Force Sensitive Archive
Thread: A revamp of the path of force sensitivity
Now that we have the Combat Revamp comming up, I think it would be good if we have a good idea to present which most players can accept and which would benefit all players in swg.Here I hope we can post suggestions on how to remake the village quests and perhaps even the jedi system.
Please DON'T flame eachother and instead post constructive critisicm and ideas to improve the ideas of others.Help us make a system which sustains the magic world which George Lucas introduces to us. =)
I have searched the forum and found an idea made by Chroma_Key.
------------------------------------------------------------------------------------------------------------------------------------------
Jedi system
I'm not going to comment on the Jedi system at this time. Clearly it is an area of contention for the some of you and we need to spend some time clarifying exactly how Jedi fit in SWG. (Gordon Walton, Studio Update Pt. 2)
Why suggest to replace the current village method?
I consider a village of force sensitive refugees and 2 jedi enclaves to be out of line story-wise. Mellichae is a character with no background or any appearances in the Expanded Universe, yet he fills the role of the game's ultimate villain, as he stands in the final step to become a jedi. We are playing in the Rebellion Era and this village solution ruins the flavor of Star Wars. The Force is a mystical concept that should be treated carefully. At the era of the original trilogy the Dark Side is at it's peak and this should be reflected in the "jedi path" with a solution that is both healthy game-wise and powerful story-wise.
My suggestion
The solution I am suggesting attempts to accomplish the following:
* Determine the role of Jedi in SWG, meaning how they fit both in the game experience and in the timeline of the Rebellion Era
* Fix the unhealthy relationship of Bounty Hunters-Jedi
* Add content to the game
* Promote players working together
* Offer a casual player/friendly path as well as a hardcore playing style/path
The only available tutors at the time of the Empire, according to Episodes 4-6, are Obi-Wan and Yoda or Vader and the Emperor. However in the Expanded Universe exist characters who qualify for this task. For instance Jorus C'Baoth, Lord Hethrir, King Embadoyados are former jedi knights who have survived the jedi purge.
Specifically the Imperial Inquisition is an order of Dark Side users that serve as the Emperor's means of dealing with the threat that force sensitive sentients pose. The duty of an Inquisitor is to locate such individuals and decide wether to recruit them to the Order or execute them. This means that the Imperial Inquisitors are exactly what dark jedi are in game! Imperial "jedi". Yes they do use lightsabers too, a gift from the Emperor if they survive the entry tests. Lord Hethrir (he is at the Emperor's Retreat) was a former Jedi whose training was completed by Vader.
Brief description of the New Path
I suggest the Imperial Inquisition to be a character's one of two ways to learn about the Force.
Once a character becomes Force Sensitive he will be hunted down by the Imperial Inquisition. He will face a choice whether to join the Order or die. If he refuses he will have to fight for his life and seek to learn about the force from another player Jedi. If he surrenders he will be trained in the Dark Side of the Force by the Imperial Inquisition. Along the road he will have the option to break free from the Dark Side or just turn his back to the Empire.
How I envision the path from "Non Glowy" to Jedi
My new system is inspired by the requirements description to the Imperial Inquisitor prestige class, found in "The Dark Side Sourcebook", published by Wizards of the Coast:
A character wishing to become an Imperial inquisitor must first demonstrate his loyalty and devotion to Imperial intelligence. When they are satisfied that the character is a loyal citizen of the Empire, the candidate passes to the judgement of the Grand Inquisitor. He must prove his detection abilities by ferreting out secrets and arriving quickly at a correct solution to a test devised by the Grand Inquisitor. If he is again succesful, the character is granted an audience with the Emperor, who tests the character's skill in the Force -- and his moral character. Those who fail to pass this scrutiny, at any step of the way, are destroyed.
First of all a character needs to be force sensitive. I will not object to the current requirements of collected badges. My protest is from the old man's visit and thereafter. As far as the FRS goes and the path from Knight and beyond Glzmo's suggestions are beautiful and I suggest you check them out: Glzmo's Vision of a New and Improved Force Ranking System FRS
Once a character "glows with the Force" he will be recognized by Imperial Inquisitors (players). An Imperial Inquisitor will be able to arrest a force sensitive player. If the player accepts he will be peacefully taken to the Inquisition's Headquarters by the Inquisitor, where he will have to face a series of Quests (themepark) in the spirit of the above excerpt. These tests must be delt by the player alone, thus taking place in instanced areas and the final parts should be controlled by Game Masters in order to avoid tutorials on how to pass the tests (thnx to ArcadiusPryde for pointing this out).
Should the player fail then his chance is lost and he must be arrested once again by another Imperial Inquisitor. Should he succeed he is offered the lightsaber of a long dead jedi from the Emperor's personal collection, and is set on the current post Jedi Padawan path. Only he is not titled as Jedi but as Imperial Inquisitor.
