Force Sensitive Archive

Thread: BAH!

JokitoRoyo
Mon Mar 28, 2005 4:03 pm
#14


Doc,


Well, I noticed that we have ribs on the way, and the wood to cook them with. We don't have any sauce... or more importantly the sauce for the sauce. Years back Hakai had a still. I am sure it needs some repairs though. I figure since you are on the way to Ranger having some of this stuff might be a bit usefull to have.


Need some copper from Yavin, and polymer from Endor. Now once ya got those supplies, we need you to find a punchbowl... last one got some bothan hairs in it. Now, I hear that the Night Sisters might have one, go to thier cave and ask Askva Min nicely for one.


And bing Bio along for company... don't want anyone to feel left out.

Message Edited by JokitoRoyo on 03-28-2005 06:04 PM



-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
BioEngine
Mon Mar 28, 2005 6:36 pm
#15



Hehe, me thinks I'll impose a task upon myself.


I am gonna trap a Krayt this weekend, and I'll take a screenie hehe.


Now, the question is: What should I trap it with?



{

Message Edited by BioEngine on 03-30-2005 08:22 PM



Account active 'till November 10th, contact me on forum name:
Stamina
Sojourner
Mon Mar 28, 2005 6:59 pm
#16






JBMat wrote:


Gratz -


Jokito, you gratz'd first I think, you get the hazing task.


New rule sorta kinda but not enforceable, first gratz from a master gets the introduction task.


Yeah, my one and only legacy, lol


JB

Message Edited by JBMat on 03-28-2005 12:40 PM



Is it just me or is JBMat already pawning-off his correspondently duties? The bloom went off that rose quick!




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
JBMat
Tue Mar 29, 2005 1:39 am
#17


Gratz -


Jokito, you gratz'd first I think, you get the hazing task.


New rule sorta kinda but not enforceable, first gratz from a master gets the introduction task.


Yeah, my one and only legacy, lol


JB

Message Edited by JBMat on 03-28-2005 12:40 PM

JokitoRoyo
Tue Mar 29, 2005 5:47 am
#18






BioEngine wrote:


Hehe, me thinks I'll impose a task upon myself.


I am gonna trap a Krayt this weekend, and I'll take a screenie hehe.


Now, the question is: What should I trap it with?



{






L-Dart. Bring a case. Go for the juvies.



-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
agent156
Wed Mar 30, 2005 8:18 am
#19


BioEngine wrote:
L-Dart. Bring a case. Go for the juvies.





Thats just mean....

Noise makers to reduce damage output, and P-darts at the end so they don't run to an Ancient when you have them almost dead.
BioEngine
Wed Mar 30, 2005 10:38 am
#20


Hehe, I already have 500 Stink Bombs, 200 Wire Mesh Traps, 600 Phenacinine (I can't remember how its spelled ) darts, and I just put the L's in my Equipment Factory last night hehe.


I can't believe those little suckers have 300K have rofl. This weekend's gonna be fun hehe, I can tell already.

}

Message Edited by BioEngine on 03-30-2005 08:20 PM



Account active 'till November 10th, contact me on forum name:
Stamina
BioEngine
Wed Mar 30, 2005 5:15 pm
#21

Thanks for the advice on the Sig. It's my first, so I kinda need to know how it turned out hehe.


Dizzy doesn't effect creatures? Then why do we have traps that do it? I have teras kasi, and I love the knockdown/dizzy combo, but is it really useless?





agent156 wrote:
If you didn't get the memo L-darts dizzy. Dizzy has no effect on critters. I wish I was kidding.

You are only going to be able to stick traps on Juvi Krayts. The other ones are to big.

Go on FOOT. Move slow stop every few feet to let the server catch up with you. The area around the graveyard is nuts, stuff can end up poping up at like 40 m if you move fast.

Juvies show up with plain Canyon Krayts. If you don't know how to single pull...

Oh and fix your sig, your making every thread I see you in like 12 screens wide.








Account active 'till November 10th, contact me on forum name:
Stamina
agent156
Wed Mar 30, 2005 6:53 pm
#22

Yes. In that when a dizzied critter is KD it pops right back up. Same thing if it should change posture. Since that's about all dizzy is good for...

Why? we all want to know that, Ranger has an AoE Stun/Dizzy Trap also.

Maybe when the AIs get some love with the CU things will change... don't hold your breath.
BioEngine
Wed Mar 30, 2005 7:22 pm
#23

I'd like to know why this issue is treated as a broken skill mod on a freakin' tape. They're ignoring it, like the skill tapes, and that is not good business, nor is it good customer service. People have adapted to the broken tapes, but they can't show an ability on our skill boxes and have it lack it's entire function.


That's not cool


Rabideko



Account active 'till November 10th, contact me on forum name:
Stamina
agent156
Thu Mar 31, 2005 1:08 am
#24

If you didn't get the memo L-darts dizzy. Dizzy has no effect on critters. I wish I was kidding.

You are only going to be able to stick traps on Juvi Krayts. The other ones are to big.

Go on FOOT. Move slow stop every few feet to let the server catch up with you. The area around the graveyard is nuts, stuff can end up poping up at like 40 m if you move fast.

Juvies show up with plain Canyon Krayts. If you don't know how to single pull...

Oh and fix your sig, your making every thread I see you in like 12 screens wide.
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