Force Sensitive Archive
Thread: THE NEW Guide !!! PHASE 3 Melee Accuracy FOR Dumbies :P. Even though you may not be that dumb :D.
Message Edited by Jedi_Hunting on 10-23-2005 11:03 PM
Message Edited by Jedi_Hunting on 10-23-2005 11:07 PM
Another thing to note, that your droids can attack the third turret before the shields come down. This saves a lot of death for your team. All you need is patience.
Once the third turret is down, then lower the shields. Then the Sith spawns are easy.
When you have the commander, and you're in a team, you just keep walking him to the village. Let everyone else worry about clearing a path for you and taking care of the Sith who want the commander back.
I think I did this about a dozen times this weekend. The only time it failed is when someone on the team violated these few rules, and took on an elite nightsister, and the one leader the commander decided to help fight, instead of moving on.
BTW, nice guide!!! ![]()
Just to expand on this, you can do this with 2 people as long as you both are team players and play smart. I am CL80, and had a CL80 friend that wanted to do it.
I had the remote, he had the capture portion of the mission. We went to the base and called out our probot combat droids. Had them both pound on the same turret. When that was done then finish the second turret. After that it was onward to the gate, and then the third turret. Takes some patience but the droids get the job done. Once that is complete, I called down the shields. The Sith spawn as soon as the shields are called down.
Once the shields are down, and the Sith spawn, I took out a rifle and dragged a few to us. We dispatched 5 easily. The commander is supposed to spawn when the 5 Sith are killed. The sticky above says that you get a message on yoru screen but I never got one. After we killed 5, the turrets were down, as well as the gate. Now is the time you need to work together. What I did was run up to the big Sith spawn in front of the base. I targeted one and did an AOE. This got all of their attention and they came at me. I immediately ran after doing the AOE and every single Sith followed me. I had to spam BactaShot to stay alive. The longer I was alive the longer they followed me. While this was happening my friend ran into the base and captured the commander with no opposition.
After awhile the Sith stopped following me and went back to the base. I made a big circle and caught up to my friend who had the commander in tow. He just kept walking to the village and I would dispatch any Sith that attempted a rescue.
Hope that helps someone out there.
hi
so if so easy and your on chimera europe see my post offering 2 million credits
terminator3 wrote:
hi
so if so easy and your on chimera europe see my post offering 2 million credits
Why don't you go back and look at that post. I posted on it twice telling you I would help you if you played on my server.
I dothank you for all your input and addons
.
Bumping it up one last time
.
gets credit for the mission. But, everyone in the group
can get credit with a little more work.
If you have a full group, get shield remotes for 6 other
bases. Hand those out to the rest in the group and have
them go disable the shields on those bases. Once they are
back to the base where you are gonna capture the commander
proceed as you would normally do. Everyone in the group
should get credit. I haven't tried this myself, but I heard
about some groups doing it like this.
You don't need to loot the waypoint disk.
Yes, you can use a droid to take down all the turrets.
It will take a little while though.
Should be able to complete it from a base 3-3.5k out with
a little time to spare.
/caro
2. Yes, you dont have to be grouped then take the misson.
3. Waypoints are fixed, but you need the deactivation codes of the shield for the spesific base you want to do the quest on.
4. Droids can not attack the one inside before the gate is taken down, we had to manually take down the gate last night (droid wouldnt do it) we has some good tanks though (turret fire hurts
5. We started 6.5 km from the village last night, lots of up and down and slow commander (he wont run
Mithil wrote:
Only the one taking down the shield and the one escorting
gets credit for the mission. But, everyone in the group
can get credit with a little more work.
If you have a full group, get shield remotes for 6 other
bases. Hand those out to the rest in the group and have
them go disable the shields on those bases. Once they are
back to the base where you are gonna capture the commander
proceed as you would normally do. Everyone in the group
should get credit. I haven't tried this myself, but I heard
about some groups doing it like this.
You don't need to loot the waypoint disk.
Yes, you can use a droid to take down all the turrets.
It will take a little while though.
Should be able to complete it from a base 3-3.5k out with
a little time to spare.
/caro
Norewgian-Scout wrote:
1. Only the 2 players doing the 2 different tasks.
2. Yes, you dont have to be grouped then take the misson.
3. Waypoints are fixed, but you need the deactivation codes of the shield for the spesific base you want to do the quest on.
4. Droids can not attack the one inside before the gate is taken down, we had to manually take down the gate last night (droid wouldnt do it) we has some good tanks though (turret fire hurts).
5. We started 6.5 km from the village last night, lots of up and down and slow commander (he wont run=. He died 1300 m from the village, a good 4 hour waste on that quest, glad i allready go it
. So to be safe i would take the 5 km radius and below, that should be ok.
Message Edited by Thor79 on 10-25-2005 03:43 PM