Force Sensitive Archive

Thread: So becoming FS is now impossible for crafters/entertainers/etc.?

Mente75
Thu Jun 02, 2005 7:49 am
#1

With the CL's if the Sith Shadow NPCs, it is now impossible for most crafters, entertainers, and other non-combat professions to become a Jedi. The Devs have always said that there would be a way for every player to attain the rank of Jedi. However, with CL's in the upper 70's it is now impossible for a crafter like myself (CL16) to defeat the Sith Shadow NPCs. I am luck, I already went through the FS process. Before, I could armor up, food up, and buff up and actually kill some Sith Shadows in a group with Novice Swordsman. But now, I'm one shot incapped every time. Phase 4 was a joke for me. Luckily I respec'd to a CL76 for much of the Phase, and respec'd back towards the end of the respec period.


However, a crafter I know recently got the visit from the old man. He was told by a bunch of guildmates that the Sith Shadow thugs he would have to face are easy, even for a crafter. Then they popped up at the waypoint and where CL70+. He was one shot incapped.


I would understand if it were just a matter of grouping up with people and having proper armor, buffs and food, but even with that, I am a 1-2 shot incap for every Sith Shadow NPC. Even if I had a CM or Doctor right next to me, I still wouldn't last long.


Please do a balance pass on at least the easier Sith Shadow NPC's. As it stands right now, it will be almost impossible for a pure crafter/entertainer to complete a Phase 4 quest with the constant invasion of CL70+ NPC in the village.



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SWEzekiel
Fri Jun 03, 2005 3:19 am
#2

I don't think they intend it to be for non-combatters. Since if they could do it easily, for a combatter it would be EXTRA easy. Jedi is all about fighting as far as I can see, so you'll need combat.



------------------------------------------------------------------------------------

Ezekiel - Jedi Padawan
Trollbacca
Fri Jun 03, 2005 4:00 am
#3



Mente75 wrote:
The Devs have always said that there would be a way for every player to attain the rank of Jedi.
As it stands right now, it will be almost impossible for a pure crafter/entertainer to complete a Phase 4 quest with the constant invasion of CL70+ NPC in the village.





What they mean when they say that is anyone can grind out a couple of combat professions, then spend a few days collecting badges. As far as they're concerned the crafters/entertainers aren't Jedi because they don't want to be. If they did want to be Jedi they wouldn't be crafters/entertainers. It's like a bad SOE Zen riddle.

As it stands now the clvl 77 Sith invading the village is a moot point for crafters/entertainers who wish to be FS/Jedi, as a pure crafter/entertainer could never obtain the content badges needed for glowy. See above for solution.

A little off topic but what I dislike the most is the fact that SOE came out with this game that had enormous role playing potential, and more content potential than any MMORPG to date and they turned it into the most linear MMORPG ever produced.

Experience the greatest saga ever told .. as long as you do it SOE's way.



Soon, I discovered, that this force thing was true,
Exar Kun was the devil,
Vader was an architect previous to his career as a Sith,
All of a sudden I found myself in love with the Empire,
So there was only one thing that I could do,
Was, ding-a-ding dang my dang-a-long ling long
EwogoAndreas
Fri Jun 03, 2005 4:03 am
#4



SWEzekiel wrote:
I don't think they intend it to be for non-combatters. Since if they could do it easily, for a combatter it would be EXTRA easy. Jedi is all about fighting as far as I can see, so you'll need combat.





then they can remove the crafters and sense trees.



Ewogo - MLS - MD - 3/x/x/x Healer - x/x/x/2 Enhancer --ELDER JEDI-- Smugglers Alliance Ace Pilot
E'wogo - Master Artisan --ELDER ARTISAN (Structures)--
Ew'ogo - Master BH - Master Rifleman - 4/x/x/x CM --ELDER BH--Vortex Ace Pilot
Ewo'go - Master Spy
Ewog'o - Master Medic - Crimson Phoenix Ace Pilot
-Ewogo- - Master Smuggler
Ewogo' - Master Officer
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
EwogoAndreas
Fri Jun 03, 2005 4:10 am
#5



Trollbacca wrote:


As it stands now the clvl 77 Sith invading the village is a moot point for crafters/entertainers who wish to be FS/Jedi, as a pure crafter/entertainer could never obtain the content badges needed for glowy. See above for solution.




befor cu when you are in a group with some fighters where is the prob ??



