Force Sensitive Archive
Thread: FS Grinding, Any ideas? (no grenade ideas please)
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Shin-Ryu
Sun Mar 13, 2005 9:43 pm
#1
Hello Guys,
I am TK/Pistoleer, I would like some good ideas about FS grinding, but do not want to drop my current template.
Can you please help?
Any ideas would be great,
Thanks in advance,
Jolandir
Sun Mar 13, 2005 9:48 pm
#2
My character on sunrunner is a TKM/MPistoler/Rifle/Scout. One of the easiest is tofind Giant Baz Nitch lairs and take them out. Very good XP, and fairly quick and straight forward. What can help is as you go around look for lairs with very high life. These lairs kick out creatures that will always give you great XP, but some of them are are very dangerous. You can also go to the NS labor prison and do a pretty good job. There are those who swear by the Squill Cave on Tat, and still other strategies. But this is at least a few thoughts on you question.
Jolandir
Nibletz
Sun Mar 13, 2005 9:50 pm
#3
Well just as with any other non-grenade combat template, most people will tell you to kill stuff on Dath/Dantooine/etc.
It usually isn't terribly hard to get 900k weapon xp and 90k combat xp in a 2hr mind buff on Dathomir, and doing so will get you through the whole grind in right around 18 weeks, which isn't too bad. If you just did and extra 50k here and there each buff session before your buffs ran out, you should be able to do it right at 15 weeks.
Thats how my plan is going anyway.
It usually isn't terribly hard to get 900k weapon xp and 90k combat xp in a 2hr mind buff on Dathomir, and doing so will get you through the whole grind in right around 18 weeks, which isn't too bad. If you just did and extra 50k here and there each buff session before your buffs ran out, you should be able to do it right at 15 weeks.
Thats how my plan is going anyway.
Quickfire04
Sun Mar 13, 2005 10:03 pm
#4
I would say pick up swordsman and keep tka, drop down to pistols 0040 and some medic. That way you can pvp/pve (to get pearls when you hit jedi) or if you wanna grind fs you can cap unarmed xp and 2 handed and trade in around 1-2 times a buff session. I would say that is the best non grenade template out there.
McRibs
Sun Mar 13, 2005 10:22 pm
#5
I'm doing it killing Night Sisters. Man it takes forever but i'm making sweet cash and saving that cash by not needing 2handed melee speeds.
Terrick_Barradda
Mon Mar 14, 2005 12:55 am
#7
I am the same template but going to be dropping Pistoleer for Swordsman.
The 'Rancor Valley' on Dathomir is where I FS grind. I am usually able to cap the TK exp is about an hour (3-4 K a kill, quantity over quality :smileyhappy
I am taking up swords so I can just switch up and keep going until that caps, which should also cap my combat exp.
MackAgp
Mon Mar 14, 2005 6:08 am
#8
Well, I never thought I would use the god damn grenades, but having been capping and then that 16min round trip to the village every time to get 60k FSXP, After drawing up my chart of how manyvillage tripsI would need to before I finished. Not Including the novice boxes (and basing on 60k a trip) it's 123 trips. I was down to 47 trips needed last wednesday (I started this when it went live with the new FS publish).
On a good day I could get a cap in 45mins and then 16mins to village and back =1hr
On a bad day (low spawns) I could get a cap in 1hr ~ 1hr 1/2 and then 16mins to village
So would probably do 1 cap (grinding)a day and then play the game a bit.
However... I thought I'd try this Grenades idea (no plans on changing my template and I haven't). So I bought a crate of C12's and some pup's and headed of to try the baz nitches.. And it was about the same... However (yet again) I tried a gurk lair on Lok, and discovered the following, being in a 2 person group down buy mount chalot doing random spawn gurk lairs, that 1lair will yield ~120k (sometimes more if you go all the way) of combat xp in ~20mins, So in 40mins (and about50 grenades later) I've got ~240k combat xp and about 60k 2h xp.
It is so satisfying to watch a ferel gurk drop and the xp chime in with 4948 Combat xp then 494 Combat xp 5442 Combat xp for 1 kill ! The bonus of this is the amount of Gurk King Hides i've now collected as well.
The difference to all this, is that I don't like grinding, but feel should i want to progress that i must ( I know jedi is classed as a grind, but at least i get to play with a glow stick) and i'm now able to take 300k Combat xp and about 300k 2h xp down to the village every trip, well that's 110k FS XP, in the same hour that i would have made 60K using the other method, almost twice the amount.