His ascension now in the order will depend on how many more force sensitive sentients he will locate and how many of them will succeed! If a character succeeds then the Inquisitor who arrested him gains "Inquisition Prestige" or if he fails he loses "prestige". Thus an Inquisitor may advance in ranks or be kicked from the Order. This method replaces the Jedi Trials. In order to reach the final rank a player must collect the prestige needed.
Once a force sensitive character joins the Inquisition he will be instantly recruited to the Empire.
How should this not be horrible to full rebel colonels who wish to partake in the jedi path?
A player will need to be arrested by another player who already is an Imperial Inquisitor, An Inquisitor will only be able to arrest one person at a time, meaning one person until that one completes the tests. So there will be a queue of candidates depending on how many Imperial Inquisitors are available on a Galaxy. Recruiting high ranked rebels will grant significantly more prestige to an Imperial Inquisitor, so high ranked rebel players will be preferred by Imperial Inquisitors to be arrested.
What if a player wishes to follow the Light Side?
If the force sensitive player refuses to be arrested by the Imperial Inquisitor he will be instantly and thereafter attackable by all Inquisitors. If he accomplishes at any period of time to defeat x players Inquisitors in a row without dieing he will have accomplished to break free from the Inquisitor's track. Thereafter he will be able to seek a Jedi player and become his Padawan as Glzmo's vision describes (linked above). Any Inquisitors killed by force sensitive players will lose significant prestige so they will do anything in their power to avoid being killed by a force sensitive player (grouping, buffing etc.) The point is making this way significantly harder than the seductive path of the Dark Side.
Also at any time after the candidate is accepted in the Inquisition, if he wishes, he may take another themepark whose concept will be breaking free of the Dark Side. It should depend alot on Jedi Skills and be heavy roleplaying-wise. This should be the ultimate test of the game.
Thus Light Jedi will be true to what a Jedi should be, especially in the Rebellion Era. A rare and bright example of a hero who has vanquished the Dark Side of the Force.
Why have two paths with different difficulty level?
The path of the Inquisition symbolizes the quicker seductive path of the Dark Side. Yet the true power of the Force lies in the harder slower path of the Light Side. The first one is a method for casual players to achieve "unlocking a jedi character". However the highest ranks of the Inquisition should require relevant dedication as the Light path does. Those who follow the toughest-longest way of the Light should rest assured that in the end they would hold higher power and an "edge" in PVP Vs Dark Siders.
What of people who already are Jedi?
All jedi who have not completed the trials should be allowed to do so the way it currently is. Dark Jedi Knights should be turned to the Inquisition so this system may begin and Light Jedi Knights left the way they are.
What happens to the village of Aurillia?
Push the story forward. Have the Imperial Inquisition attack the village and destroy it once and for all, sending a message to force sensitives all across the galaxy. To add a darker note to the story have some of the npcs at the village join the Inquisition! Noldan would especially make a tragic dark hero being in love with Marite...
What happens with visibility?
People who begin this new "jedi path" do so with the blessing of the Empire. This means no more bounties for the "starting jedi"-newly recruited Inquisitors. However visibility does serve a purpose and that is to keep lightsabers and fancy powers out of sight, maintaining the feel of the era. So there is need for a new system that will prevent Imperial Inquisitors from displaying their powers until they reach the highest rank.
An Imperial Inquisitor should use discretion in his missions in order to reach his target without alerting him. Thus a new figure will be added to the game called "notoriety" that works pretty much as visibility. The highest the notoriety, the harder the NPC arresting missions should be and the toughest the Tests that his arrested Force Sensitive characters will face!
So in the long run a high notoriety means that the Imperial Inquisitor will gain less prestige and advance slower in the Order.
Extremely high notoriety would cause the Imperial Inquisitor to be hunted down by his own Order (very typical of them) and kicked out if he is defeated in PVP, ending his "jedi path". To avoid exploiting (a friendly Imperial Inquisitor allowing the hunted Inquisitor to win) if the hunter is defeated he loses great prestige!
What if a character couldn't care less for the Emperor and his rule?
I suggest allowing an Imperial Inquisitor to resign, if he wishes to, when he gathers incredible notoriety and survives the hunt of his Order. He would then be allowed to advance as a Rogue Dark Jedi on his own, finding a player Dark Jedi to serve as his master, but with great risks. He would have both Bounty Hunters after him and Imperial Inquisitors as well!!!
What happens to Bounty Hunters?
Bounty hunters will now focus on Light/Rogue Dark Jedi and I suggest also directing them against high ranked faction characters. It makes a lot of sense for the Empire to hire Bounty Hunters to kill ranked rebels and vise versa. If defeated, the target should lose faction points. This way PVP will be encouraged but not lead to griefing as losing tremendous jedi xp did. Bounty hunters will now have so many new targets and won't be flamed for their job.