Ewogo - MLS - MD - 3/x/x/x Healer - x/x/x/2 Enhancer --ELDER JEDI-- Smugglers Alliance Ace Pilot
E'wogo - Master Artisan --ELDER ARTISAN (Structures)--
Ew'ogo - Master BH - Master Rifleman - 4/x/x/x CM --ELDER BH--Vortex Ace Pilot
Ewo'go - Master Spy
Ewog'o - Master Medic - Crimson Phoenix Ace Pilot
-Ewogo- - Master Smuggler
Ewogo' - Master Officer
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Trollbacca
Fri Jun 03, 2005 4:28 am
#6

This isn't before the CU. It's after. As it stand now ..

With the game now being level based instead of skill based I really don't think you can get a pure crafter/entertainer glowy. NPCs have area attacks now. You could bring the entire PA with you, it's only gonna take one AE attack to take you down. If you get targeted first you'll be dead before you can type "help".

I agree that the crafting trees should be removed from Jedi. How many Jedi crafters do you see? Check out the crafter boards and see what they say about Jedi crafting. General consensus .. it's a complete waste given the amount of time it takes to get there and the results once you're there.



Soon, I discovered, that this force thing was true,
Exar Kun was the devil,
Vader was an architect previous to his career as a Sith,
All of a sudden I found myself in love with the Empire,
So there was only one thing that I could do,
Was, ding-a-ding dang my dang-a-long ling long
Anakroid
Fri Jun 03, 2005 5:34 am
#7






EwogoAndreas wrote:





SWEzekiel wrote:

I don't think they intend it to be for non-combatters. Since if they could do it easily, for a combatter it would be EXTRA easy. Jedi is all about fighting as far as I can see, so you'll need combat.







then they can remove the crafters and sense trees.





No they can't. A mixed crafter/combatant can take advantage of it.



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Cuit
Fri Jun 03, 2005 5:55 am
#8

I think the point to make here is that becoming FS is NOT becoming Jedi. Some players just wish to supplement there characters with the FS bonuses they can gain from doing the village quests. There are quests based solely on crafting but the original poster is correct . .the chance of a non-combatant crafter of becoming FS (defeating the Sith ambush and camp) is next to nil. This is something that should be looked at.


As faras the Sith during Phase 4 or any other (which usually appear due to a combat quest) I think the level 70ish Sith are ok (though I personally think they should be in the 60s myself). It demonstrates a need for combat skills above 1 elite combat profession.


The arguement of it should be hard to become jedi is moot here . . . we're not talking about becoming Jedi . . we are talking about becoming Force Sensative . . . 2 very different things. If you want the "to become jedi" harder, then the padawan trials (aka what you do as an initiate) should be made harder but not the path to FS.





Bis Cuit

pre NGE:
FormerTKM, Master Swordsgirl, brawler 4/4/4/0, scout 4/0/4/0, nov CH
Jedi Paddy unlocked 11/13/05, 11:00 pm est
Master Dancer - retired 9/18/05

I like shiny things ^_^
Jepardy
Fri Jun 03, 2005 6:17 am
#9

The game is supposed to be about having fun.


Why exclude anyone? If they were excluding "you" it would likely be a very different post your making.


This is a game, coded by professional coders. Why can it not be adaptive enough to allow for the person who triggered the event? Shouldn't it be possible that if your in a group the spawn scales up? If your a solo Crafter it scales down? If they can not actually code for fun then we have a different problem over all. If they simply chose not to code for the greater enjoyment of the player base that is a different problem still.