Now I don't use this as a powergaming method (i'm not in this for just grinding, as if so i would have finshed a long time ago), in fact i had a great Krayt hunt (3hrs krayt bashing) on Tat with a guild mate (and if you want xp krayt bashing ain't a good way to get it lol), but i did manage to get a few lairs done at the start of my session, so still have made a 2 trip equivalent. Since Thursday last week, i've now managed to bring my trip count down to 19 left. (so 28Tripsdone of original style ones. (only really done about ~15/16))
But beware it does get addictive, and you do use a lot of grenades (but at least youdon't need to touch your template!)
Anyway,Whatever method you choose to use:-
be it Solo MIssions on Dant (5 spawn perwave 2 missions, run between, =10 spawns total = 5k weaponseach kill= 500k per 2 missions)
Rancor Valley on Dath doing random spawn lairs of Rancors (maybe 150k weapons a lair)
or playing with grenades.
Good Luck
waffle2626
Mon Mar 14, 2005 9:29 am
#9
I thought you had to be 4000 Commando to get any worthwhile XP from grenades?
MackAgp wrote:
Well, I never thought I would use the god damn grenades, but having been capping and then that 16min round trip to the village every time to get 60k FSXP, After drawing up my chart of how manyvillage tripsI would need to before I finished. Not Including the novice boxes (and basing on 60k a trip) it's 123 trips. I was down to 47 trips needed last wednesday (I started this when it went live with the new FS publish).
On a good day I could get a cap in 45mins and then 16mins to village and back =1hr
On a bad day (low spawns) I could get a cap in 1hr ~ 1hr 1/2 and then 16mins to village
So would probably do 1 cap (grinding)a day and then play the game a bit.
However... I thought I'd try this Grenades idea (no plans on changing my template and I haven't). So I bought a crate of C12's and some pup's and headed of to try the baz nitches.. And it was about the same... However (yet again) I tried a gurk lair on Lok, and discovered the following, being in a 2 person group down buy mount chalot doing random spawn gurk lairs, that 1lair will yield ~120k (sometimes more if you go all the way) of combat xp in ~20mins, So in 40mins (and about50 grenades later) I've got ~240k combat xp and about 60k 2h xp.
It is so satisfying to watch a ferel gurk drop and the xp chime in with 4948 Combat xp then 494 Combat xp 5442 Combat xp for 1 kill ! The bonus of this is the amount of Gurk King Hides i've now collected as well.
The difference to all this, is that I don't like grinding, but feel should i want to progress that i must ( I know jedi is classed as a grind, but at least i get to play with a glow stick) and i'm now able to take 300k Combat xp and about 300k 2h xp down to the village every trip, well that's 110k FS XP, in the same hour that i would have made 60K using the other method, almost twice the amount.
Now I don't use this as a powergaming method (i'm not in this for just grinding, as if so i would have finshed a long time ago), in fact i had a great Krayt hunt (3hrs krayt bashing) on Tat with a guild mate (and if you want xp krayt bashing ain't a good way to get it lol), but i did manage to get a few lairs done at the start of my session, so still have made a 2 trip equivalent. Since Thursday last week, i've now managed to bring my trip count down to 19 left. (so 28Tripsdone of original style ones. (only really done about ~15/16))
But beware it does get addictive, and you do use a lot of grenades (but at least youdon't need to touch your template!)
Anyway,Whatever method you choose to use:-
be it Solo MIssions on Dant (5 spawn perwave 2 missions, run between, =10 spawns total = 5k weaponseach kill= 500k per 2 missions)
Rancor Valley on Dath doing random spawn lairs of Rancors (maybe 150k weapons a lair)
or playing with grenades.
Good Luck
MackAgp
Mon Mar 14, 2005 9:42 am
#10
waffle2626 wrote:
I thought you had to be 4000 Commando to get any worthwhile XP from grenades?
Nope, 4000 Commando just gives you faster speed, and access to better more powerful grenades.
The XP you will gain is the same as if you killed with swords/tkm/pike etc
eg. A Feral Gurk Gives
4948 2h XP and 494 Combat
4948 Combat and 494 Combat
Message Edited by MackAgp on 03-14-2005 04:44 PM
hockeyguy586
Mon Mar 14, 2005 9:45 am
#11
MackAgp wrote:
The XP you will gain is the same as if you killed with swords/tkm/pike etc
Very good template 
Gothika-Obic
Mon Mar 14, 2005 9:49 am
#12
I went to the squill cave with TKM and no one else was there and I capped in about 30 minutes or so
MackAgp
Mon Mar 14, 2005 9:56 am
#13
Gothika-Obic wrote:
I went to the squill cave with TKM and no one else was there and I capped in about 30 minutes or so
Did you cap 900k weapons ? or 300k Combat ?
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