Force Sensitive Archive

Thread: How to nade grind in a group and not get any complaints.

RoundWallKing
Sun Jun 19, 2005 2:22 pm
#1

Start the group yourself if anyone crys they get the /boot.
My 15 bucks a month Ill grind anyway I want. And for thoes of you who think its selfish...Your gettin XP from my 2 missions so I dont want to hear that BS!



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Thankyou NGE for not making me want to play SWG!
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Duffie
Sun Jun 19, 2005 3:41 pm
#2


Im so glad im done grinding...so i wint have to hang around a$$holes like you...




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Ikare Agok'Ar
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uberchief
Sun Jun 19, 2005 3:42 pm
#3

feign death

ill group with ya im doing the same hting lol



Hi'tu Hele / Ogeac Kiemia
Life's a bish, Punch it in the head..
jcecil
Mon Jun 20, 2005 7:15 am
#4

RIGHT ON DUFFIE!!



uberchief wrote:
feign death

ill group with ya im doing the same hting lol




Good. You can get a whole group of selfish lazy grenade grinders together, you can all go out, nade a lair, incap/feign death, then all stand around and pick each others butts while you wait for the pickets to die of old age.

BTW, i don't mind grenade grinders in my group, as long as they're still helping the group. Nade docs and nade tanks are great. In both cases they can still get full combat xp if they play smart. It's the ones that throw a c-12, incap, then sit on their speeder for the next 20 minutes complaining about how bored they are that tick me off.



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Pootian
Mon Jun 20, 2005 7:30 am
#5

If I have a fully group and only one guy is grenade grinding I say ok, but if like half the group is doing it then forget that time to head back to the mining outpost lol.



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mebach0709
Mon Jun 20, 2005 8:05 am
#6

They should make it so you get some type of grenade XP and not combat XP. And then they can make the grenades 30:1 just like every other weapon. I don't get why you would get combat XP from a grenade anyways.
Taliesyn42
Mon Jun 20, 2005 8:35 am
#7

Another approach I'll have to look into is grenade grinding with my MBH/CM - combat medic debuffs and dots don't grant xp, either, so I can even contribute to the damage, patch everyone up after the fight, and of course, turn into a healing machine should a piket pull go south (too many folks are too impatient for CH pulling).



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jcecil
Mon Jun 20, 2005 10:39 am
#8


Taliesyn42 wrote:
Another approach I'll have to look into is grenade grinding with my MBH/CM - combat medic debuffs and dots don't grant xp, either, so I can even contribute to the damage, patch everyone up after the fight, and of course, turn into a healing machine should a piket pull go south (too many folks are too impatient for CH pulling).





CMs are the best pullers in the game. Use Neurotoxin to hit a target, and it will pull without ever aggroing. You can be 35m away, so unless you're hunting something that is very viscious/aggressive, you should be okay. I used this through my entire grind, and most of the groups i've been in all love it, i always gets groans of disappointement when i leave . Also the warmup time for neurotoxin is pretty short. In an ideal group of elite profession members, i can pull one picket, shoot it twice (sometimes just once), target the next one, toxin it once i'm charged, and have it getting to the group just at the time the first one is dying. Seamless. One thing i'm not sure of is whether this would work for a master cm. Neurotoxin as a master is much more potent than as a novice (which is me), so it might have a wider range and could aggro. Not sure about that.

So, a nade grinder could hit the lair, incap, then become the official puller. As long as they don't attack and only heal before and after combat, they'll still get all combat xp.

See, there's lots of ways a nade grinder can help the group, as long as they're smart and have the right attitude.

Message Edited by jcecil on 06-20-2005 02:00 PM



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uberchief
Mon Jun 20, 2005 11:00 am
#9

i still help...reason i got FD was to drop the aggro so my group wont get screwed...been trying to warn them what i do just so they dont die...if the lairs to risky to hit i dont use nades i dont have medic but i can do good damage regardless to help when i need to



Hi'tu Hele / Ogeac Kiemia
Life's a bish, Punch it in the head..
jcecil
Mon Jun 20, 2005 2:15 pm
#10



uberchief wrote:
i still help...reason i got FD was to drop the aggro so my group wont get screwed...been trying to warn them what i do just so they dont die...if the lairs to risky to hit i dont use nades i dont have medic but i can do good damage regardless to help when i need to




Then you'd be welcome in my group. Sorry to unload on you if you're a responsible nader.

I was just in a group this weekend with a nader, who had the audacity to sit on her bike and complain about how bored she was while we were all fighting and dying. I was very respectable and asked if she could help, what her idea was, etc... She basically said that she was pretty and popular and deserved jedi since she had been playing so long and then told me to "Go die now!". I couldn't believe the rest of the group actually stuck up for her and saying that they were earning the same xp either way. Heck, i didn't even say anything while she sat through the last few lairs, but when she complained about nothing to do... arggh. I wished the luck and left after the lair was done.

Am I wrong?!? Am I the only one frustrated by unhelpfull naders? I always try to include a newbie or two or three in my groups, it's not that i have to have an uber group everytime. It's just the attitude that i can't stand (as in the person that started this post) and until that changes my first impression of anyone with a C12 in their hand is going to be negative.



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RoundWallKing
Mon Jun 20, 2005 2:25 pm
#11

Why I may have come off as an a55 in my post, I still skillfully throw my nades and If I see a group mate in trouble I dont mind losing 5k combat xp to take out the mob thats hitting them. Also I never agro more than the creature im nading as I make sure to get the group to pull them out.



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
Oetam-Skullcrusher
Zodiac-B
Mon Jun 20, 2005 2:41 pm
#12

Nading would bore the heck out of me unless I had some CM or something like that to help the group. As for my opinion of Naders, theyshould find a way to help out in other ways because they are really no use to the group considering mobs regen their health now. Thus giving naders a free ride to the villiage.





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rjtails23
Mon Jun 20, 2005 2:42 pm
#13






RoundWallKing wrote:
Why I may have come off as an a55 in my post, I still skillfully throw my nades and If I see a group mate in trouble I dont mind losing 5k combat xp to take out the mob thats hitting them. Also I never agro more than the creature im nading as I make sure to get the group to pull them out.





uhhh "skillfully" throw your nades? last time I checked nadesstill draw aggro no matter who throws them


I HATE NADE GRINDERS they are incredibly useless to groups and get the group killed. They seem to be the most selfish people ever.





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