Force Sensitive Archive

Thread: How Many Nades?

Lloyd_Banks
Mon Dec 27, 2004 9:29 am
#1

Crates of 25therm dets per branch do you need?


Im trying to get an idea of how many to buy.



Mopa - Bounty Hunter / Master Pistoleer - Ahazi

"My eyes stay teary, for all the brothas that I buried in the cemetary" -Tupac R.I.P.
Nohoah
Mon Dec 27, 2004 11:22 am
#2






Lloyd_Banks wrote:

Crates of 25therm dets per branch do you need?


Im trying to get an idea of how many to buy.







I haven't used a single grenade while doing the village stuff, but from what has been discussed, its ALOT


There is a sticky at the top of this forum called The READ ME FIRST Thread [Top Links, A Complete Non-Glowy->FS Guide, and FAQ] seems like there is a link in there for gernades. You might find your answer in there.




WolfWipeout
Mon Dec 27, 2004 11:23 am
#3

around 11-13 per branch



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JediMasterZero
Mon Dec 27, 2004 11:28 am
#4

It's really more than you even care to know. All I know is that i've spent over 2 mill on c12's (and re-purchasingarmor, buffs, etc)and i've only done 2 trees with 'em. It sucks, but it's a lot faster than the alternative.



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UnicronVII
Mon Dec 27, 2004 2:22 pm
#5

I just started using nades recently (Master Commando for LIFE!) and ive been through a few case just for 200k+ of fs exp, so I figure it'll be alot more. Why does everyone use thermals? It seems im having an easier time with protons...



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Chroma_Key
Mon Dec 27, 2004 4:42 pm
#6

I'm doing the cheap way. I only use nades on the first spawn of a lair when I am surrounded by 4-5 critters. I consider it a waste of money to use thermals against 2-3 critters. So that is 5 thermal detonators per 2 lairs giving around 50k combat xp, meaning 1 thermal gives roughly 10k combat xp.


A branch is 1225000 fs xp => 3675000 combat xp => 368 thermal detonators => about 15 crates of 25





I wouldn't be here if I weren't a strong supporter of 3869209th chances...
Chroma_Key
Mon Dec 27, 2004 4:49 pm
#7


To expand my claculations if we assume that a crate of thermal detonators costs 100k then togrindone branch will cost 1.5 million credits, the whole thing 9 millions.


Of course that covers only the grenades. You will need about 2 suits of armor per 3 branches, so you need to add the expenses of the buffs, the armors but also the profits of the missions as well. I make 22k creditsper 2 lairs so while doing a whole branch I will make 1.6 million credits through missions.


As it turns out if you end up covering all you spend

Message Edited by Chroma_Key on 12-28-2004 01:58 AM





I wouldn't be here if I weren't a strong supporter of 3869209th chances...
MasterWarlord
Mon Dec 27, 2004 5:04 pm
#8

1 crate of 25 per cap



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Rebel





All you base are belong to us.
HitorikiBattousai
Mon Dec 27, 2004 5:13 pm
#9

Imagine how happen the crafters are after this trick was put out in to the open lol
Lloyd_Banks
Tue Dec 28, 2004 1:31 am
#10

Thanks guys.



Mopa - Bounty Hunter / Master Pistoleer - Ahazi

"My eyes stay teary, for all the brothas that I buried in the cemetary" -Tupac R.I.P.
Lloyd_Banks
Tue Dec 28, 2004 6:13 am
#11

K im gonna buff like a mad man before i drop Mdoc i guess lol... damn9 mil on nades alown.


Jedi better be worth it



Mopa - Bounty Hunter / Master Pistoleer - Ahazi

"My eyes stay teary, for all the brothas that I buried in the cemetary" -Tupac R.I.P.
DarKstar5891
Tue Dec 28, 2004 1:46 pm
#12

I like this thread
I got 60 crates of 25 thermals for 2.1 mil from a generous guildy...and I love her for that



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DRWolfe
Tue Dec 28, 2004 2:48 pm
#13


Chroma_Key wrote:
I'm doing the cheap way. I only use nades on the first spawn of a lair when I am surrounded by 4-5 critters. I consider it a waste of money to use thermals against 2-3 critters. So that is 5 thermal detonators per 2 lairs giving around 50k combat xp, meaning 1 thermal gives roughly 10k combat xp.
A branch is 1225000 fs xp => 3675000 combat xp => 368 thermal detonators => about 15 crates of 25



I just use C12s to supplement my XP gathering, but here's a tip that may help make your grenades more efficient, if you can manage it with your template. Use Feign Death to break the aggro limits.

I hit the lair a couple of times, then hit FD. Once all of the second wave have spawned, I stand up. As long as the lair was the last thing I hit before I FD, all 8-10 of the little beasties aggro on me and I can damage them all with my little C12s. I end up throwing 3 stacks at this bunch, then direct-pool attack with a weapon to finish them off (minimizing the weapon damage I do to maximize the Combat XP I get), then kill the last wave with a weapon.

With this method, I get a little over 12k FS XP per lair and I get in about 6 lairs a night (hour and a half, including getting a buff and a solo group slot), so that's around 72k FS XP a night. The same 6 lairs without grenades would only get me 32k FS XP. If I have more time, I can cap Combat XP with some extra Weapons XP and make the Village run in a bit less than a buff session (about 10 lairs will cap Combat XP this way) and come away with a bit over 120k FS XP.

This is a bit slower than using the more powerful grenades, but I don't have to be a Commando or pay the higher prices, and the C12s don't beat me or my armor up very much at all (I wear Ubese, it's the mass of beasties beating on me that kills the armor, but with MFencer/TKM, I equip a Gaffi while throwing the grenades and use COB to minimize that damage).

Message Edited by DRWolfe on 12-28-2004 04:50 PM



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