My personal thought is that there are too many hands in each piece of pie and that perhaps the right questions are not being asked as the process moves along. If it is slower but done properly we might eventually end up with a game where rework after rework isn't required.


We all make a big deal about how brave SOE was to do the Combat Upgrade. That they were the only ones who have ever done it. This doesn't make it right, smart and certainly not something to be thrilled about. They released a system the player base told them had serious issues and then long after it was promised they release an incomplete system that excludes some, breaks others ext. Maybe it hasn't been done before because it has never been allowed to become so bad or been driven to such a state before in other games?


I understand SOE wants to save this game and their envestment. Lucas is probably not happy with an MMO that only the most desperate of fans praise as awesome. It's not even a top 10 ranked game and hasn't been for a very long time. Some serious attention needs to be given to developing a system that checks the effect of changes across classes and further a system that gives this game the feel of having a true direction.


To the point, excluding crafters or making them grind out professions they don't want or butcher their characters for FS status is more of the insane stratagy that sets this game apart from those with more thoughtful guidance and fun as more central to the design. Have you ever had to level an Artisan, then level as an Enchanter to open your Necromancer slot before you could then remaster Artisan in order to make a pair of pink boots? It's just a bad plan and it has resulted in a very deminished player base.
Wesaby
Fri Jun 03, 2005 8:02 am
#10

You can still easily become FS even with a CL1 character. I took my CL1 alt from nothing related to FS to glowy in just 3 nights this week. Just group with a level 80 character and have them help you with the combat related content and your set. The content badges are even quicker than they were pre-CU, the warren is now a breeze. I just "followed" my main char through the warren, since grey-con mobs don't auto aggro you anymore hardly anything attacks you, even in the warren.

I'm waiting for the old man now, just have my level 80 alt sitting by patiently waiting for sith to kill after my alt gets in one hit each



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quitch
Fri Jun 03, 2005 8:49 am
#11

.

Message Edited by quitch on 06-03-2005 11:50 AM



-who lightdust
EwogoAndreas
Fri Jun 03, 2005 11:17 am
#12



Anakroid wrote:


EwogoAndreas wrote:


SWEzekiel wrote:
I don't think they intend it to be for non-combatters. Since if they could do it easily, for a combatter it would be EXTRA easy. Jedi is all about fighting as far as I can see, so you'll need combat.





then they can remove the crafters and sense trees.


No they can't. A mixed crafter/combatant can take advantage of it.





try to become cl 80 with a mixed crafter/combat prof. i think when you have one combat elite prof you are cl 54 and you have to fight against 2 or 3 cl 77 sith shadows when you are glowy. have fun.



Ewogo - MLS - MD - 3/x/x/x Healer - x/x/x/2 Enhancer --ELDER JEDI-- Smugglers Alliance Ace Pilot
E'wogo - Master Artisan --ELDER ARTISAN (Structures)--
Ew'ogo - Master BH - Master Rifleman - 4/x/x/x CM --ELDER BH--Vortex Ace Pilot
Ewo'go - Master Spy
Ewog'o - Master Medic - Crimson Phoenix Ace Pilot
-Ewogo- - Master Smuggler
Ewogo' - Master Officer
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Ninyania
Sun Jun 05, 2005 2:09 am
#13






Wesaby wrote:
You can still easily become FS even with a CL1 character. I took my CL1 alt from nothing related to FS to glowy in just 3 nights this week. Just group with a level 80 character and have themdo all thecombat related content and your set. The content badges are even quicker than they were pre-CU, the warren is now a breeze. I just "followed" my main char through the warren, since grey-con mobs don't auto aggro you anymore hardly anything attacks you, even in the warren.

I'm waiting for the old man now, just have my level 80 alt sitting by patiently waiting for sith to kill after my alt gets in one hit each





fixed for you.


I liked pre-CU, when people could do things for themselves. Not post-CU, where you need a herd of jedi around to accomplish something.



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