum. Probably more until there was nothing but Jedi in the game. The time limitation is the ONLY THING they did right, and let me tell you I hate it too! I'd like to have seen them let us do TWO QUESTS per phase instead of just one. Still take 9 weeks which wouldn't make it cost effective for the power-gamer to eBay market, but not too long for everyone else.
However, the grind is moronic andjust more proof of how incompetent the Dev. staff really is/was.
rjtails23 wrote
Making FS easier would mean making the OPENING to jedi easier, FS is a part of the jedi experience, it is the first step.
I have to disagree with you there too
making FS easier does not necessariy make the opening for Jedi easier. FS is not Jedi . . . it is a requirement for Jedi . . just like 2 branches in brawler is requirement forthe brawler elite professions.
The jedi experience should start with the padawantrials which IMO should be harder. I'm not sayig all Sith should be easier, just the Sith that ambush you for the crystal.
Also how easy do you think the SIth Shadows should be? Well I guess CL 1 because a master dancer/master musician will be CL 1, so to make it fair lets bring down the whole difficulty level.
a tad melodramatic but i get your point. If I were to put a level on them I'd probably say CL10. This would pretty much make them as difficult as they were previous to the CU. Not saying that such a level is a good thing and if you want CL 1 then hey . . . who am I to agrue ![]()
tir i'm with you on this
two days ago
i was in the village
i convert 189000
rifle exp into 6000
force exp if that
the conversion rates need to change
i'm also with you on the sith shadows
i agree that they should be difficult but they
should NOTbe ALLat the SAME level
i think theyshould be scaleable to
whatever your level is that way there would
AT LEAST be SOME challenge in fighting them