Force Sensitive Archive
Thread: BAH!
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Treos
Fri Sep 24, 2004 8:19 am
#1
I saw the EQ2 footage...the graphics look pathetic! All the characters look like hokey cartoon characters....and thatfantasystoryline crap is soplayed out. Just the D&D dorks will be playin it..
McRibs
Fri Jan 28, 2005 7:42 pm
#2
I tell you if the sith weren't hard enough for the melee accuracy quest then the rules of returning the commander. After two failed attempts at the quest it's just becoming so annoying. The sith just started dissapperaing after we pulled one and went to work on its mind. Then kill 5 out of 15 pulled. Get our guy inside. he moves ten feet aggroed by a spider; commander dissapers after entering combat,and 2 hours of work went down the toilet. I sure hope the other quests are more delightful then this one has been.
Shinobi904
Fri Jan 28, 2005 9:36 pm
#3
I failed the first few times, I was annoyed the 3rd because i actually got the commander. Nailed it straight on the 4th time around, I was just making some little probelms here and there thats all..
As for the sith strength, just get some friends to tank...
As for the sith strength, just get some friends to tank...
Narreem0884
Fri Jan 28, 2005 11:00 pm
#5
The timer starts the second you select "Capture" on the commander's radial menu. This mission, though difficult, is actually deceptively easy. Most players have trouble because they like the strategy of "no matter how many Sith I see, my armor, buffs, food, drink, and spice will make me unbeatable." I only have the one master profession (read sig), use unsliced armor, and use a sliced weapon crafted, not looted. It's as simple as drag and kill. As long as you pick a base close to the village, you can easily do this mission. I did it on my first try with a master TK as a partner.
McRibs
Sat Jan 29, 2005 10:36 am
#6
Well what are we doing wrong...we did everything that you said but the commander just dissapered after the rescuer enters into combat with a creature thus we failed the quest.
Narreem0884
Sat Jan 29, 2005 12:23 pm
#7
Once you've captured the commander, get on your speeder and stay about 30-60 meters ahead of him. This has two benefits. One, it keeps the commander at a running pace so the sith never catch up to him. Two, it makes it much easier to avoid groups of creatures that will aggro you. I never had to recapture him using this method. He will be stupid on occasion and get caught behind trees, but it won't happen often. This mission works better if you have plenty of time to get the commander to the base.
DocRand
Sun Mar 27, 2005 10:03 pm
#8
I was only 3 tents away from getting Master Scout! Darn server being down. BTW the scout guide was great.
Soon to be novice ranger.
Phenix1050
Mon Mar 28, 2005 9:34 am
#10
Aww...Master Scout and he's already saying "Bah"! He's like a younger Calc. 
Hakai
Mon Mar 28, 2005 12:57 pm
#11
Phenix1050 wrote:
Aww...Master Scout and he's already saying "Bah"! He's like a younger Calc.
Hakai
Mon Mar 28, 2005 3:25 pm
#12
JBMat wrote:
Gratz -
Jokito, you gratz'd first I think, you get the hazing task.
New rule sorta kinda but not enforceable, first gratz from a master gets the introduction task.
Yeah, my one and only legacy, lol
JB
Message Edited by JBMat on 03-28-2005 12:40 PM
Jokito this means you get to choose the hazing task for our new master......
be gentle. lol
BioEngine
Mon Mar 28, 2005 3:30 pm
#13
Hehe, I mastered scout last week, and I guess I slipped on by ya hehe.
I did test the Fireworks in Camp healing BF theory, though. Does that count?
"I'd tip my hat to you, but I haven't got a hat."
- Some Twi-Lek
Rabideko
Ranger 1032
Teras Kasi 0242
Information Broker of Bloodfin
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