Force Sensitive Archive

Thread: I just figured it out!

VardamelSithLord
Fri Feb 25, 2005 11:57 am
#1

Ok, i just calculated all the experiance needed to exit the Village (which is where i am at now). Now im pretty sure this has been said but i need to know if i am right or wrong? With having to get 6 FULL lines of FS skills which is 6 Level 4 Boxes, it will require 4 million and 20 thousand (4,020,000) FS EXP to finally start the Padawan Trials! Is this true? Becuase if it is i have NO IDEA HOW THE HELL I AM GOING TO DO THIS WITHIN 2 YEARS! Sorry for the yelling but i Just figured this out, and please, please, please, correct me if i am wrong!?

tokeneyes
Fri Feb 25, 2005 12:02 pm
#2

that sounds about right....if u added the novice for prowess...or senses and so on...each novice box is another 50k of xp



IGN - Thice

Please contact me through email or ingame chat for auction deliveries...k thkx
Purity
Fri Feb 25, 2005 12:03 pm
#3


Actually you are wrong. To fill six branches it will take 7 mil 350k FS xp, plus 50k FS xp for each novice box you choose to take.

Message Edited by Purity on 02-25-2005 11:04 AM

VardamelSithLord
Fri Feb 25, 2005 12:11 pm
#4

Oh my gosh, how is this supposed to be done? I mean, have people actually done this in a few months? Because my character is a Master Bralwer only, he is decent in Marskman, Scout, Medic, TKA, and a few others but almost everysingle person i see in the game has mastered almost every proffesion out there. So my real question is because i cant play this game more the 10-15 hours a week am i never gona reach Jedi? Becuase a year or two down the road when im converting millions andmillionsof exp to make 4 million there will be a new way to be Jedi and ill be SCREWED!?

VardamelSithLord
Fri Feb 25, 2005 12:12 pm
#5

Oh ok great instead of 4,020,000 FS EXP now its around 7 million. HOW IS THIS SUPPOSED TO BE DONE WHEN IM THIS WEAK AND NEVER HAVE TIME TO PLAY!?

PrometheusO
Fri Feb 25, 2005 12:20 pm
#6

This calculation is wrong. Each line requires 1,275,000 fs xp (this is including the novice box which is 50,000 fs xp). Times this by 6 lines and your total is 7,650,000 fs xp.


Now, you can spend tons of credits and use Imperial or Thermal detonators (grenade method) to accumulate 500,000 fp xp per buff sessions (capping 5 times). This requires that you go commando 4xxx. If you do, and play one buff session per daycapping 5 times (4 is the norm), it will take you about 15 to 16 days to complete all 6 branches. It's a hectic schedule because you'll need to make each buff session count.


You'll also need composite armor with good blast resistance because you'll be standing in the middle of the lair as you toss grenades at the lair, not the mob. The blast radius will take care of the mob.


This is a very, very expensive way to complete the village in 15 to 16 days. This is assuming you have all your branches unlocked already.If you don't have your branches unlocked then you'll have to wait 3 weeks for each phase which means the grenade method is unnecessary and you can cap once a day with any elite master profession and have the line done by the time the next phase rolls around. Waiting for each phase and completing them as you move on to the next one, will take you 18 weeks.


Hope this helps.





Prometheus

Pre-CU Jedi, Fencer, Doc

VardamelSithLord
Fri Feb 25, 2005 12:25 pm
#7

Well thats actually comforting, thank you. But with just starting the Village and taking 3 weeks to get another branch unlocked, your saying with my 2/1/2/2 TKA i can cap each day? If i can do that then thats pretty good news, but where should i cap at? What are some good strategies to doing it? Should i bring a group? Stuff like that. And thanks again.

greywolf238
Fri Feb 25, 2005 12:32 pm
#8


Yo dude relax, it can be done, each branch requires about 1.2mil of FS xp, all you have to do is max out your combat xp 12 times each phase, which is less than once a day. You have to wait 3 weeks anyways in between phases. if youve mastered an elite combat profession, combat xp maxes out at 300k, and at a 3 to 1 coversion ratio, thats 100k of FS xp

However if you think thats alot of xp, just wait until you get higher in jedi were 1 box is over a million to fill.

If it was easy, we would have a thousand jedi's running around..


You should go up the defense line in TKM atleast, if you have enought skill points go master. The defense line will give you unarmed toughness and mitigation, which will help you survive when all the critters are attacking you.

Just go to Dant.. and do hurton missions, or go to Dath.. and do giant baz nitches, if you use grenades you can easly max out your combat xp. anyone can use c-12's grenades, anything more powerful requires commando.

Hope this helps

Message Edited by greywolf238 on 02-25-2005 02:42 PM

AAngelus
Fri Feb 25, 2005 12:35 pm
#9

You should probably consider revising your character as it dips into alot of other professions.
With your current level of TKA, you will not be able to have a high Unarmed XP cap or 300k Combat XP cap.