Why bother with all this?
First of all the path to jedi will not be a solitary endless grind but will depend heavily on people working together throughout it constantly. A force sensitive will need an Imperial Inquisitor to join the Order and an Imperial Inquisitor will need tons of force sensitives to advance himself in ranks.
Second this is in complete harmony story-wise with the timeline, as seen in the Expanded Universe.
Message Edited by Laiquelleion on 03-18-2005 12:53 PM
Message Edited by Laiquelleion on 03-24-2005 08:23 AM
QuiGonWindu wrote:You want to redirect Developer resources... [for the 3rd, maybe 4th time?] to focus on Jedi ... again?Isn't it possible ... just possible ... that there are better ways to direct the Dev's time?
I know that this has been up before, but as long as the players cannot come up with own suggestions the process WILL go much slower. It will also be more likely that the developers might listen to an idea which is thought through and accepted by the comunity.
Conserning the time it takes for people to reach jedi I repeat that I ALSO THINK that we need something to limit the amount of jedi on the servers. Personally I think that the current path is a bit too easy and that we need something more challenging.
Xanthum wrote:
Not hard, just time consuming......more time it takes to grind jedi....more money you pay to SOE....That's the point!
Concur. I wish we would quit pretending about "rewards for achievement." There is notrue achievement here. You didn't "do" anything in the game world to merit your advancement. You simply slogged over a barrier put in game to keep people playing who want to be Jedi, and also perhaps to keep their numbers down (like"too many" jedi would be moredistracting or unbalancing than a whole bunch ofother things in this game).Just admit that you want it to take a long time and let me do something else while I wait. I posted the following in another thread:
"I would "grind" Jedi for a year happily if I was going from mission to mission with some sort of story development. Heck, you don't even need to make up a whole new bunch of content. Say the village was 16 three week phases, with tough missions gating each one. Finish the mission, get a finishedbox as a reward, wait another month. There's not much more than 16 useful ones anyways.I would play (and pay) each month for that whole year, merrily enjoyingthe rest of the game between missions. Forget grinding XP. Keep your template. No unintended "grind arounds." The wait cannot be circumvented by any creative templating or the xp maxing technique du jour. You gotta do your time. Makes Padawan the ultimate veteran reward. Not a new idea, I know."
Course, I'm paying the price now cause I want to have a jedi toon. Don't have a problem with that at all except it took a fun toon to play and tries to ruin it every day I have to choose between playing and grinding. I am trying to do both
Message Edited by Betoc on 03-17-2005 12:03 PM
KwaiKang wrote:My only problem is that is forces PVP. Not everyone wants to PVP. You might as well tell players who don't wish to PVP leave the game. There's no place for you here.
That's a bit extreme, and doesn't have much to do with unlocking Jedi, as the unlocking process has nothing to do with PvP, while Jedi can do PVE if they are careful and don't care about knight.
Jedi PvP is necessary, I don't PvP much, but I do see the value in having knights be PvP all the time and Padawans hunted for doing un-jedi-like things.... otherwise everyone would have to be Jedi to compete PVE as they can kill steal large game quite easily....IT also discourages pad's from showing their saber off at the MO. Don't Trammel-ize this game, it will be game breaking.
sad thing is this, we arent considered "jedi", though we are tied in with them i think that teh developers put us neither with them nor with the regular classes, we are basically out on our own. it is a good idea, but it will not get anywhere unless SonGoki relays this information to the dev team(or some other corr) b/c they do not read these boards
QuiGonWindu wrote:
You want to redirect Developer resources...[for the 3rd, maybe4th time?] to focus on Jedi ...again?
Isn't it possible ... just possible ... that there are better ways to direct the Dev's time?
LaserDood wrote:
Not that I love the present system, but it is deterministic and enough of an obstacle that only those that truly want jedi, will grind for it. Those that play for a long time, trading in occaisionally will get it eventually, and those that don't care can leave it alone without any problems. I'd really have the dev's doing tweaks and adding content then following this suggestion. I am also afraid that those that have progressed here would be unfairly compensated for their work, as the hologrind was really fairly compensated for by some......
I'd also like to see them recruiting more people to join the game by putting some effort into marketing. It really could use the vitality of some more fresh blood, and that would come by making it affordable and fun for people just starting out in MMORPGs.
OK i dont care what anyone says, to be one of the most powerful players in the game (aka jedi) is not hard at all. Im doing force sensitive primiraly for the extra slot just cause its so frekkin easy. I speed 5 mill on my supplies and grind for 2 weeks, lol.... omg its soooo hard.