I suggest the following:

Dropping everything (except maybe novice medic, and your TKA skills) and finish to TKM, then Master Swords. This way you can cap on Unarmed XP (900k) and cap on Two-Handed (also 900k) and between the two, have capped on combat xp easily in a day. That is 160k FS right there alone.

Of course the other option is to grenade grind if you have the credits and don't mind going Commando 4000. All six branchs will cost between ~2.5million to ~5million credits depending on the Weaponsmith price gouging.

-Lefi
Ahazi



v
LEFI
-SW-
"Heh Heh, he said saber"
aaaaaaaaaaaa
designed by stacie - lol owned!!
v

PrometheusO
Fri Feb 25, 2005 12:37 pm
#10






VardamelSithLord wrote:

Well thats actually comforting, thank you. But with just starting the Village and taking 3 weeks to get another branch unlocked, your saying with my 2/1/2/2 TKA i can cap each day? If i can do that then thats pretty good news, but where should i cap at? What are some good strategies to doing it? Should i bring a group? Stuff like that. And thanks again.







Ok, Master TKA first. The reason for this is that you want to get 5000xp per kill which all master profession get. I'll come back to the 5000xp per kill later. You will cap weapon xp at 900,000 and combat xp at 160,000. Weapon converts 30 -1 so that is 30,000 fs xp. Combat converts 3-1 so that is 53,333 fs xp giving you a total of 83,333 fs xp per buff per day.


Get in a solo group, 10 or more people. Take hurtton stalker missions on Dantooine that are about 11k each in the same direction. They will spawn 5 per phase. There are three phases, and 15 total stalkers which will give you about 75k xp or so. Sometimes you'll some babies in the lair which will screw up that total but no by much. Do this until you cap. Easy in 3 hour buff session. You can also go to dant and hunt Giant Baz Nitch for the same amount. Your choice. Get mind buffs and buy brandy and Ahriza food. You're set.





Prometheus

Pre-CU Jedi, Fencer, Doc

B1MMER
Fri Feb 25, 2005 12:57 pm
#11

each branch is 1225000 of FS exp plus 50k for novice. so you will need 7450000 of force exp which comes to 111 mil of weapon + combat exp.





Bim @ Scylla




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Hatai
Fri Feb 25, 2005 2:38 pm
#12

Sorry, I'm not trying to flame or anything, so please do not take it as such, but here is the breakdown of calculations:


1 line is 1,225,000 (it is NOT 1,275,000 with the novice box, thats wrong because we dont get a novice box every single time we get a new line)


6 lines is 7,350,000, which is the required ammount of experience, granted you can only have 4 lines per set, you are limited to a minimum of 2 novice boxes. These novice boxes are 50,000 each.


7,350,000 + 2(50,000) =7,450,000FS Exp MINIMUM

7,350,000 + 4(50,000) = 7,550,000FS Exp MAXIMUM


Going the grenades route is very easy, but hectic. You will have to make every single run count, and if you are attacked by a NS and have your car break, someone steals your lair, aggressive NPC's spawn near the lair, stormtroopers spawn near the lair (they will attack them >_<!!) it could end up ruining a buff-session. Its very very hectic, but realistically 10x faster because it converts at a 10x better rate. Technically its a lil over that cause the+500 or so per each...so its a lil higher =P Best route to go = nades. It is not impossible though to do it with a regular weapon though. The system was designed if you cap EXP one time every day, you will finish on the last day of your last unlock. Just a lil info.


By the way, Good luck on your grind buddy! (If you chose to do it =P) Thanks.
VardamelSithLord
Fri Feb 25, 2005 3:25 pm
#13



Ok first off i want to Thank all of you. Earlier today i was very upset, and was close to quiting my path to becoming a Jedi. Which i cannot do i swore to myself that i would become a Jedi and i wouldnt give up. So thank you for reminding me of my promise. Back on track some of you were telling me i should do a few different things and my big question is which is the fastest and best path?


TKA-I get 5k a kill or somehting like that because i mastered it, which i think is what ill stay with. Becuase im halfway to TKM and its just a good profession to have while fighting alot of creatures


Grenades/4/0/0/0 Commando- Somebody said anyone can use C-12 grenades, and my quesiton is will it give good combat exp or no? And if it does and im willing to go with Grenade Grinding should i just go 4/0/0/0 Commmando?


Giving up all prof except TKA and Nov Medic- Somebody told me i should keep TKA, and Novice Medic and Master Swordsman b/c that would help me cap with two diff prof very quickly and my question is, is thisa good idea? Im sure it will take a while to master Swordsman and finsih TKA

Message Edited by VardamelSithLord on 02-25-2005 03:38 PM

Message Edited by VardamelSithLord on 02-25-2005 03:40 PM

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